(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ.
--- a/src/player_face.h Thu Oct 18 20:32:36 2007 +0000
+++ b/src/player_face.h Thu Oct 18 20:34:09 2007 +0000
@@ -193,7 +193,7 @@
*/
static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool adv)
{
- pf = Random(); // random all player face bits
+ pf = InteractiveRandom(); // random all player face bits
/* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */
ge = (GenderEthnicity)((uint)ge % GE_END);