author | Tero Marttila <terom@fixme.fi> |
Thu, 22 Jan 2009 00:28:26 +0200 | |
branch | new_graphics |
changeset 416 | 38cba347a3a9 |
parent 414 | cede5463b845 |
permissions | -rw-r--r-- |
221 | 1 |
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#include "Input.hh" |
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#include "../Error.hh" |
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#include "../Config.hh" |
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#include <cassert> |
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namespace graphics |
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{ |
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InputKeymapEntry<PlayerInputBit> INPUT_PLAYER_KEYMAP[] = { |
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{ INPUT_AIM_UP, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_UP } }, |
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{ INPUT_AIM_DOWN, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_DOWN } }, |
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{ INPUT_MOVE_LEFT, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_LEFT } }, |
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{ INPUT_MOVE_RIGHT, INPUT_FLAG_UNLIMITED, { -CL_KEY_ENTER, CL_KEY_RIGHT } }, |
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{ INPUT_JUMP, INPUT_FLAG_SLOWREPEAT, { -CL_KEY_ENTER, CL_KEY_RSHIFT } }, |
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{ INPUT_DIG, INPUT_FLAG_NOREPEAT, { CL_KEY_LEFT, CL_KEY_RIGHT } }, |
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{ INPUT_SHOOT, INPUT_FLAG_UNLIMITED, { CL_KEY_RCONTROL, 0 } }, |
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{ INPUT_CHANGE_PREV, INPUT_FLAG_SLOWREPEAT, { CL_KEY_ENTER, CL_KEY_LEFT } }, |
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{ INPUT_CHANGE_NEXT, INPUT_FLAG_SLOWREPEAT, { CL_KEY_ENTER, CL_KEY_RIGHT } }, |
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{ INPUT_ROPE, INPUT_FLAG_NOREPEAT, { CL_KEY_ENTER, CL_KEY_RSHIFT } }, |
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{ INPUT_UNROPE, INPUT_FLAG_SLOWREPEAT, { -CL_KEY_ENTER, CL_KEY_RSHIFT } }, |
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{ INPUT_ROPE_UP, INPUT_FLAG_UNLIMITED, { CL_KEY_ENTER, CL_KEY_UP } }, |
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{ INPUT_ROPE_DOWN, INPUT_FLAG_UNLIMITED, { CL_KEY_ENTER, CL_KEY_DOWN } }, |
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{ INPUT_SUICIDE, INPUT_FLAG_NOREPEAT, { CL_KEY_LCONTROL, CL_KEY_K } }, |
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{ INPUT_NONE, 0, { 0, 0 } } |
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}; |
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InputKeymapEntry<GuiInputBit> INPUT_GUI_KEYMAP[] = { |
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{ GUI_INPUT_QUIT, 0, { CL_KEY_ESCAPE, 0 } }, |
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{ GUI_INPUT_DISPLAY_WEAPON, 0, { CL_KEY_ENTER, 0 } }, |
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{ GUI_INPUT_DEBUG_PLAYER, 0, { CL_KEY_I, 0 } }, |
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{ GUI_INPUT_TOGGLE_FULLSCREEN, INPUT_FLAG_NOREPEAT,{ CL_KEY_LCONTROL, CL_KEY_F } }, |
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{ GUI_INPUT_NONE, 0, { 0, 0, } } |
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}; |
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/* |
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* InputKeyRepeatEntry |
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*/ |
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template <typename BitEnumType> |
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InputKeyRepeatEntry<BitEnumType>::InputKeyRepeatEntry (BitEnumType value, TimeMS expire) : |
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value(value), expire(expire) |
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{ |
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} |
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template <typename BitEnumType> |
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bool InputKeyRepeatEntry<BitEnumType>::operator< (const struct InputKeyRepeatEntry &other) { |
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return other.expire > expire; |
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} |
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template <typename BitEnumType> |
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bool InputKeyRepeatEntry<BitEnumType>::updateExpired (TimeMS dt) { |
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if (expire == 0) |
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return false; |
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expire -= dt; |
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return (expire <= 0); |
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} |
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/* |
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* InputKeyRepeatQueue |
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*/ |
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template <typename BitEnumType> |
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InputKeyRepeatQueue<BitEnumType>::InputKeyRepeatQueue (TimeMS expire) : |
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expire(expire) |
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{ |
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} |
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template <typename BitEnumType> |
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void InputKeyRepeatQueue<BitEnumType>::push (BitEnumType bit, bool expire) { |
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list.push_back(InputKeyRepeatEntry<BitEnumType>(bit, expire ? this->expire : 0)); |
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} |
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template <typename BitEnumType> |
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void InputKeyRepeatQueue<BitEnumType>::forget (BitEnumType bit) { |
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// go through the list, looking for it |
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for (list_iterator it = list.begin(); it != list.end(); it++) { |
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if (it->value == bit) { |
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// found, erase it and return |
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list.erase(it); |
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return; |
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} |
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} |
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} |
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template <typename BitEnumType> |
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bool InputKeyRepeatQueue<BitEnumType>::find (BitEnumType bit) { |
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for (list_iterator it = list.begin(); it != list.end(); it++) { |
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if (it->value == bit) |
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return true; |
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} |
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return false; |
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} |
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template <typename BitEnumType> |
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void InputKeyRepeatQueue<BitEnumType>::update (TimeMS dt) { |
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list_iterator it = list.begin(); |
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// go through each entry, updateExpired and remove if expired |
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while (it != list.end()) { |
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if (it->updateExpired(dt)) |
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it = list.erase(it); |
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else |
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it++; |
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} |
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} |
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template <typename BitEnumType> |
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void InputKeyRepeatQueue<BitEnumType>::clear (void) { |
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// just clear our list of events |
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list.clear(); |
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} |
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/* |
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* InputHandler |
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*/ |
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template <typename BitEnumType, typename BitMaskType> |
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InputHandler<BitEnumType, BitMaskType>::InputHandler (CL_InputDevice &keyboard, InputKeymapEntry<BitEnumType> *keymap, TimeMS keyrepeat_expire) : |
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keyboard(keyboard), |
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125 |
keymap(keymap), |
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126 |
value(0), |
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127 |
prev_value(0), |
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128 |
dt(0), |
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129 |
queue(keyrepeat_expire), |
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130 |
_enabled(false) |
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131 |
{ |
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132 |
|
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133 |
} |
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134 |
|
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135 |
template <typename BitEnumType, typename BitMaskType> |
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136 |
bool InputHandler<BitEnumType, BitMaskType>::checkKeycode (int keycode) { |
230 | 137 |
if (keycode > 0) |
138 |
return keyboard.get_keycode(keycode); |
|
139 |
||
140 |
else if (keycode < 0) |
|
141 |
return !keyboard.get_keycode(-keycode); |
|
142 |
||
143 |
else // == 0 |
|
144 |
return true; |
|
145 |
} |
|
414
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146 |
|
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147 |
template <typename BitEnumType, typename BitMaskType> |
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148 |
void InputHandler<BitEnumType, BitMaskType>::update (TimeMS dt) { |
414
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149 |
// ignore if not enabled |
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150 |
if (!_enabled) |
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151 |
return; |
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152 |
|
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153 |
// all bits that are held down, even those ignored |
416
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154 |
BitMaskType raw_value = 0, this_value = 0; |
319
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155 |
|
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156 |
// update the key-repeat queue |
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157 |
queue.update(dt); |
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|
158 |
|
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159 |
// then go through the keymap |
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160 |
for (InputKeymapEntry<BitEnumType> *e = keymap; e->input != 0; e++) { |
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161 |
// check if we've got the correct keycodes |
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162 |
if (checkKeycode(e->keycodes[0]) && checkKeycode(e->keycodes[1])) { |
319
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163 |
// set raw_value |
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164 |
raw_value |= e->input; |
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165 |
|
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166 |
if (e->flags & INPUT_FLAG_SLOWREPEAT) { |
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167 |
// repeat, but slowly |
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168 |
if (!(prev_value & e->input)) { |
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169 |
// we've released the key earlier, move it to the back of the queue |
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170 |
queue.forget(e->input); |
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171 |
queue.push(e->input); |
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172 |
|
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173 |
} else if (queue.find(e->input)) { |
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174 |
// it's still in the queue, so ignore, but set it in ignore_value |
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175 |
continue; |
319
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176 |
|
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177 |
} else { |
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178 |
// ok, but add it to the queue |
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179 |
queue.push(e->input); |
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180 |
} |
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181 |
|
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182 |
} else if (e->flags & INPUT_FLAG_NOREPEAT) { |
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183 |
// do not repeat at all |
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184 |
if (prev_value & e->input) { |
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185 |
// ignore repeats |
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|
186 |
continue; |
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|
187 |
} |
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|
188 |
} |
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|
189 |
|
416
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190 |
// set bit in value mask |
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|
191 |
this_value |= e->input; |
311
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192 |
} |
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|
193 |
} |
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|
194 |
|
416
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195 |
// signal unless value was and remains zero |
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196 |
if (this_value || prev_value) { |
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|
197 |
// trigger signal |
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198 |
_sig_input(this_value, dt); |
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|
199 |
} |
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200 |
|
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201 |
// update prev_value, also adding ignored values |
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202 |
prev_value = raw_value; |
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|
203 |
|
416
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204 |
// update our collective value + dt for use with readValue |
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205 |
// XXX: remove this functionality? |
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206 |
value |= this_value; |
311
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207 |
this->dt += dt; |
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208 |
} |
414
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209 |
|
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210 |
template <typename BitEnumType, typename BitMaskType> |
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211 |
void InputHandler<BitEnumType, BitMaskType>::readValue (BitMaskType &mask, TimeMS &dt) { |
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212 |
// throw exception if disabled |
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213 |
if (!_enabled) |
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|
214 |
throw Error("InputHandler is disabled"); |
311
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|
215 |
|
414
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|
216 |
// copy to args |
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217 |
mask = this->value; |
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218 |
dt = this->dt; |
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|
219 |
|
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220 |
this->value = 0; |
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221 |
this->dt = 0; |
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222 |
} |
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223 |
|
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224 |
/** |
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225 |
* Input |
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226 |
*/ |
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227 |
Input::Input (CL_InputDevice &keyboard) : |
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228 |
keyboard(keyboard), |
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229 |
update_timer(INPUT_POLL_INTERVAL), |
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230 |
player(keyboard, INPUT_PLAYER_KEYMAP, INPUT_REPEAT_DELAY), |
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231 |
gui(keyboard, INPUT_GUI_KEYMAP, INPUT_REPEAT_DELAY) |
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|
232 |
{ |
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233 |
// connect timer |
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|
234 |
slots.connect(update_timer.sig_tick(), &player, &InputHandler<PlayerInputBit, PlayerInput>::update); |
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|
235 |
slots.connect(update_timer.sig_tick(), &gui, &InputHandler<GuiInputBit, GuiInput>::update); |
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|
236 |
|
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|
237 |
// enable timer |
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|
238 |
update_timer.start(); |
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|
239 |
} |
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|
240 |
|
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|
241 |
void Input::readPlayerInput (PlayerInput &mask, TimeMS &dt) { |
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|
242 |
player.readValue(mask, dt); |
233
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|
243 |
} |
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244 |
|
235 | 245 |
GuiInput Input::readGuiInput (void) { |
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246 |
GuiInput mask; |
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247 |
TimeMS dt; |
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248 |
|
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|
249 |
gui.readValue(mask, dt); |
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250 |
|
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251 |
return mask; |
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
230
diff
changeset
|
252 |
} |
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
230
diff
changeset
|
253 |
|
414
cede5463b845
port Input to new Graphics, still a bit hacky, but everything seems to work now
Tero Marttila <terom@fixme.fi>
parents:
389
diff
changeset
|
254 |
} |