(svn r2108) -Fix: the server now also unpause when a client desyncs or something
--- a/network.c Tue Mar 29 21:42:51 2005 +0000
+++ b/network.c Wed Mar 30 08:50:34 2005 +0000
@@ -515,12 +515,12 @@
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, errorno);
}
}
+ }
- /* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
- if (cs->status == STATUS_PRE_ACTIVE && _network_pause_on_join) {
- DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
- }
+ /* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
+ if (cs->status == STATUS_PRE_ACTIVE && _network_pause_on_join) {
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
}
closesocket(cs->socket);