Tue, 12 Jun 2007 11:56:35 +0000 |
celestar |
(svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
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Thu, 19 Apr 2007 14:48:10 +0000 |
celestar |
(svn r9675) [gamebalance] -Sync: r9420:9520 from trunk
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Thu, 19 Apr 2007 14:43:25 +0000 |
celestar |
(svn r9674) [gamebalance] -Sync: r9322:9420 from trunk
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Sun, 01 Apr 2007 09:38:43 +0000 |
celestar |
(svn r9539) [gamebalance] -Add: Don't take real estate costs into account on the lowest difficulty level
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Sat, 31 Mar 2007 13:19:30 +0000 |
celestar |
(svn r9537) [gamebalance] -Feature: Added a difficulty setting which sets the complexity of the economic model. Ranges from something very simple (basically what we have now) up to realistic relationships (including passenger/cargo destinations at some point).
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Sat, 31 Mar 2007 12:34:36 +0000 |
celestar |
(svn r9534) [gamebalance] -Codechange: Made the prices a member of the Economy and removed all global variables concerning prices (INCOMPLETE).
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Fri, 23 Mar 2007 12:03:41 +0000 |
celestar |
(svn r9414) [gamebalance] -Feature: The cost of purchasing land off a town depends on the wealth level of a town.
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Thu, 22 Mar 2007 11:11:36 +0000 |
celestar |
(svn r9408) [gamebalance] -Feature: The new economic data is stored in the savegame from now on. I'll try to make sure that intra-branch compability is maintained in the future for easier testing. Newer trunk games (as soon as trunk bumps the saveload revision) will not load however.
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Wed, 21 Mar 2007 15:12:30 +0000 |
celestar |
(svn r9389) [gamebalance] -Fix(r9332): I should not use uninitialized variables and shall also find out why my g++ didn't warn me in the first place
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Wed, 21 Mar 2007 11:46:54 +0000 |
celestar |
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
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Mon, 19 Mar 2007 19:52:26 +0000 |
KUDr |
(svn r9346) [gamebalance] -Fix: some MSVC fatal warnings (unary minus on unsigned, forcing int to bool), and errors (missing CDECL, missing file in MSVC projects)
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Mon, 19 Mar 2007 14:05:08 +0000 |
celestar |
(svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on
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Mon, 19 Mar 2007 12:49:55 +0000 |
celestar |
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
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Mon, 19 Mar 2007 12:38:16 +0000 |
celestar |
(svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
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Mon, 19 Mar 2007 09:33:17 +0000 |
celestar |
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
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Sun, 18 Mar 2007 17:45:27 +0000 |
celestar |
(svn r9280) [gamebalance] -Feature: The amount of passengers and mail now depends on the activity of a town. Also note that the general scheme of how passengers (and mail) are generated has been changed: The amount now correlates linearly to the population of a house.
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Fri, 16 Mar 2007 12:05:31 +0000 |
celestar |
(svn r9254) [gamebalance] -Fix: Remove strings that now have a wrong layout
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Fri, 16 Mar 2007 12:03:49 +0000 |
celestar |
(svn r9253) [gamebalance] -Feature: The economic activity is now displayed in the town directory. It is also possible to sort by it (and the total economic output of a town).
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Wed, 14 Mar 2007 11:15:58 +0000 |
celestar |
(svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window
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Wed, 14 Mar 2007 10:00:56 +0000 |
celestar |
(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now
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Tue, 13 Mar 2007 22:03:23 +0000 |
celestar |
(svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
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Tue, 13 Mar 2007 21:49:33 +0000 |
celestar |
(svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT.
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Tue, 13 Mar 2007 16:04:23 +0000 |
celestar |
(svn r9143) [gamebalance] -Codechange: Class housekeeping (make a member private) and put the activity level in a separate base class, because other entities like towns will need it as well.
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Tue, 13 Mar 2007 15:46:40 +0000 |
celestar |
(svn r9141) [gamebalance] -Add: Random events that can occur monthly and affect the economy as a whole (i.e. are not local to a town or industry)
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Tue, 13 Mar 2007 12:28:01 +0000 |
celestar |
(svn r9139) [gamebalance] -Add: Cyclic Modifications to the economic activity based on the works of Kondratiev and Juglar
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Tue, 13 Mar 2007 12:04:38 +0000 |
celestar |
(svn r9136) [gamebalance] -Fix(r9135): Committed too much in previous commit
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Tue, 13 Mar 2007 12:03:24 +0000 |
celestar |
(svn r9135) [gamebalance] -Fix(r9026): Buffer overflows in multiplications of FixedT
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Sun, 11 Mar 2007 14:02:43 +0000 |
celestar |
(svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
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Sun, 11 Mar 2007 13:57:34 +0000 |
celestar |
(svn r9113) [gamebalance] -Add: Implemented a function that computes positive, integral powers of a FixedT
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Sun, 11 Mar 2007 10:21:12 +0000 |
celestar |
(svn r9110) [gamebalance] -Add: Added a double-cast operator for FixedT data type for C-compatible output with fprintf.
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Thu, 08 Mar 2007 09:41:06 +0000 |
celestar |
(svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations.
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Wed, 07 Mar 2007 14:36:57 +0000 |
celestar |
(svn r9052) [gamebalance] -Add: Unary minus operator for FixedT
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Tue, 06 Mar 2007 15:30:54 +0000 |
celestar |
(svn r9026) [gamebalance] -Add: Added a new data type that allows fixed-point computations, as to enable computing non-integral numbers without worrying about the FPU rounding differences and, thus, desyncs. It is fully doxygenned, read the usage there. Thanks a bunch to KUDr for helping me with templates
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Tue, 06 Mar 2007 15:09:50 +0000 |
celestar |
(svn r9025) [gamebalance] -Branch: Created a branch for rebalancing the economic aspects game
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Mon, 07 Apr 2008 14:00:52 +0000 |
truebrain |
(svn r12607) [NoAI] -Add: SetLastError support for AIVehicle (Morloth)
noai
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Mon, 07 Apr 2008 12:43:46 +0000 |
truebrain |
(svn r12606) [NoAI] -Fix: minor documentation inconsistancy, to make doxygen even more happy
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Mon, 07 Apr 2008 12:35:43 +0000 |
truebrain |
(svn r12604) [NoAI] -Fix: document LogData to make Doxygen happy
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Mon, 07 Apr 2008 12:31:50 +0000 |
rubidium |
(svn r12603) [NoAI] -Add: 'support' for telling AIs that the last error message was a NewGRF generated message, so we can't say anything sensible about the real error message.
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Mon, 07 Apr 2008 12:30:28 +0000 |
truebrain |
(svn r12602) [NoAI] -Fix: minor type in documentation
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Sun, 06 Apr 2008 23:07:42 +0000 |
rubidium |
(svn r12597) [NoAI] -Sync: with trunk r12501:12596.
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Sun, 06 Apr 2008 14:12:19 +0000 |
rubidium |
(svn r12590) [NoAI] -Add: EnforcePrecondition macro to make code much better readable.
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Sun, 06 Apr 2008 12:26:40 +0000 |
rubidium |
(svn r12589) [NoAI] -Add: GetLastError support for AIBridge.
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Fri, 04 Apr 2008 10:43:13 +0000 |
rubidium |
(svn r12559) [NoAI] -Add: SetLastError support for AIAirport.
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Thu, 03 Apr 2008 23:01:54 +0000 |
rubidium |
(svn r12555) [NoAI] -Add: support for GetLastError for AICompany.
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Thu, 03 Apr 2008 22:32:28 +0000 |
rubidium |
(svn r12554) [NoAI] -Codechange: add more typing information.
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Thu, 03 Apr 2008 22:18:52 +0000 |
rubidium |
(svn r12552) [NoAI] -Change: do not force the use of StringIDs when setting errors.
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Thu, 03 Apr 2008 22:09:54 +0000 |
truebrain |
(svn r12551) [NoAI] -Fix: remove unneeded AIObject:: (don't use AIObject:: inside the AIObject class ;))
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Thu, 03 Apr 2008 13:28:46 +0000 |
rubidium |
(svn r12544) [NoAI] -Codechange: do not force dependency on OTTD internal strings when defining errors.
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Wed, 02 Apr 2008 11:14:29 +0000 |
truebrain |
(svn r12539) [NoAI] -Fix: when you take over an AI, the game no longer crashes when a new AI starts again
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Wed, 02 Apr 2008 10:55:28 +0000 |
truebrain |
(svn r12538) [NoAI] -Codechange: introducing fiber.hpp, a class to have fibers in your application via either Windows Fibers, or via thread.h
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Tue, 01 Apr 2008 13:45:04 +0000 |
truebrain |
(svn r12530) [NoAI] -Fix r12528: missing 'public' statement gives funny effects (tnx glx)
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Tue, 01 Apr 2008 13:40:36 +0000 |
truebrain |
(svn r12529) [NoAI] -Change: split thread.cpp into 4 files, one for each OS
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Tue, 01 Apr 2008 13:28:55 +0000 |
truebrain |
(svn r12528) [NoAI] -Change: rewrote most of the internal ThreadObject to make it a bit more readable
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Tue, 01 Apr 2008 01:55:23 +0000 |
glx |
(svn r12527) [NoAI] -Fix: only the first failing WrightAI could change its name to show it failed
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Mon, 31 Mar 2008 18:45:18 +0000 |
truebrain |
(svn r12522) [NoAI] -Fix: forgot to comment one struct
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Mon, 31 Mar 2008 18:36:25 +0000 |
rubidium |
(svn r12521) [NoAI] -Change: make the style of end-of-line doxygen comments be the same for the whole AI API.
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Mon, 31 Mar 2008 18:34:24 +0000 |
truebrain |
(svn r12520) [NoAI] -Fix r12519: of course I forget to regenerate MSVC project files (bah, MSVC.. always MSVC... who uses MSVC?!)
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Mon, 31 Mar 2008 18:33:33 +0000 |
truebrain |
(svn r12519) [NoAI] -Add: added AILog with Info(), Warning(), and Error()
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Mon, 31 Mar 2008 17:20:44 +0000 |
truebrain |
(svn r12518) [NoAI] -Fix: minor change of order avoids silly one-in-a-milion errors :)
noai
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Mon, 31 Mar 2008 16:11:00 +0000 |
truebrain |
(svn r12517) [NoAI] -Fix: type in @file of ai_error.cpp
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