(svn r7077) -Codechange: Send proper message to network window, and handle selection control in
there instead of calling function.
--- a/network_gui.c Mon Nov 06 00:12:55 2006 +0000
+++ b/network_gui.c Mon Nov 06 00:14:36 2006 +0000
@@ -97,15 +97,12 @@
NET_PRC__SIZE_OF_ROW = 14,
};
-// called when a new server is found on the network
+/** Update the network new window because a new server is
+ * found on the network.
+ * @param unselect unselect the currently selected item */
void UpdateNetworkGameWindow(bool unselect)
{
- Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
-
- if (w != NULL) {
- if (unselect) WP(w, network_ql_d).n.server = NULL;
- SendWindowMessage(WC_NETWORK_WINDOW, 0, true, 0, 0);
- }
+ SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
}
static bool _internal_sort_order; // Used for Qsort order-flipping
@@ -457,6 +454,7 @@
break;
case WE_MESSAGE:
+ if (e->we.message.msg != 0) nd->server = NULL;
ld->flags |= VL_REBUILD;
SetWindowDirty(w);
break;