(svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot when on an aqueduct.
--- a/src/vehicle.cpp Mon Jul 07 09:23:54 2008 +0000
+++ b/src/vehicle.cpp Mon Jul 07 16:04:38 2008 +0000
@@ -1650,7 +1650,7 @@
if (v->u.rail.track == TRACK_BIT_DEPOT) // We'll assume the train is facing outwards
return DiagDirToDiagTrackdir(GetRailDepotDirection(v->tile)); // Train in depot
- if (v->u.rail.track == TRACK_BIT_WORMHOLE) // train in tunnel, so just use his direction and assume a diagonal track
+ if (v->u.rail.track == TRACK_BIT_WORMHOLE) // train in tunnel or on bridge, so just use his direction and assume a diagonal track
return DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction);
@@ -1660,6 +1660,9 @@
// We'll assume the ship is facing outwards
return DiagDirToDiagTrackdir(GetShipDepotDirection(v->tile));
+ if (v->u.ship.state == TRACK_BIT_WORMHOLE) // ship on aqueduct, so just use his direction and assume a diagonal track
+ return DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
+
return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction);
case VEH_ROAD: