remove obsolete Drawer.cc
authorterom
Mon, 10 Nov 2008 16:40:40 +0000
changeset 29 f4db6a5aa166
parent 28 3da59a3bc92e
child 30 0e6f454ecf0e
child 42 eb1a93a38cde
remove obsolete Drawer.cc
src/proto2/Drawer.cc.disabled
--- a/src/proto2/Drawer.cc.disabled	Mon Nov 10 01:29:43 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,76 +0,0 @@
-#include <ClanLib/core.h>
-#include <ClanLib/gl.h> //do I need this in linux?
-#include <ClanLib/display.h>
-#include <ClanLib/application.h>
-#include "GameState.hh"
-#include "Dimension.hh"
-
-class CL_Game : public CL_ClanApplication {
-private:
-        bool keep_going;
-        void check_input() {
-                if(CL_Keyboard::get_keycode(CL_KEY_ESCAPE))
-                        keep_going = false;
-                        
-        LocalPlayer& lp = gs.getLocalPlayer();
-
-                if(CL_Keyboard::get_keycode(CL_KEY_UP)) {
-                        lp.doMovement(PositionDelta(0,3));
-                }
-                if(CL_Keyboard::get_keycode(CL_KEY_DOWN)) {
-                        lp.doMovement(PositionDelta(0,-3));
-                }
-                if(CL_Keyboard::get_keycode(CL_KEY_LEFT)) {
-                        lp.doMovement(PositionDelta(-3,0));
-                }
-                if(CL_Keyboard::get_keycode(CL_KEY_RIGHT)) {
-                        lp.doMovement(PositionDelta(3,0));
-                }
-        }
-
-public:
-        GameState gs;
-
-        CL_Game() : keep_going(true) {}
-        virtual int main(int argc, char **argv) {
-                CL_SetupCore setup_init;
-                CL_SetupDisplay setup_disp;
-                CL_SetupGL setup_gl;
-                
-                //gs.player_list.push(Player(Coordinate()));
-
-                CL_DisplayWindow win("ikkuna", 640, 480);
-//              CL_Surface bg(CL_PNGProvider("image.png");
-
-                unsigned int last_draw = CL_System::get_time();
-                int r = 100, g = 100, b = 100;
-                unsigned int frame_count = 0;
-                bool R = false, G = false, B = false;
-
-                while(keep_going) { //not good idea to put infinite loop
-                        CL_Display::clear(CL_Color(r, g, b));
-            
-                        int colorIdx = 0;
-                        for(std::list<Player>::iterator it = gs.player_list.begin(); it != gs.player_list.end(); ++it) {
-
-                                CL_Display::fill_rect(CL_Rect(it->getPosition().scaledX()-10, it->getPosition().scaledY()-10, 
-                                        it->getPosition().scaledX()+10, it->getPosition().scaledY()+10), CL_Color((colorIdx*30)%255, (colorIdx*30)%255, (colorIdx*30)%255));
-
-                                colorIdx++;
-                        }
-                        
-                        CL_Display::flip(1);
-                        frame_count++;
-                        unsigned int cur_draw = CL_System::get_time();
-                
-                        check_input();
-
-                        last_draw = cur_draw;
-                        CL_System::keep_alive();
-//                      sleep(10); //flip already wait a short amount of time
-                }
-                return 0;
-        }
-};
-
-CL_Game inst;