(svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile()
--- a/tunnelbridge_cmd.c Sun Mar 27 16:19:07 2005 +0000
+++ b/tunnelbridge_cmd.c Sun Mar 27 16:40:01 2005 +0000
@@ -1498,23 +1498,16 @@
return 0;
}
-uint GetVehicleOutOfTunnelTile(Vehicle *v)
+TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
{
- uint tile = v->tile;
- int delta_tile;
- byte z;
+ TileIndex tile;
+ TileIndexDiff delta = (v->direction & 2) ? TILE_XY(0, 1) : TILE_XY(1, 0);
+ byte z = v->z_pos;
- /* locate either ending of the tunnel */
- delta_tile = (v->direction&2) ? TILE_XY(0,1) : TILE_XY(1,0);
- z = v->z_pos;
- for(;;) {
- TileInfo ti;
- FindLandscapeHeightByTile(&ti, tile);
-
- if (ti.type == MP_TUNNELBRIDGE && (ti.map5 & 0xF0)==0 && (byte)ti.z == z)
+ for (tile = v->tile;; tile += delta) {
+ if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0 &&
+ GetTileZ(tile) == z)
break;
-
- tile += delta_tile;
}
return tile;
}
--- a/vehicle.h Sun Mar 27 16:19:07 2005 +0000
+++ b/vehicle.h Sun Mar 27 16:40:01 2005 +0000
@@ -282,7 +282,7 @@
void VehicleInTheWayErrMsg(Vehicle *v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
-uint GetVehicleOutOfTunnelTile(Vehicle *v);
+TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
bool UpdateSignalsOnSegment(uint tile, byte direction);
void SetSignalsOnBothDir(uint tile, byte track);