Sun, 09 Sep 2007 11:30:44 +0000 |
rubidium |
(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
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Sun, 09 Sep 2007 11:23:49 +0000 |
rubidium |
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
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Sun, 09 Sep 2007 10:34:32 +0000 |
rubidium |
(svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ.
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Sun, 09 Sep 2007 10:21:27 +0000 |
rubidium |
(svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
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Sun, 09 Sep 2007 10:13:17 +0000 |
rubidium |
(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
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Sat, 08 Sep 2007 22:53:10 +0000 |
rubidium |
(svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown.
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Sat, 08 Sep 2007 22:04:49 +0000 |
rubidium |
(svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ.
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Sat, 08 Sep 2007 20:37:37 +0000 |
miham |
(svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00
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Sat, 08 Sep 2007 14:59:58 +0000 |
glx |
(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice
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Sat, 08 Sep 2007 10:10:31 +0000 |
rubidium |
(svn r11060) -Codechange: replace some magic numbers with the right enumified constants.
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Sat, 08 Sep 2007 09:52:02 +0000 |
rubidium |
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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Sat, 08 Sep 2007 00:37:37 +0000 |
belugas |
(svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
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Fri, 07 Sep 2007 22:06:52 +0000 |
rubidium |
(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
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Fri, 07 Sep 2007 21:17:01 +0000 |
rubidium |
(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
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Fri, 07 Sep 2007 21:15:32 +0000 |
rubidium |
(svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch.
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Fri, 07 Sep 2007 21:11:12 +0000 |
rubidium |
(svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
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Fri, 07 Sep 2007 21:09:37 +0000 |
rubidium |
(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.
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Fri, 07 Sep 2007 17:01:35 +0000 |
glx |
(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order
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Thu, 06 Sep 2007 03:02:38 +0000 |
belugas |
(svn r11050) -Codechange: Use the translated gfx, not the original one.
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Wed, 05 Sep 2007 23:26:45 +0000 |
rubidium |
(svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom.
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Wed, 05 Sep 2007 21:05:12 +0000 |
rubidium |
(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups.
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Wed, 05 Sep 2007 17:53:14 +0000 |
rubidium |
(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
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Wed, 05 Sep 2007 10:33:42 +0000 |
bjarni |
(svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train
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Wed, 05 Sep 2007 10:15:23 +0000 |
bjarni |
(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
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Wed, 05 Sep 2007 09:31:15 +0000 |
bjarni |
(svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report
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Tue, 04 Sep 2007 19:58:18 +0000 |
bjarni |
(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines
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Tue, 04 Sep 2007 12:06:38 +0000 |
rubidium |
(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
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Tue, 04 Sep 2007 12:00:12 +0000 |
rubidium |
(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch.
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Tue, 04 Sep 2007 11:58:27 +0000 |
rubidium |
(svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion.
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Sun, 02 Sep 2007 20:41:46 +0000 |
rubidium |
(svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation.
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Sun, 02 Sep 2007 20:28:53 +0000 |
miham |
(svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19
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Sat, 01 Sep 2007 20:09:26 +0000 |
rubidium |
(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
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Sat, 01 Sep 2007 09:12:46 +0000 |
rubidium |
(svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch.
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Sat, 01 Sep 2007 08:31:36 +0000 |
rubidium |
(svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas.
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Sat, 01 Sep 2007 08:04:08 +0000 |
rubidium |
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
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Fri, 31 Aug 2007 23:29:53 +0000 |
glx |
(svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd
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Fri, 31 Aug 2007 23:02:16 +0000 |
rubidium |
(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to.
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Fri, 31 Aug 2007 20:52:38 +0000 |
rubidium |
(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
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Fri, 31 Aug 2007 20:50:59 +0000 |
rubidium |
(svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes.
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Fri, 31 Aug 2007 20:50:18 +0000 |
rubidium |
(svn r11025) -Fix: safeguard StrEmpty from calls with NULL.
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Fri, 31 Aug 2007 20:03:50 +0000 |
rubidium |
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
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Fri, 31 Aug 2007 19:49:31 +0000 |
rubidium |
(svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines.
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Fri, 31 Aug 2007 19:46:45 +0000 |
rubidium |
(svn r11022) -Fix: the canal border determination did not take oil rigs into consideration.
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Fri, 31 Aug 2007 17:43:29 +0000 |
rubidium |
(svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money.
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Fri, 31 Aug 2007 17:38:29 +0000 |
rubidium |
(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative.
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Fri, 31 Aug 2007 17:31:54 +0000 |
rubidium |
(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.
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Fri, 31 Aug 2007 17:15:46 +0000 |
rubidium |
(svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company.
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Fri, 31 Aug 2007 17:13:39 +0000 |
rubidium |
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
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Fri, 31 Aug 2007 17:09:13 +0000 |
rubidium |
(svn r11016) -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type.
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Fri, 31 Aug 2007 13:06:28 +0000 |
rubidium |
(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
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Fri, 31 Aug 2007 12:57:52 +0000 |
rubidium |
(svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist.
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Fri, 31 Aug 2007 12:45:21 +0000 |
rubidium |
(svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
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Thu, 30 Aug 2007 21:11:12 +0000 |
rubidium |
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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Thu, 30 Aug 2007 20:40:33 +0000 |
rubidium |
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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Thu, 30 Aug 2007 19:20:15 +0000 |
rubidium |
(svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ.
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Thu, 30 Aug 2007 17:17:04 +0000 |
rubidium |
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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Thu, 30 Aug 2007 13:09:44 +0000 |
rubidium |
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
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Thu, 30 Aug 2007 13:03:56 +0000 |
rubidium |
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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Thu, 30 Aug 2007 12:10:32 +0000 |
rubidium |
(svn r11002) -Codechange: unhackify the cargo packet list saving (a little).
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Wed, 29 Aug 2007 21:49:08 +0000 |
rubidium |
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
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