Mon, 08 Dec 2008 20:57:16 +0000 |
saiam |
Calculates kills and deaths. You get frags by killing yourself \o/
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Mon, 08 Dec 2008 20:33:40 +0000 |
saiam |
Deaths should be counted to Player::deaths parameter. Kills not counted yet.
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Mon, 08 Dec 2008 20:31:55 +0000 |
saiam |
Added kills and deaths parameters. Not updated yet
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Mon, 08 Dec 2008 20:23:18 +0000 |
ekku |
Weapon damage and some other stuff
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Mon, 08 Dec 2008 18:36:06 +0000 |
terom |
fix NetworkServerProjectile::onHitPlayer to call super
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Mon, 08 Dec 2008 18:32:56 +0000 |
terom |
just ignore NetworkClientPlayerBase::die
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Mon, 08 Dec 2008 18:31:08 +0000 |
terom |
make spawn/die work over the network
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Mon, 08 Dec 2008 18:17:37 +0000 |
saiam |
Some documentation
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Mon, 08 Dec 2008 18:12:43 +0000 |
terom |
suicide key and respawning
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Mon, 08 Dec 2008 17:39:01 +0000 |
terom |
implement players dying
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Mon, 08 Dec 2008 17:30:17 +0000 |
terom |
decrease BounceBounce expireTicks
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Mon, 08 Dec 2008 17:27:25 +0000 |
nireco |
bouncy bouncy
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Mon, 08 Dec 2008 17:24:40 +0000 |
terom |
add separate Types.hh, and fix projectile-worm collisions on network
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Mon, 08 Dec 2008 16:46:48 +0000 |
ekku |
Damage
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Mon, 08 Dec 2008 16:44:38 +0000 |
terom |
finish network documentation
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Mon, 08 Dec 2008 16:39:20 +0000 |
saiam |
Added some text to documentation.
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Mon, 08 Dec 2008 16:38:33 +0000 |
nireco |
check for NULL
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Mon, 08 Dec 2008 16:30:13 +0000 |
nireco |
some stuff
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Mon, 08 Dec 2008 16:23:30 +0000 |
terom |
NetworkObject + NetworkServer documentation
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Mon, 08 Dec 2008 16:14:23 +0000 |
nireco |
added Player.takeDamage(), but does nothing
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Mon, 08 Dec 2008 16:01:49 +0000 |
nireco |
some collisions on PhysicsWorld::tick
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Mon, 08 Dec 2008 15:59:33 +0000 |
ekku |
getType added for physics object
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Mon, 08 Dec 2008 15:41:48 +0000 |
terom |
more network documentation
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Mon, 08 Dec 2008 15:37:34 +0000 |
ekku |
Previous position added, and unsigned int bug fixed
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Mon, 08 Dec 2008 15:02:05 +0000 |
terom |
work on Network doxygen docs
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Mon, 08 Dec 2008 12:46:37 +0000 |
terom |
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
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Mon, 08 Dec 2008 12:02:20 +0000 |
terom |
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
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Mon, 08 Dec 2008 11:10:04 +0000 |
terom |
add -DCMAKE_CXX_FLAGS=-Wall flag to mkcmake.sh
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Mon, 08 Dec 2008 02:17:02 +0000 |
terom |
add GPLv2 license under COPYING just for safety's sake
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Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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Mon, 08 Dec 2008 01:31:09 +0000 |
saiam |
Added random stuff to documentation. Time to go to sleep.
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Mon, 08 Dec 2008 01:12:00 +0000 |
terom |
fix NetworkClient handleInput
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Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
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Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
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Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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Mon, 08 Dec 2008 00:05:45 +0000 |
saiam |
Made forceq to contain time again.
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Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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Sun, 07 Dec 2008 23:10:30 +0000 |
terom |
touch up weapon/projectile with comments and slight tweaking
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Sun, 07 Dec 2008 22:48:46 +0000 |
saiam |
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
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Sun, 07 Dec 2008 22:47:24 +0000 |
ekku |
Some algorithms.
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Sun, 07 Dec 2008 22:36:38 +0000 |
saiam |
Added collision detection method to PhysicsObject. Not tested.
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Sun, 07 Dec 2008 22:15:21 +0000 |
terom |
enable graphics by default unless --server
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Sun, 07 Dec 2008 21:58:34 +0000 |
terom |
increase the map size and control the camera to always have the screen full of terrain
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Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 20:49:49 +0000 |
ekku |
Turning improved
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Sun, 07 Dec 2008 20:47:25 +0000 |
terom |
a better crosshair
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Sun, 07 Dec 2008 20:44:45 +0000 |
nireco |
digging works, a better try
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Sun, 07 Dec 2008 20:37:21 +0000 |
nireco |
digging works when walking worm has speed
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Sun, 07 Dec 2008 20:29:20 +0000 |
saiam |
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
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Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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Sun, 07 Dec 2008 20:08:28 +0000 |
ekku |
Rope starts falling when the ground underneath is destroyd
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 19:59:25 +0000 |
ekku |
Rope fix.
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Sun, 07 Dec 2008 19:54:00 +0000 |
saiam |
Added recoil to weapon constructor. Recoil still not used.
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Sun, 07 Dec 2008 19:52:12 +0000 |
ekku |
Rope is released if the ground on the pivot point is destroyed.
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Sun, 07 Dec 2008 19:40:40 +0000 |
saiam |
Added recoil parameter for weapons, but it is not used yet.
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Sun, 07 Dec 2008 19:14:42 +0000 |
nireco |
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
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Sun, 07 Dec 2008 19:02:45 +0000 |
saiam |
Removed some unnecessary TODOs
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