src/Engine.cc
Thu, 22 Jan 2009 02:38:33 +0200 Tero Marttila add --log-level option, improve Config/Logger documentation, fix NETWORK_EANBLED typos in Engine new_graphics
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Wed, 21 Jan 2009 23:25:29 +0200 Tero Marttila drawing the GameView works new_graphics
Wed, 21 Jan 2009 03:33:35 +0200 Tero Marttila there's a grain of truth in the new graphics code now... new_graphics
Wed, 21 Jan 2009 00:21:42 +0200 Tero Marttila add --terrain-seed and --terrain-size arguments, plus bugfixes
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 13 Jan 2009 20:17:03 +0200 Tero Marttila implement --help, --fullscreen, --resolution and --list-modes
Wed, 17 Dec 2008 00:40:22 +0000 terom separate sockaddr stuff out of NetworkAddress... now called NetworkEndpoint
Tue, 16 Dec 2008 23:21:26 +0000 terom new NetworkReactor, fix everything to actually work
Mon, 15 Dec 2008 23:56:42 +0000 terom break the network code. Too late to set up a branch for this now
Mon, 08 Dec 2008 23:47:48 +0000 terom handle NetworkClient server-disconnect by logging an error and stopping the engine
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 14:20:01 +0000 terom add static Engine::graphicsEnabled function and disable player graphics loading when false
Wed, 03 Dec 2008 19:30:54 +0000 terom move src/Network% to src/Network/%
Wed, 03 Dec 2008 19:16:32 +0000 terom that's not a prototype anymore... at least it shouldn't be