(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
--- a/src/openttd.cpp Fri May 04 22:38:36 2007 +0000
+++ b/src/openttd.cpp Fri May 04 22:45:37 2007 +0000
@@ -1295,8 +1295,8 @@
/* If Load Scenario / New (Scenario) Game is used,
* a player does not exist yet. So create one here.
* 1 exeption: network-games. Those can have 0 players
- * But this exeption is not true for network_servers! */
- if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
+ * But this exeption is not true for non dedicated network_servers! */
+ if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated)))
DoStartupNewPlayer(false);
DoZoomInOutWindow(ZOOM_NONE, w); // update button status