Mon, 14 May 2007 14:06:46 +0000 glx (svn r9834) -Add: win9x check in win32 builds
Mon, 14 May 2007 08:07:20 +0000 rubidium (svn r9833) -Fix: also 'leave' the station when leaving for automatic servicing.
Sun, 13 May 2007 22:10:04 +0000 rubidium (svn r9832) -Fix: leave the station when manually skipping to the next order and we are currently (un)loading.
Sun, 13 May 2007 21:24:58 +0000 rubidium (svn r9831) -Codechange: more refactoring of the loading/unloading.
Sun, 13 May 2007 00:11:13 +0000 belugas (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13)
Sat, 12 May 2007 09:09:10 +0000 rubidium (svn r9829) -Codechange: more refactoring of the unloading algorithm.
Sat, 12 May 2007 07:05:34 +0000 peter1138 (svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
Fri, 11 May 2007 19:22:43 +0000 peter1138 (svn r9827) -Codechange/Fix: [NewGRF] Text strings of 1 character are perfectly valid... (fixes dbsetxl refits again...)
Thu, 10 May 2007 23:10:23 +0000 peter1138 (svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement.
Thu, 10 May 2007 16:03:06 +0000 maedhros (svn r9823) -Feature: Add support for house property 1F - minimum life span.
Thu, 10 May 2007 09:21:22 +0000 peter1138 (svn r9819) -Codechange: Take account of AMED_HOLD in OTTD/TTDP state translation (bulb)
Thu, 10 May 2007 06:42:43 +0000 peter1138 (svn r9818) -Codechange: Cache wagon override sprite set whenever consist is changed, instead of 'recalculating' it every time it is used or just tested.
Wed, 09 May 2007 20:50:11 +0000 rubidium (svn r9817) -Fix [FS#772]: an assertion that was triggered by the AI building when its rating for the town was not high enough.
Tue, 08 May 2007 16:42:48 +0000 rubidium (svn r9815) -Fix (r9761) [FS#769): transfers weren't accounted in the vehicle profits.
Tue, 08 May 2007 14:28:55 +0000 maedhros (svn r9814) -Fix (r1): Remove the duplicate sign sprite from openttd.grf since it's in the original data files.
Tue, 08 May 2007 08:41:16 +0000 rubidium (svn r9813) -Fix (r9799): wagons must have EC_STEAM, otherwise they don't show up in the purchase list (mart3p).
Mon, 07 May 2007 20:25:20 +0000 peter1138 (svn r9812) -Fix (r9679): Obiwan prevented proper display of last transparency button.
Mon, 07 May 2007 17:59:50 +0000 miham (svn r9811) -Update: WebTranslator2 update to 2007-05-07 19:59:41
Mon, 07 May 2007 17:10:30 +0000 peter1138 (svn r9810) -Feature: Add drag and drop removal of station tiles (Wolf01)
Mon, 07 May 2007 16:38:21 +0000 peter1138 (svn r9809) -Codechange: [NewGRF] Add callback 36 properties to purchase lists and add running cost changing for ships.
Mon, 07 May 2007 16:21:34 +0000 rubidium (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.
Mon, 07 May 2007 15:58:05 +0000 rubidium (svn r9807) -Codechange: unify playing of sound when vehicle has been loaded and leaves the station.
Mon, 07 May 2007 13:26:10 +0000 peter1138 (svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, for all vehicle types.
Mon, 07 May 2007 11:24:23 +0000 peter1138 (svn r9805) -Codechange: Use HASBIT() et al for display options bits.
Sun, 06 May 2007 21:10:49 +0000 peter1138 (svn r9804) -Fix (r9761): Update aircraft cached information when its 'pos' changes, as well as 'state'. (Thanks to bulb)
Sun, 06 May 2007 20:05:10 +0000 rubidium (svn r9803) -Feature(tte): support for "curvature info", Action 2 for train, variable 45 (mart3p).
Sun, 06 May 2007 20:00:36 +0000 rubidium (svn r9802) -Fix: a vehicle without visual effects isn't per definition unpowered (mart3p).
Sun, 06 May 2007 19:58:34 +0000 rubidium (svn r9801) -Fix: do not assume that trains running on monorail/maglev cannot smoke/spark (mart3p).
Sun, 06 May 2007 19:51:25 +0000 rubidium (svn r9800) -Codechange: play sound effects based on the engine class, not the rail type (mart3p).
Sun, 06 May 2007 19:44:22 +0000 rubidium (svn r9799) -Codechange: separate engine class and engine running cost class (mart3p).
Sun, 06 May 2007 19:27:23 +0000 truelight (svn r9798) -Remove: removed the very outdated xcode project files
Sun, 06 May 2007 18:14:33 +0000 peter1138 (svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
Sun, 06 May 2007 17:06:10 +0000 miham (svn r9796) -Update: WebTranslator2 update to 2007-05-06 19:05:33
Sun, 06 May 2007 15:01:44 +0000 rubidium (svn r9795) -Codechange: enumify the EngineClass.
Sun, 06 May 2007 14:59:01 +0000 rubidium (svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
Sun, 06 May 2007 09:12:58 +0000 maedhros (svn r9793) -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the starting year, not the current year.
Sun, 06 May 2007 08:50:03 +0000 maedhros (svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not the scenario editor.
Sat, 05 May 2007 23:21:49 +0000 glx (svn r9791) -Fix (r9779, FS#766): add TownLayoutByte to correctly save town layout value
Sat, 05 May 2007 10:47:35 +0000 peter1138 (svn r9790) -Codechange: [NewGRF] Skip action 1 sprites in all stages except activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
Sat, 05 May 2007 09:51:26 +0000 rubidium (svn r9789) -Fix (r9770): vehicles didn't get unloaded when 'full load' was specified and the vehicle was already full when it entered.
Fri, 04 May 2007 22:45:37 +0000 glx (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
Fri, 04 May 2007 22:38:36 +0000 rubidium (svn r9784) -Codechange: remove unused variable.
Fri, 04 May 2007 19:24:01 +0000 peter1138 (svn r9780) -Codechange: [NewGRF] Add support for variable vehicle weight for trains (callback 36, property 16)
Fri, 04 May 2007 16:27:13 +0000 belugas (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Fri, 04 May 2007 07:08:35 +0000 peter1138 (svn r9775) -Fix: Remove arbitrary limit on length of NewGRF strings.
Thu, 03 May 2007 20:31:25 +0000 miham (svn r9774) -Update: WebTranslator2 update to 2007-05-03 22:30:56
Thu, 03 May 2007 17:07:51 +0000 glx (svn r9773) -Fix r9772: MSVC warning
Thu, 03 May 2007 11:02:37 +0000 rubidium (svn r9772) -Fix [r9770,FS#761]: under some circumstances loading/unloading didn't work (correctly).
Wed, 02 May 2007 19:00:59 +0000 peter1138 (svn r9771) -Feature: (-tte) Add password protected status to 'players' (network server) console command. (mostly dihedral)
Wed, 02 May 2007 18:29:11 +0000 rubidium (svn r9770) -Codechange: perform the payment of cargo when loading/unloading, but when arriving at the station.
Wed, 02 May 2007 15:20:48 +0000 belugas (svn r9769) [newGRF] -Feature: Add translation support for Esperanto, Bulgarian, Japanese and Korean
Wed, 02 May 2007 09:39:11 +0000 rubidium (svn r9765) -Codechange: constify some class functions.
Wed, 02 May 2007 09:29:41 +0000 rubidium (svn r9764) -Codechange: replace some lookup tables by functions.
Tue, 01 May 2007 18:17:52 +0000 rubidium (svn r9763) -Codechange/Fix (r9760): don't read the variables that are calculated automatically either.
Tue, 01 May 2007 17:16:51 +0000 belugas (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Tue, 01 May 2007 16:45:03 +0000 rubidium (svn r9761) -Codechange: refactor cargo payment out of LoadUnloadVehicle.
Tue, 01 May 2007 16:35:14 +0000 rubidium (svn r9760) -Codechange: remove the need for saving some vehicle variables.
Tue, 01 May 2007 15:25:00 +0000 truelight (svn r9759) -Add: added threading code for MorphOS (tokai)
Tue, 01 May 2007 06:43:18 +0000 peter1138 (svn r9758) -Fix (FS#756): Ignore bit 1 (axis) of station tile layouts
Mon, 30 Apr 2007 20:05:31 +0000 rubidium (svn r9757) -Fix [FS#1244842]: when you have closed the "Load game"/"New game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.