(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
authorglx
Fri, 04 May 2007 22:45:37 +0000
changeset 7070 e12be4319af5
parent 7069 9c50360195ff
child 7071 80d45870637a
(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
src/openttd.cpp
--- a/src/openttd.cpp	Fri May 04 22:38:36 2007 +0000
+++ b/src/openttd.cpp	Fri May 04 22:45:37 2007 +0000
@@ -1295,8 +1295,8 @@
 	/* If Load Scenario / New (Scenario) Game is used,
 	 *  a player does not exist yet. So create one here.
 	 * 1 exeption: network-games. Those can have 0 players
-	 *   But this exeption is not true for network_servers! */
-	if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
+	 *   But this exeption is not true for non dedicated network_servers! */
+	if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated)))
 		DoStartupNewPlayer(false);
 
 	DoZoomInOutWindow(ZOOM_NONE, w); // update button status