Fri, 17 Mar 2006 20:56:51 +0000 Darkvater (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron
Fri, 17 Mar 2006 19:52:12 +0000 Darkvater (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)
Fri, 17 Mar 2006 18:54:42 +0000 Darkvater (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
Fri, 17 Mar 2006 13:28:50 +0000 tron (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)
Fri, 17 Mar 2006 10:10:31 +0000 tron (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
Fri, 17 Mar 2006 08:06:56 +0000 Darkvater (svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;)
Fri, 17 Mar 2006 08:01:54 +0000 Darkvater (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name)
Fri, 17 Mar 2006 07:02:34 +0000 tron (svn r3913) Move declarations to rail_map.h so rail.h is dependent on rail_map.h and not the other way round
Fri, 17 Mar 2006 06:26:37 +0000 tron (svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; also add SetSignalType() and use the functions
Thu, 16 Mar 2006 21:44:58 +0000 tron (svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore)
Thu, 16 Mar 2006 16:47:39 +0000 celestar (svn r3909) [multistop]
Thu, 16 Mar 2006 15:28:44 +0000 tron (svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed out by Celestar)
Thu, 16 Mar 2006 15:16:27 +0000 tron (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
Thu, 16 Mar 2006 13:35:35 +0000 tron (svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
Thu, 16 Mar 2006 13:23:47 +0000 tron (svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all
Thu, 16 Mar 2006 10:00:50 +0000 tron (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
Thu, 16 Mar 2006 07:18:38 +0000 tron (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
Thu, 16 Mar 2006 07:12:28 +0000 tron (svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
Thu, 16 Mar 2006 06:38:51 +0000 tron (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
Thu, 16 Mar 2006 06:30:47 +0000 tron (svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
Thu, 16 Mar 2006 06:06:05 +0000 tron (svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
Thu, 16 Mar 2006 05:28:15 +0000 tron (svn r3898) Add functions to find a bridge end starting at a middle tile
Thu, 16 Mar 2006 00:32:25 +0000 Darkvater (svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx.
Thu, 16 Mar 2006 00:22:36 +0000 Darkvater (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries.
Thu, 16 Mar 2006 00:20:33 +0000 Darkvater (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
Wed, 15 Mar 2006 21:55:59 +0000 truelight (svn r3894) -Fix: use "" over in configure
Wed, 15 Mar 2006 21:27:19 +0000 Darkvater (svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
Wed, 15 Mar 2006 21:09:10 +0000 Darkvater (svn r3892) - Add missing file to VS project-file
Wed, 15 Mar 2006 19:53:25 +0000 tron (svn r3891) Fix r3885
Wed, 15 Mar 2006 17:38:00 +0000 tron (svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop
Wed, 15 Mar 2006 17:27:15 +0000 tron (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
Wed, 15 Mar 2006 16:47:35 +0000 tron (svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887
Wed, 15 Mar 2006 16:44:50 +0000 tron (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
Wed, 15 Mar 2006 16:09:23 +0000 tron (svn r3885) Simplify DoConvertTunnelBridgeRail() a bit
Wed, 15 Mar 2006 14:11:17 +0000 bjarni (svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY
Wed, 15 Mar 2006 14:03:09 +0000 bjarni (svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build
Wed, 15 Mar 2006 12:37:59 +0000 Darkvater (svn r3880) - just do a string compare without length restrictions; followup for r3875
Wed, 15 Mar 2006 07:10:41 +0000 tron (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
Tue, 14 Mar 2006 23:28:04 +0000 Darkvater (svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
Tue, 14 Mar 2006 22:58:46 +0000 Darkvater (svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
Tue, 14 Mar 2006 22:56:22 +0000 Darkvater (svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there.
Tue, 14 Mar 2006 21:35:15 +0000 truelight (svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place
Tue, 14 Mar 2006 21:31:51 +0000 Darkvater (svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window
Tue, 14 Mar 2006 21:29:38 +0000 Darkvater (svn r3871) - [win32] Remove mapfile generation and generate a pdb file instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments.
Tue, 14 Mar 2006 20:59:03 +0000 truelight (svn r3870) -Fix: missed one item in last commit, tnx glx :)
Tue, 14 Mar 2006 20:56:07 +0000 truelight (svn r3869) -Fix: don't use OS in configure, some system have that defined ;)
Tue, 14 Mar 2006 19:21:49 +0000 truelight (svn r3867) -Add: added --debug, --profile and --revision to configure
Tue, 14 Mar 2006 19:15:46 +0000 truelight (svn r3866) -Fix: only add CXX if it is given
Tue, 14 Mar 2006 19:12:39 +0000 truelight (svn r3865) -Add: a fully optional configure script, that is a wrapper around
Tue, 14 Mar 2006 19:10:33 +0000 truelight (svn r3864) -Fix: small problems with make-system, making room for a wrapper-configure
Tue, 14 Mar 2006 12:00:11 +0000 tron (svn r3857) Add and use GetBridgeRampDirection()
Tue, 14 Mar 2006 09:00:10 +0000 tron (svn r3856) Distinct between bridge ramps and bridge middle parts
Mon, 13 Mar 2006 23:20:24 +0000 Darkvater (svn r3854) - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138
Mon, 13 Mar 2006 23:13:21 +0000 Darkvater (svn r3853) - Fix a change of SetDParam64 to SetDParam in r3713 that caused slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing.
Mon, 13 Mar 2006 23:10:02 +0000 Darkvater (svn r3852) - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes)
Mon, 13 Mar 2006 20:12:35 +0000 tron (svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
Mon, 13 Mar 2006 15:38:52 +0000 tron (svn r3849) Fix bug in r3846
Mon, 13 Mar 2006 12:55:20 +0000 tron (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
Mon, 13 Mar 2006 07:12:49 +0000 tron (svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names
Sun, 12 Mar 2006 20:59:56 +0000 tron (svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge