(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
authorrubidium
Mon, 14 May 2007 16:07:05 +0000
changeset 7112 fcac9e881b43
parent 7111 269c76b5b987
child 7113 4b0fd37ee609
(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
src/economy.cpp
src/economy.h
src/vehicle.cpp
src/vehicle.h
--- a/src/economy.cpp	Mon May 14 15:20:50 2007 +0000
+++ b/src/economy.cpp	Mon May 14 16:07:05 2007 +0000
@@ -1482,8 +1482,13 @@
  * Loads/unload the vehicle if possible.
  * @param v the vehicle to be (un)loaded
  */
-void LoadUnloadVehicle(Vehicle *v)
+static void LoadUnloadVehicle(Vehicle *v)
 {
+	assert(v->current_order.type == OT_LOADING);
+
+	/* We have not waited enough time till the next round of loading/unloading */
+	if (--v->load_unload_time_rem != 0) return;
+
 	int unloading_time = 0;
 	Vehicle *u = v;
 	int result = 0;
@@ -1496,8 +1501,6 @@
 	uint32 cargo_full      = 0;
 	int total_cargo_feeder_share = 0; // the feeder cash amount for the goods being loaded/unloaded in this load step
 
-	assert(v->current_order.type == OT_LOADING);
-
 	v->cur_speed = 0;
 
 	StationID last_visited = v->last_station_visited;
@@ -1706,6 +1709,20 @@
 	}
 }
 
+/**
+ * Load/unload the vehicles in this station according to the order
+ * they entered.
+ * @param st the station to do the loading/unloading for
+ */
+void LoadUnloadStation(Station *st)
+{
+	std::list<Vehicle *>::iterator iter;
+	for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
+		Vehicle *v = *iter;
+		if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
+	}
+}
+
 void PlayersMonthlyLoop()
 {
 	PlayersGenStatistics();
--- a/src/economy.h	Mon May 14 15:20:50 2007 +0000
+++ b/src/economy.h	Mon May 14 16:07:05 2007 +0000
@@ -69,5 +69,6 @@
 uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount);
 
 void VehiclePayment(Vehicle *front_v);
+void LoadUnloadStation(Station *st);
 
 #endif /* ECONOMY_H */
--- a/src/vehicle.cpp	Mon May 14 15:20:50 2007 +0000
+++ b/src/vehicle.cpp	Mon May 14 16:07:05 2007 +0000
@@ -659,8 +659,6 @@
 
 void CallVehicleTicks()
 {
-	Vehicle *v;
-
 #ifdef ENABLE_NETWORK
 	/* hotfix for desync problem:
 	 *  for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */
@@ -671,6 +669,10 @@
 
 	_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
 
+	Station *st;
+	FOR_ALL_STATIONS(st) LoadUnloadStation(st);
+
+	Vehicle *v;
 	FOR_ALL_VEHICLES(v) {
 		_vehicle_tick_procs[v->type](v);
 
@@ -2933,17 +2935,8 @@
 {
 	switch (this->current_order.type) {
 		case OT_LOADING: {
-			/* Not the first call for this tick */
-			if (mode) return;
-
-			/* We have not waited enough time till the next round of loading/unloading */
-			if (--this->load_unload_time_rem) return;
-
-			/* Load/unload the vehicle; when it actually did something
-			 * we do not leave the station. */
-			LoadUnloadVehicle(this);
-
-			if (!HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
+			/* Not the first call for this tick, or still loading */
+			if (mode || !HASBIT(this->vehicle_flags, VF_LOADING_FINISHED)) return;
 
 			this->PlayLeaveStationSound();
 
--- a/src/vehicle.h	Mon May 14 15:20:50 2007 +0000
+++ b/src/vehicle.h	Mon May 14 16:07:05 2007 +0000
@@ -521,8 +521,6 @@
 
 UnitID GetFreeUnitNumber(byte type);
 
-void LoadUnloadVehicle(Vehicle *v);
-
 void TrainConsistChanged(Vehicle *v);
 void TrainPowerChanged(Vehicle *v);
 int32 GetTrainRunningCost(const Vehicle *v);