--- a/src/proto2/Network.hh Wed Nov 05 21:49:53 2008 +0000
+++ b/src/proto2/Network.hh Wed Nov 05 22:06:31 2008 +0000
@@ -1,9 +1,9 @@
#ifndef NETWORK_HH
#define NETWORK_HH
-#include <ClanLib/Network/socket.h>
+#include <ClanLib/network.h>
-const uint16_t NETWORK_PORT = 9338;
+const std::string NETWORK_PORT_STR = "9338";
const uint16_t NETWORK_PACKET_MAX = 1280;
class NetworkBase {
--- a/src/proto2/NetworkServer.cc Wed Nov 05 21:49:53 2008 +0000
+++ b/src/proto2/NetworkServer.cc Wed Nov 05 22:06:31 2008 +0000
@@ -2,8 +2,6 @@
#include <iostream>
-#include <ClanLib/network.h>
-
NetworkServer::NetworkServer (GameState *state, const CL_IPAddress &listen_ip) : NetworkBase(), state(state) {
socket.bind(listen_ip);
socket.listen(NETWORK_SERVER_BACKLOG);
@@ -17,7 +15,7 @@
NetworkServer *NetworkServer::newServer (void) {
GameState *state = new GameState(/* XXX */);
- CL_IPAddress listen_ip(NETWORK_PORT);
+ CL_IPAddress listen_ip(NETWORK_PORT_STR);
return new NetworkServer(state, listen_ip);
}