src/Network/Object.hh
author terom
Mon, 08 Dec 2008 01:12:00 +0000
changeset 277 40f4a03917e2
parent 276 87434abc1ba1
child 290 f8e69f493460
permissions -rw-r--r--
fix NetworkClient handleInput
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#ifndef NETWORK_OBJECT_HH
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#define NETWORK_OBJECT_HH
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#include "Session.hh"
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#include "Node.hh"
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#include "../Logger.hh"
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#include <map>
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typedef uint32_t NetworkObjectID;
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typedef uint16_t NetworkMessageID;
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// forward-declare
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class NetworkObject;
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class NetworkObject_Client;
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class NetworkObject_Server;
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class NetworkObjectController {
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    friend class NetworkObject;
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    friend class NetworkObject_Server;
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    friend class NetworkObject_Client;
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    private:
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        NetworkSession &session;
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        NetworkChannelID channel_id;
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        std::map<NetworkObjectID, NetworkObject*> objects;
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        CL_Slot slot_message;
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    protected:
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        NetworkObjectController (NetworkSession &session, NetworkChannelID channel_id);
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    private:
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        void on_message (NetworkPacketInput &pkt, NetworkNode *node);
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    protected:
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        virtual void handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacketInput &pkt, NetworkNode *node) = 0; 
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    public:
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        /**
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         * Read an NetworkObjectID from the given packet, and return the corresponding NetworkObject, or NULL if we
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         * don't know it
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         */
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        NetworkObject* read_object (NetworkPacketInput &pkt);
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        /**
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         * Write the given Object's NetworkObjectID to the given packet
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         */
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        void write_object (NetworkPacketOutput &pkt, NetworkObject *obj);
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};
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class NetworkObject_ServerController : public NetworkObjectController {
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    friend class NetworkObject_Server;
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    private:
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        NetworkObjectID id_pool;
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    public:
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        NetworkObject_ServerController (NetworkSession &session, NetworkChannelID channel_id);
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    protected:
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        NetworkObjectID getObjectID (void);
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        virtual void handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacketInput &pkt, NetworkNode *node);
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};
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class NetworkObject_ClientController : public NetworkObjectController {
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    friend class NetworkObject_Client;
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    private:
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        NetworkNode *server;
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        std::map<NetworkMessageID, CL_Signal_v2<NetworkObject_Client*, NetworkPacketInput&> > _map_sig_create;
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    public:
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        NetworkObject_ClientController (NetworkSession &session, NetworkChannelID channel_id, NetworkNode *server);
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    protected:
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        virtual void handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacketInput &pkt, NetworkNode *node);
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    public:  
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        CL_Signal_v2<NetworkObject_Client*, NetworkPacketInput&>& sig_create (NetworkMessageID msg_id) { return _map_sig_create[msg_id]; }
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};
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class NetworkObject {
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    friend class NetworkObjectController;
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    friend std::ostream& operator<< (std::ostream &s, const NetworkObject &obj);
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    protected:
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        NetworkObjectID obj_id;
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    protected:
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        NetworkObject (NetworkObjectController &controller, NetworkObjectID obj_id);
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        virtual void handle_packet (NetworkNode *node, NetworkMessageID msg_id, NetworkPacketInput &pkt) = 0;
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        void buildPacket (NetworkPacketOutput &pkt, NetworkMessageID msg_id, const NetworkPacketBuffer &payload);
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};
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std::ostream& operator<< (std::ostream &s, const NetworkObject &obj);
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class NetworkObject_Server : public NetworkObject {
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    friend class NetworkObject_ServerController;
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    private:
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        NetworkObject_ServerController &controller;
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        std::map<NetworkMessageID, CL_Signal_v2<NetworkNode*, NetworkPacketInput&> > _map_sig_message;
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    public:
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        NetworkObject_Server (NetworkObject_ServerController &controller);
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        virtual void handle_packet (NetworkNode *node, NetworkMessageID msg_id, NetworkPacketInput &pkt);
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    public:
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        void send_to (NetworkNode *dst, NetworkMessageID msg_id, const NetworkPacketBuffer &pkt, bool reliable = true);
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        void send_all (NetworkMessageID msg_id, const NetworkPacketBuffer &pkt, bool reliable = true);
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        void send_all_except (NetworkMessageID msg_id, const NetworkPacketBuffer &pkt, NetworkNode *black_sheep, bool reliable = true);
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        CL_Signal_v2<NetworkNode*, NetworkPacketInput&>& sig_message (NetworkMessageID msg_id) { return _map_sig_message[msg_id]; }
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};
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class NetworkObject_Client : public NetworkObject {
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    friend class NetworkObject_ClientController;
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    private:
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        NetworkObject_ClientController &controller;
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        std::map<NetworkMessageID, CL_Signal_v1<NetworkPacketInput&> > _map_sig_message;
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    protected:
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        NetworkObject_Client (NetworkObject_ClientController &controller, NetworkObjectID id);
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        virtual void handle_packet (NetworkNode *node, NetworkMessageID msg_id, NetworkPacketInput &pkt);
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        void send (NetworkMessageID msg_id, const NetworkPacketBuffer &pkt, bool reliable = true);
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        CL_Signal_v1<NetworkPacketInput&>& sig_message (NetworkMessageID msg_id) { return _map_sig_message[msg_id]; }
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};
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#endif /* NETWORK_OBJECT_HH */