Sat, 15 Jan 2005 20:10:44 +0000 truelight (svn r1528) -Fix: forgot to init a variable
Sat, 15 Jan 2005 20:09:16 +0000 truelight (svn r1527) -Add: RCon (Remote Connection). A server can set:
Sat, 15 Jan 2005 19:17:45 +0000 darkvater (svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) (bociusz)
Sat, 15 Jan 2005 19:06:22 +0000 truelight (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
Sat, 15 Jan 2005 16:38:10 +0000 darkvater (svn r1524) -"Feature": when windows exception tracker is enabled (release builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
Sat, 15 Jan 2005 15:48:05 +0000 darkvater (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
Sat, 15 Jan 2005 10:04:04 +0000 darkvater (svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is too strict ;) (Thx Tron)
Sat, 15 Jan 2005 09:28:08 +0000 celestar (svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctly
Sat, 15 Jan 2005 08:58:31 +0000 tron (svn r1520) Trim 134 (!) lines with trailing whitespace ):
Sat, 15 Jan 2005 08:40:32 +0000 celestar (svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
Sat, 15 Jan 2005 01:52:23 +0000 darkvater (svn r1518) -Fix: server issue where some company names were wrong
Sat, 15 Jan 2005 00:46:45 +0000 darkvater (svn r1516) -Cheating players do not get their names added to the highscore table/file
Sat, 15 Jan 2005 00:42:01 +0000 darkvater (svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
Fri, 14 Jan 2005 22:03:09 +0000 darkvater (svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
Fri, 14 Jan 2005 21:59:31 +0000 truelight (svn r1513) -Fix: glitch in revision 1510
Fri, 14 Jan 2005 21:58:48 +0000 tron (svn r1512) Replace probably incorrect test of loading_count with probably correct test of loaded_count
Fri, 14 Jan 2005 21:47:35 +0000 truelight (svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
Fri, 14 Jan 2005 19:44:42 +0000 tron (svn r1509) Const correctness and add static where appropriate while touching the lines anyway
Fri, 14 Jan 2005 19:41:24 +0000 tron (svn r1508) Remove duplicate declarations and include proper headers where necessary
Fri, 14 Jan 2005 19:39:06 +0000 tron (svn r1507) Remove unreachable code
Fri, 14 Jan 2005 14:56:50 +0000 dominik (svn r1506) Fix: [ 1102275 ] Game crashed when clicking "new face" or "company color" twice
Fri, 14 Jan 2005 09:36:29 +0000 celestar (svn r1505) -Fix: Refit engine button is now disabled when cargo capacity equals zero
Fri, 14 Jan 2005 09:20:12 +0000 celestar (svn r1504) enummed town ratings (Jango)
Fri, 14 Jan 2005 00:14:13 +0000 miham (svn r1503) Added feature:
Thu, 13 Jan 2005 20:46:39 +0000 darkvater (svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
Thu, 13 Jan 2005 17:23:24 +0000 celestar (svn r1500) -Feature: Train window shows now the number of vehicles per row (mpetrov)
Thu, 13 Jan 2005 17:06:10 +0000 celestar (svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 / 1097043] (mpetrov)
Thu, 13 Jan 2005 16:55:17 +0000 Celestar (svn r1498) -Feature: Addded keyboard shortcuts for the order window
Thu, 13 Jan 2005 16:50:20 +0000 darkvater (svn r1497) -Fix: [1101179] Crash if generating land while industry window is open. This also happened for towns and the land information window
Thu, 13 Jan 2005 16:28:47 +0000 darkvater (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
Thu, 13 Jan 2005 09:55:32 +0000 celestar (svn r1495) -Fix: Loan does not count against the company value
Wed, 12 Jan 2005 22:10:50 +0000 tron (svn r1494) Give GetNumberBasedOnSeed() a bit more sane name: SeedChance()
Wed, 12 Jan 2005 22:09:21 +0000 celestar (svn r1493) -Codechange: Removed redundancy in the order GUI. Currently we had most
Wed, 12 Jan 2005 21:38:49 +0000 tron (svn r1492) Reduce strcpy(, "") follwed by strcat() to just strcpy() (Jango)
Wed, 12 Jan 2005 21:33:43 +0000 tron (svn r1491) Fix bracing style and indentation (Jango)
Wed, 12 Jan 2005 21:11:26 +0000 tron (svn r1490) Restore original town name generation behavior for german and hungarian (Jango)
Wed, 12 Jan 2005 16:33:33 +0000 truelight (svn r1489) -Fix: You fix a GCC warning, you get a MSVC warning.. now fixed both
Wed, 12 Jan 2005 11:54:51 +0000 truelight (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
Wed, 12 Jan 2005 11:50:41 +0000 darkvater (svn r1487) -Fix: [1100736] wrong tooltip for place desert button
Wed, 12 Jan 2005 11:21:28 +0000 truelight (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
Wed, 12 Jan 2005 00:50:08 +0000 darkvater (svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment area wasn't reset when road station window was unselected
Tue, 11 Jan 2005 23:39:21 +0000 darkvater (svn r1484) -Fix: [1099197] scrolling through console sometimes crashed the whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de)
Tue, 11 Jan 2005 15:52:18 +0000 truelight (svn r1483) -Fix: don't close a socket if it is already closed (windows doesn't like
Tue, 11 Jan 2005 12:15:08 +0000 celestar (svn r1481) -Fix: [ 1099891 ] Added a return in DispatchLeftClickEvent which prevents reading of free'd memory (tamlin)
Tue, 11 Jan 2005 00:54:06 +0000 darkvater (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
Tue, 11 Jan 2005 00:24:27 +0000 darkvater (svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
Mon, 10 Jan 2005 22:56:20 +0000 darkvater (svn r1477) -Fix: finally zooming in/out always works. The problem was that the zoomed in/out coordinates were used for checking if the area was a zoomable viewport in the not zoomed in/out position. The chances were high that there was a window.
Mon, 10 Jan 2005 22:36:11 +0000 darkvater (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar)
Mon, 10 Jan 2005 22:14:35 +0000 tron (svn r1475) Fix some more signed/unsigned comparison warnings
Mon, 10 Jan 2005 21:56:02 +0000 celestar (svn r1474) Added some gcc flags in the Makefile
Mon, 10 Jan 2005 21:52:35 +0000 darkvater (svn r1472) -Fix: correct error message for when trying to build a railroad station over a bus/truck/etc-station.
Mon, 10 Jan 2005 20:53:18 +0000 darkvater (svn r1471) -Alternate icon added, made by Dominik
Mon, 10 Jan 2005 19:27:38 +0000 tron (svn r1470) Revert r1457, this warning option was introduced with gcc 3.4
Mon, 10 Jan 2005 19:14:05 +0000 truelight (svn r1469) -Fix: missed one in last commit
Mon, 10 Jan 2005 19:08:25 +0000 truelight (svn r1468) -Fix: really old maps do load again (Darkvater / TrueLight)
Mon, 10 Jan 2005 16:35:20 +0000 Celestar (svn r1467) Fixed a nasty bug where one could build one station OVER the other
Mon, 10 Jan 2005 14:56:26 +0000 darkvater (svn r1466) -Fix: oops, depot windows can of course also scroll horizontally. Thanks si-m1.
Mon, 10 Jan 2005 14:43:00 +0000 darkvater (svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
Mon, 10 Jan 2005 14:36:08 +0000 darkvater (svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window unclickable
Mon, 10 Jan 2005 14:24:40 +0000 darkvater (svn r1463) -Fix: [1099451] Game crashes after the click on Rename (see also Bug 10992). There was no check for non-selected engine