(svn r1128) -Fix: [Network] Going bankrupt of human-players was corrupted in networkgames
--- a/economy.c Thu Dec 16 11:35:08 2004 +0000
+++ b/economy.c Thu Dec 16 11:36:00 2004 +0000
@@ -397,22 +397,29 @@
p->bankrupt_asked = 255;
p->bankrupt_timeout = 0x456;
} else {
- // If we are the server, make sure it is clear that his player is no
- // longer with us!
#ifdef ENABLE_NETWORK
if (IS_HUMAN_PLAYER(owner) && _network_server) {
+ // If we are the server, make sure it is clear that his player is no
+ // longer with us!
NetworkClientInfo *ci;
- ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
- ci->client_playas = (byte)(OWNER_SPECTATOR + 1);
- // Send the new info to all the clients
- NetworkUpdateClientInfo(_network_own_client_index);
+ ClientState *cs;
+ /* Find all clients that were in control of this company */
+ FOR_ALL_CLIENTS(cs) {
+ ci = DEREF_CLIENT_INFO(cs);
+ if ((ci->client_playas-1) == owner) {
+ ci->client_playas = OWNER_SPECTATOR;
+ // Send the new info to all the clients
+ NetworkUpdateClientInfo(_network_own_client_index);
+ }
+ }
}
-#endif /* ENABLE_NETWORK */
// Make sure the player no longer controls the company
if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
// Switch the player to spectator..
_local_player = OWNER_SPECTATOR;
}
+#endif /* ENABLE_NETWORK */
+
// Convert everything the player owns to NO_OWNER
p->money64 = p->player_money = 100000000;
ChangeOwnershipOfPlayerItems(owner, 0xFF); // 255 is no owner