author | Tero Marttila <terom@fixme.fi> |
Wed, 21 Jan 2009 23:25:29 +0200 | |
branch | new_graphics |
changeset 413 | 7dddc163489a |
parent 412 | 721c60072091 |
permissions | -rw-r--r-- |
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#include "PlayerInfoView.hh" |
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#include "Graphics.hh" |
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#include <sstream> |
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namespace graphics |
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8 |
{ |
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void PlayerInfoView::draw (Display &display) { |
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CL_GraphicContext *gc = display.get_gc(); |
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CL_Font font = graphics->fonts.getSimpleFont(); |
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int bar_length = 3; |
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// draw status info at bottom of display |
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gc->fill_rect( |
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CL_Rect(area.left, area.top, area.right, area.bottom), |
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CL_Gradient( |
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CL_Color(0, 0, 0), |
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CL_Color(50, 50, 50), |
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CL_Color(50, 50, 50, 150), |
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CL_Color(100, 100, 100, 200) |
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) |
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25 |
); |
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|
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// Health |
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double health_percent = player->getHealthPercent(); |
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gc->draw_rect( |
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CL_Rect( |
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area.left + 9, |
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area.top + 9, |
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area.left + 11 + 100 * bar_length, |
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area.top + 31 |
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36 |
), |
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CL_Color(150, 150, 150) |
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38 |
); |
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39 |
|
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gc->fill_rect( |
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CL_Rect( |
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area.left + 10, |
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area.top + 10, |
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area.left + 10 + (int) (health_percent * bar_length), |
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area.top + 30 |
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46 |
), |
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CL_Gradient( |
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CL_Color(200, 0, 0), |
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CL_Color(200 - (int)(health_percent * 2), (int)(health_percent * 2), 0), |
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CL_Color(200, 0, 0), |
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CL_Color(200 - (int)(health_percent * 2), (int)(health_percent * 2), 0) |
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52 |
) |
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53 |
); |
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// stats - kills |
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std::stringstream sskills; |
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sskills << "Kills: " << player->getKills(); |
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font.draw( |
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area.left + 20 + 100 * bar_length, |
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area.top + 10, |
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sskills.str(), |
413 | 62 |
gc |
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); |
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|
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// stats - deaths |
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std::stringstream ssdeaths; |
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ssdeaths << "Deaths: " << player->getDeaths(); |
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font.draw( |
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area.left + 20 + 100 * bar_length, |
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area.top + 30, |
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71 |
ssdeaths.str(), |
413 | 72 |
gc |
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73 |
); |
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|
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// stats - ratio |
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std::stringstream ssratio; |
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ssratio << "Ratio: " << (player->getKills() + 1) / (player->getDeaths() + 1); |
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font.draw( |
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area.left + 20 + 100 * bar_length, |
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area.top + 50, |
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ssratio.str(), |
413 | 82 |
gc |
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83 |
); |
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|
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|
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// Weapon clip / reloading |
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gc->draw_rect( |
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CL_Rect( |
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area.left + 9, |
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area.top + 69, |
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area.left + 11 + 100 * bar_length, |
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area.top + 91 |
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93 |
), |
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CL_Color(150, 150, 150) |
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95 |
); |
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|
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gc->fill_rect( |
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CL_Rect( |
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area.left + 10, |
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area.top + 70, |
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area.left + 10 + (100 - (int) ( |
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player->getCurrentWeapon()->getReloadTimer() * 100 / player->getCurrentWeapon()->getReloadTime() |
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)) * bar_length, |
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area.top + 90 |
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), |
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CL_Gradient( |
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CL_Color(100, 100, 0), |
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CL_Color(100, 100, 0), |
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CL_Color(100, 100, 0), |
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CL_Color(100, 100, 100) |
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111 |
) |
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112 |
); |
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113 |
|
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parents:
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114 |
// current weapon name |
412
721c60072091
new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents:
411
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115 |
font.draw( |
410
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Tero Marttila <terom@fixme.fi>
parents:
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116 |
area.left + 20 + 100 * bar_length, |
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Tero Marttila <terom@fixme.fi>
parents:
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117 |
area.top + 70, |
412
721c60072091
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Tero Marttila <terom@fixme.fi>
parents:
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118 |
player->getCurrentWeapon()->getName(), |
413 | 119 |
gc |
410
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parents:
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120 |
); |
41fd46cffc52
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parents:
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121 |
} |
41fd46cffc52
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parents:
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122 |
|
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parents:
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changeset
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123 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
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parents:
diff
changeset
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124 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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125 |
} |