(svn r5487) -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokay)
--- a/openttd.c Wed Jul 12 17:20:59 2006 +0000
+++ b/openttd.c Thu Jul 13 17:53:32 2006 +0000
@@ -971,7 +971,8 @@
#ifdef ENABLE_NETWORK
// Check for UDP stuff
- NetworkUDPGameLoop();
+ if (_network_available)
+ NetworkUDPGameLoop();
if (_networking) {
// Multiplayer