(svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the
graphics for the substitute (original) house should be drawn instead.
--- a/src/newgrf.cpp Tue Mar 20 02:24:14 2007 +0000
+++ b/src/newgrf.cpp Tue Mar 20 10:06:39 2007 +0000
@@ -1256,6 +1256,7 @@
housespec[i]->enabled = true;
housespec[i]->local_id = hid + i;
housespec[i]->substitute_id = subs_id;
+ housespec[i]->grffile = _cur_grffile;
housespec[i]->random_colour[0] = 0x04; // those 4 random colours are the base colour
housespec[i]->random_colour[1] = 0x08; // for all new houses
housespec[i]->random_colour[2] = 0x0C; // they stand for red, blue, orange and green
@@ -2316,7 +2317,6 @@
}
hs->spritegroup = _cur_grffile->spritegroups[groupid];
- hs->grffile = _cur_grffile;
}
return;
}
--- a/src/town_cmd.cpp Tue Mar 20 02:24:14 2007 +0000
+++ b/src/town_cmd.cpp Tue Mar 20 10:06:39 2007 +0000
@@ -127,8 +127,15 @@
HouseID house_id = GetHouseType(ti->tile);
if (house_id >= NEW_HOUSE_OFFSET) {
- DrawNewHouseTile(ti, house_id);
- return;
+ /* Houses don't necessarily need new graphics. If they don't have a
+ * spritegroup associated with them, then the sprite for the substitute
+ * house id is drawn instead. */
+ if (GetHouseSpecs(house_id)->spritegroup != NULL) {
+ DrawNewHouseTile(ti, house_id);
+ return;
+ } else {
+ house_id = GetHouseSpecs(house_id)->substitute_id;
+ }
}
/* Retrieve pointer to the draw town tile struct */