Wed, 18 Jun 2008 20:20:12 +0000 smatz (svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
Wed, 18 Jun 2008 20:20:44 +0000 truebrain (svn r13569) [NoAI] -Fix: for some silly reason STATION_ANY was 0x00, instead of 0x1F, greatly increasing the complexity of bitmask-checks, for no clear reason noai
Wed, 18 Jun 2008 20:14:48 +0000 truebrain (svn r13567) [NoAI] -Fix: it turns out AIStation::StationType didn't match ::StationType, as it matches (nameless) FACIL_ enum.. which has not the same order as ::StationTYpe.. things can be confusing from time to time :) noai
Wed, 18 Jun 2008 19:58:44 +0000 truebrain (svn r13566) [NoAI] -Fix: make AITileList_StationType a bit more friendly, and allow STATION_ANY noai
Wed, 18 Jun 2008 16:48:58 +0000 smatz (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
Wed, 18 Jun 2008 13:11:02 +0000 smatz (svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
Wed, 18 Jun 2008 10:58:16 +0000 truebrain (svn r13563) [NoAI] -Fix: added some asserts to ensure sanity of AI*Modes. noai
Wed, 18 Jun 2008 03:19:31 +0000 belugas (svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
Wed, 18 Jun 2008 02:38:28 +0000 belugas (svn r13561) -Codechange: two more enumifications of widgets
Wed, 18 Jun 2008 02:04:01 +0000 belugas (svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert
Tue, 17 Jun 2008 23:51:17 +0000 belugas (svn r13559) -Codechange: Enumification of the Options menu items
Tue, 17 Jun 2008 23:16:33 +0000 rubidium (svn r13558) [NoAI] -Codechange: generate an error when you pass a wrong typed value via an array meant for integers to the (C++) API. noai
Tue, 17 Jun 2008 22:37:09 +0000 rubidium (svn r13557) [NoAI] -Add: function to determine whether two adjacent tiles can be travelled by a ship. noai
Tue, 17 Jun 2008 21:44:41 +0000 rubidium (svn r13554) [NoAI] -Fix (r13553): do compile the right directory before commiting... otherwise you'll end up with committing compile errors :( noai
Tue, 17 Jun 2008 21:35:32 +0000 rubidium (svn r13553) [NoAI] -Add: function to determine the state of a vehicle (running, manually stopped, broken down, crashed etc.). noai
Tue, 17 Jun 2008 19:38:00 +0000 smatz (svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
Tue, 17 Jun 2008 17:25:22 +0000 smatz (svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
Tue, 17 Jun 2008 16:33:55 +0000 belugas (svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
Tue, 17 Jun 2008 13:41:57 +0000 richk (svn r13549) [NewGRF_ports] -Change: Make recolouring of groundtile (0x0f80) specific to NewGRF_ports only. NewGRF_ports
Tue, 17 Jun 2008 13:22:13 +0000 richk (svn r13548) [NewGRF_ports] -Sync: with trunk r13412:13544. NewGRF_ports
Tue, 17 Jun 2008 13:06:32 +0000 rubidium (svn r13547) [NoAI] -Add: functions to determine whether one can build connected roads given a tile, entry and exit 'point' or an abstract representation of a tile with entry and exit 'point'. Works on all valid slopes and it is aware of the build_on_slopes configuration setting. noai
Tue, 17 Jun 2008 11:46:09 +0000 rubidium (svn r13546) [NoAI] -Codechange: add support to pass arrays with integers to C++ functions. noai
Tue, 17 Jun 2008 10:32:49 +0000 richk (svn r13545) [NewGRF_ports] -Sync: with trunk r13281:13411. NewGRF_ports
Tue, 17 Jun 2008 07:05:17 +0000 peter1138 (svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
Tue, 17 Jun 2008 03:20:04 +0000 belugas (svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
Tue, 17 Jun 2008 03:13:09 +0000 belugas (svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
Tue, 17 Jun 2008 02:33:42 +0000 belugas (svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
Tue, 17 Jun 2008 02:25:45 +0000 belugas (svn r13540) -Codechange: Less a magic number and a more adaptable code
Mon, 16 Jun 2008 20:16:43 +0000 glx (svn r13539) -Fix (r13537): signed/unsigned warnings
Mon, 16 Jun 2008 20:08:30 +0000 frosch (svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
Mon, 16 Jun 2008 19:38:41 +0000 smatz (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
Mon, 16 Jun 2008 17:28:15 +0000 belugas (svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Mon, 16 Jun 2008 17:10:55 +0000 skidd13 (svn r13535) -Codechange: Protect GUIList internals
Mon, 16 Jun 2008 17:09:52 +0000 skidd13 (svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
Mon, 16 Jun 2008 17:05:17 +0000 skidd13 (svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
Mon, 16 Jun 2008 14:43:19 +0000 truebrain (svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch) noai
Mon, 16 Jun 2008 00:07:49 +0000 truebrain (svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road. noai
Sun, 15 Jun 2008 23:35:40 +0000 glx (svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong noai
Sun, 15 Jun 2008 23:19:05 +0000 truebrain (svn r13529) [NoAI] -Fix: don't suggest something is DiagDirection if it in fact isn't noai
Sun, 15 Jun 2008 23:12:48 +0000 rubidium (svn r13528) [NoAI] -Change: regression so it doesn't lose money as fast as it did. noai
Sun, 15 Jun 2008 22:56:43 +0000 glx (svn r13527) [NoAI] -Fix (r13525): squirrel_export doesn't like extra semicolon noai
Sun, 15 Jun 2008 22:37:35 +0000 truebrain (svn r13526) [NoAI] -Fix: some namespace problems and forgotten pre-condition noai
Sun, 15 Jun 2008 22:18:10 +0000 glx (svn r13525) [NoAI] -Add: added AIEventEngineAvailable and AIEventStationFirstVehicle noai
Sun, 15 Jun 2008 22:10:22 +0000 skidd13 (svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
Sun, 15 Jun 2008 16:40:41 +0000 skidd13 (svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
Sun, 15 Jun 2008 16:11:25 +0000 skidd13 (svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
Sun, 15 Jun 2008 15:48:33 +0000 skidd13 (svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
Sun, 15 Jun 2008 13:52:51 +0000 smatz (svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
Sun, 15 Jun 2008 02:48:25 +0000 belugas (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Sat, 14 Jun 2008 19:13:23 +0000 frosch (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
Sat, 14 Jun 2008 16:41:03 +0000 skidd13 (svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
Sat, 14 Jun 2008 16:23:08 +0000 skidd13 (svn r13516) -Codechange: Move MemCpyT to a fitting core header
Sat, 14 Jun 2008 02:00:20 +0000 belugas (svn r13515) -Codechange: Widget enumification for scenario editor
Sat, 14 Jun 2008 01:45:58 +0000 belugas (svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
Sat, 14 Jun 2008 01:08:59 +0000 belugas (svn r13513) -Codechange: Give proper message when building a river fails.
Fri, 13 Jun 2008 20:19:00 +0000 truebrain (svn r13512) [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint) noai
Fri, 13 Jun 2008 19:57:25 +0000 truebrain (svn r13511) [NoAI] -Fix: add a reference to objects given in Valuate(), so they remain valid during their usage. This allows nameless functions (lambda functions) in Valuate() on long lists. noai
Fri, 13 Jun 2008 19:12:55 +0000 truebrain (svn r13510) [NoAI] -Fix: be a tiny bit more strict for AIAbstract.Valuate() (check the type of the first 2 params) noai
Fri, 13 Jun 2008 15:43:39 +0000 glx (svn r13509) [NoAI] -Sync: with trunk r13472:13508. noai
Fri, 13 Jun 2008 15:18:29 +0000 glx (svn r13508) -Fix (r7733): incorrect usage of strtoul