Fri, 21 Dec 2007 19:21:21 +0000 rubidium (svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
Fri, 21 Dec 2007 08:34:53 +0000 rubidium (svn r11673) -Codechange: move the overflow safe type to a separate file.
Fri, 21 Dec 2007 07:38:36 +0000 rubidium (svn r11672) -Codechange: refactor some stuff out of gui.h.
Thu, 20 Dec 2007 22:45:56 +0000 smatz (svn r11671) -Fix: sometimes a vehicle was selected in the vehicle list when it was opened
Wed, 19 Dec 2007 23:35:14 +0000 smatz (svn r11670) -Feature [FS#1565]: list neutral stations where the player has service in the station list too
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Wed, 19 Dec 2007 20:45:46 +0000 rubidium (svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
Wed, 19 Dec 2007 19:44:29 +0000 rubidium (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
Wed, 19 Dec 2007 02:41:25 +0000 glx (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
Tue, 18 Dec 2007 21:25:44 +0000 belugas (svn r11665) -Fix: Animation informations should not be copied from original industry tile spec, while doing an action 00, industry tile, prop 08.
Tue, 18 Dec 2007 20:58:12 +0000 rubidium (svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
Tue, 18 Dec 2007 20:38:16 +0000 rubidium (svn r11663) -Codechange: moving of the road related types and functions.
Tue, 18 Dec 2007 20:10:21 +0000 rubidium (svn r11662) -Codechange: move some rail types/related functions around.
Tue, 18 Dec 2007 19:52:14 +0000 rubidium (svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
Tue, 18 Dec 2007 18:08:51 +0000 miham (svn r11660) -Change: english -> english (uk), english_us ->english (us)
Tue, 18 Dec 2007 18:02:00 +0000 smatz (svn r11659) -Fix [FS#1563]: do not allow modifying non-uniform stations when non-uniform stations are disabled
Mon, 17 Dec 2007 23:30:25 +0000 glx (svn r11658) -Fix (r11654): forgot project files
Mon, 17 Dec 2007 22:29:27 +0000 smatz (svn r11657) -Fix: show better error message when trying to convert rail
Mon, 17 Dec 2007 22:04:07 +0000 smatz (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
Mon, 17 Dec 2007 19:16:53 +0000 miham (svn r11655) -Update: WebTranslator2 update to 2007-12-17 20:16:03
Mon, 17 Dec 2007 18:49:51 +0000 miham (svn r11654) -Change: renaming american languagefile to english_US
Mon, 17 Dec 2007 07:47:21 +0000 egladil (svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled at compile time.
Mon, 17 Dec 2007 01:35:45 +0000 smatz (svn r11652) -Codechange: add the svn $ header for several files
Sun, 16 Dec 2007 23:10:30 +0000 rubidium (svn r11651) -Codechange [FS#1555]: implement GRF parameter querying for industries and fix a 'bug' as side effect.
Sun, 16 Dec 2007 22:21:34 +0000 rubidium (svn r11650) -Fix: 'initialised' NewGRFs could still be deactivated in the later 'activation' pass.
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
Sun, 16 Dec 2007 19:28:07 +0000 rubidium (svn r11648) -Fix [FS#1560]: the company password was not set when one pressed the enter key.
Sun, 16 Dec 2007 19:21:28 +0000 rubidium (svn r11647) -Fix (r11646): it did not compile without freetype...
Sun, 16 Dec 2007 18:38:19 +0000 rubidium (svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
Sun, 16 Dec 2007 17:50:09 +0000 glx (svn r11645) -Fix (r8128): station ground tiles may have transparency or company colour
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
Sun, 16 Dec 2007 10:54:08 +0000 rubidium (svn r11643) -Codechange: conform with the coding style for the WP macro uses.
Sat, 15 Dec 2007 23:11:18 +0000 smatz (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
Sat, 15 Dec 2007 22:42:12 +0000 rubidium (svn r11641) -Add: configure time parameter to enable some desync debugging functionality.
Sat, 15 Dec 2007 22:05:02 +0000 rubidium (svn r11640) -Fix: missed change of include when moving stuff to random_func.cpp
Sat, 15 Dec 2007 20:30:43 +0000 smatz (svn r11639) -Codechange: simplify EnsureNoVehicleOnGround
Sat, 15 Dec 2007 19:46:34 +0000 smatz (svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
Sat, 15 Dec 2007 16:11:29 +0000 smatz (svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain
Sat, 15 Dec 2007 13:59:38 +0000 smatz (svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
Sat, 15 Dec 2007 03:42:41 +0000 belugas (svn r11635) -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
Sat, 15 Dec 2007 00:04:01 +0000 smatz (svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated
Fri, 14 Dec 2007 23:21:20 +0000 smatz (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
Fri, 14 Dec 2007 21:11:30 +0000 rubidium (svn r11632) -Fix [FS#1541]: vehicles were still followed when sold.
Fri, 14 Dec 2007 00:25:00 +0000 glx (svn r11631) -Fix (r11585, r11626): remove MSVC warnings
Thu, 13 Dec 2007 23:26:00 +0000 rubidium (svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken.
Thu, 13 Dec 2007 18:46:04 +0000 rubidium (svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor.
Thu, 13 Dec 2007 08:53:09 +0000 miham (svn r11628) -Update: WebTranslator2 update to 2007-12-13 09:47:23
Thu, 13 Dec 2007 02:04:09 +0000 glx (svn r11627) -Fix [FS#1532] (r11145): poping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order.
Wed, 12 Dec 2007 21:56:10 +0000 skidd13 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
Wed, 12 Dec 2007 14:37:35 +0000 smatz (svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too
Wed, 12 Dec 2007 02:28:08 +0000 belugas (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
Tue, 11 Dec 2007 22:50:13 +0000 smatz (svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other
Tue, 11 Dec 2007 21:25:48 +0000 rubidium (svn r11622) -Codechange: support the unicode version of the 'control' characters.
Tue, 11 Dec 2007 20:28:53 +0000 rubidium (svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
Tue, 11 Dec 2007 19:59:53 +0000 belugas (svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
Tue, 11 Dec 2007 19:09:36 +0000 smatz (svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering
Tue, 11 Dec 2007 17:44:55 +0000 glx (svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
Tue, 11 Dec 2007 03:41:33 +0000 belugas (svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in scenario more.(Bilbo)
Mon, 10 Dec 2007 22:26:24 +0000 rubidium (svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart.
Mon, 10 Dec 2007 17:26:49 +0000 glx (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house)