Sun, 07 Dec 2008 20:44:45 +0000 nireco digging works, a better try
Sun, 07 Dec 2008 20:37:21 +0000 nireco digging works when walking worm has speed
Sun, 07 Dec 2008 20:29:20 +0000 saiam The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:08:28 +0000 ekku Rope starts falling when the ground underneath is destroyd
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:59:25 +0000 ekku Rope fix.
Sun, 07 Dec 2008 19:54:00 +0000 saiam Added recoil to weapon constructor. Recoil still not used.
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 19:40:40 +0000 saiam Added recoil parameter for weapons, but it is not used yet.
Sun, 07 Dec 2008 19:14:42 +0000 nireco fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
Sun, 07 Dec 2008 19:02:45 +0000 saiam Removed some unnecessary TODOs
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 18:21:44 +0000 ekku When on the ground, dont integrate in vain
Sun, 07 Dec 2008 17:45:42 +0000 terom change mkcmake.sh to not use /tmp anymore, and fix some ClanLib idiocy
Sun, 07 Dec 2008 16:46:08 +0000 terom remove unused 'pics' dir
Sun, 07 Dec 2008 14:13:22 +0000 nireco fixed H value of generate_texture
Sun, 07 Dec 2008 13:07:58 +0000 nireco some generated texture
Sun, 07 Dec 2008 02:08:36 +0000 terom set svn:ignore properties on build and add bin/kg symlink
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:46:04 +0000 saiam Little helper script to turn .tex doc to .pdf. Would be usefull to find time to make documentation to be generated by cmake.
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sun, 07 Dec 2008 00:12:04 +0000 saiam Added documentation draft. It is done in tex. Hopefully everyone is okay with that.
Sun, 07 Dec 2008 00:01:07 +0000 terom tweak weapon params and improve weapon changing
Sat, 06 Dec 2008 23:47:13 +0000 terom move weapons definition out to Weapons.cc
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:51:51 +0000 ekku Madon kuvia
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 22:36:38 +0000 saiam A doxygen configuration that makes something that looks like a basix doxygen documentation. Might need some tuning. Script not tested but should work on
Sat, 06 Dec 2008 21:39:52 +0000 ekku Rope length changing possible
Sat, 06 Dec 2008 21:35:36 +0000 terom better input handling
Sat, 06 Dec 2008 21:12:30 +0000 ekku Rope works
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 20:56:24 +0000 terom handle errors a bit more gracefully in NetworkTCP
Sat, 06 Dec 2008 19:49:58 +0000 terom projectiles remove ground when expiring -> fixed digging
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 19:14:58 +0000 terom fixed logger, and network projectiles should work reasonably well now
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Sat, 06 Dec 2008 14:36:37 +0000 terom use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
Sat, 06 Dec 2008 14:28:59 +0000 nireco fixed walkingspeed and improved drawing
Sat, 06 Dec 2008 14:20:01 +0000 terom add static Engine::graphicsEnabled function and disable player graphics loading when false
Sat, 06 Dec 2008 13:58:11 +0000 nireco and yet better image drawing
Sat, 06 Dec 2008 13:52:07 +0000 nireco a bit better image_drawing
Sat, 06 Dec 2008 12:35:40 +0000 nireco image is working.. well.. run it from build/src folder.
Sat, 06 Dec 2008 11:33:07 +0000 ekku Liero-kuvat lis?tty.
Fri, 05 Dec 2008 13:13:27 +0000 nireco some stuff to Weapon and shoot
Fri, 05 Dec 2008 12:21:06 +0000 nireco Weapon.cc&hh
Fri, 05 Dec 2008 11:11:38 +0000 nireco some minor fixes, shots now explode in collisionpoint
Fri, 05 Dec 2008 06:28:25 +0000 nireco 1 todo comment to line 220
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Fri, 05 Dec 2008 00:30:59 +0000 saiam Digging now uses projectiles.
Thu, 04 Dec 2008 23:44:45 +0000 terom fix NETWORK_PHYSICS_FACE_RIGHT
Thu, 04 Dec 2008 23:43:17 +0000 saiam Ammukset on coolimpii ku ne lent?? hitaammin
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 22:59:13 +0000 saiam Removed one memory leak.
Thu, 04 Dec 2008 22:33:43 +0000 terom send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
Thu, 04 Dec 2008 22:14:45 +0000 terom support sending of raw packets
Thu, 04 Dec 2008 22:02:20 +0000 terom rename Shot -> Projectile