src/Network/Client.hh
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Fri, 16 Jan 2009 22:03:49 +0200 Tero Marttila more documentation tweaking, all Network/ files now have a @file comment. Fix Platform.h -> Platform.hh, and Buffer.hh + Packet.cc
Wed, 17 Dec 2008 00:40:22 +0000 terom separate sockaddr stuff out of NetworkAddress... now called NetworkEndpoint
Mon, 08 Dec 2008 23:47:48 +0000 terom handle NetworkClient server-disconnect by logging an error and stopping the engine
Mon, 08 Dec 2008 23:42:40 +0000 terom fix Network Projectile::onHitPlayer
Mon, 08 Dec 2008 18:32:56 +0000 terom just ignore NetworkClientPlayerBase::die
Mon, 08 Dec 2008 18:31:08 +0000 terom make spawn/die work over the network
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:44:38 +0000 terom finish network documentation
Mon, 08 Dec 2008 01:12:00 +0000 terom fix NetworkClient handleInput
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sat, 06 Dec 2008 19:14:58 +0000 terom fixed logger, and network projectiles should work reasonably well now
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Thu, 04 Dec 2008 22:33:43 +0000 terom send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Wed, 03 Dec 2008 19:40:37 +0000 terom restructure network code a bit
Wed, 03 Dec 2008 19:30:54 +0000 terom move src/Network% to src/Network/%