src/network/core/tcp.h
author rubidium
Sat, 12 Jan 2008 14:10:35 +0000
changeset 8254 1496654ca5e7
parent 7222 d46753675bf7
child 10207 c291a21b304e
permissions -rw-r--r--
(svn r11818) -Codechange: split player.h into smaller pieces.
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/* $Id$ */
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/**
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 * @file tcp.h Basic functions to receive and send TCP packets.
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 */
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#ifndef NETWORK_CORE_TCP_H
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#define NETWORK_CORE_TCP_H
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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#include "core.h"
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#include "packet.h"
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#include "../../tile_type.h"
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/**
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 * Enum with all types of UDP packets.
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 * The order of the first 4 packets MUST not be changed, as
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 * it protects old clients from joining newer servers
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 * (because SERVER_ERROR is the respond to a wrong revision)
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 */
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enum {
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	PACKET_SERVER_FULL,
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	PACKET_SERVER_BANNED,
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	PACKET_CLIENT_JOIN,
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	PACKET_SERVER_ERROR,
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	PACKET_CLIENT_COMPANY_INFO,
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	PACKET_SERVER_COMPANY_INFO,
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	PACKET_SERVER_CLIENT_INFO,
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	PACKET_SERVER_NEED_PASSWORD,
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	PACKET_CLIENT_PASSWORD,
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	PACKET_SERVER_WELCOME,
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	PACKET_CLIENT_GETMAP,
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	PACKET_SERVER_WAIT,
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	PACKET_SERVER_MAP,
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	PACKET_CLIENT_MAP_OK,
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	PACKET_SERVER_JOIN,
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	PACKET_SERVER_FRAME,
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	PACKET_SERVER_SYNC,
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	PACKET_CLIENT_ACK,
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	PACKET_CLIENT_COMMAND,
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	PACKET_SERVER_COMMAND,
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	PACKET_CLIENT_CHAT,
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	PACKET_SERVER_CHAT,
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	PACKET_CLIENT_SET_PASSWORD,
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	PACKET_CLIENT_SET_NAME,
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	PACKET_CLIENT_QUIT,
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	PACKET_CLIENT_ERROR,
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	PACKET_SERVER_QUIT,
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	PACKET_SERVER_ERROR_QUIT,
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	PACKET_SERVER_SHUTDOWN,
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	PACKET_SERVER_NEWGAME,
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	PACKET_SERVER_RCON,
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	PACKET_CLIENT_RCON,
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	PACKET_SERVER_CHECK_NEWGRFS,
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	PACKET_CLIENT_NEWGRFS_CHECKED,
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	PACKET_END                   ///< Must ALWAYS be on the end of this list!! (period)
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};
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/** Packet that wraps a command */
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struct CommandPacket {
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	CommandPacket *next; ///< the next command packet (if in queue)
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	PlayerByte player; ///< player that is executing the command
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	uint32 cmd;        ///< command being executed
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	uint32 p1;         ///< parameter p1
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	uint32 p2;         ///< parameter p2
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	TileIndex tile;    ///< tile command being executed on
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	char text[80];     ///< possible text sent for name changes etc
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	uint32 frame;      ///< the frame in which this packet is executed
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	byte callback;     ///< any callback function executed upon successful completion of the command
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	bool my_cmd;       ///< did the command originate from "me"
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};
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/** Status of a client */
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enum ClientStatus {
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	STATUS_INACTIVE,   ///< The client is not connected nor active
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	STATUS_AUTHORIZING,///< The client is authorizing
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	STATUS_AUTH,       ///< The client is authorized
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	STATUS_MAP_WAIT,   ///< The client is waiting as someone else is downloading the map
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	STATUS_MAP,        ///< The client is downloading the map
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	STATUS_DONE_MAP,   ///< The client has downloaded the map
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	STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
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	STATUS_ACTIVE,     ///< The client is an active player in the game
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};
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/** Base socket handler for all TCP sockets */
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class NetworkTCPSocketHandler : public NetworkSocketHandler {
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/* TODO: rewrite into a proper class */
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private:
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	Packet *packet_queue;     ///< Packets that are awaiting delivery
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	Packet *packet_recv;      ///< Partially received packet
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public:
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	uint16 index;             ///< Client index
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	uint32 last_frame;        ///< Last frame we have executed
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	uint32 last_frame_server; ///< Last frame the server has executed
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	byte lag_test;            ///< Byte used for lag-testing the client
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	ClientStatus status;      ///< Status of this client
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	bool writable;            ///< Can we write to this socket?
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	CommandPacket *command_queue; ///< The command-queue awaiting delivery
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	NetworkRecvStatus CloseConnection();
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	void Initialize();
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	void Destroy();
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	void Send_Packet(Packet *packet);
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	bool Send_Packets();
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	bool IsPacketQueueEmpty();
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	Packet *Recv_Packet(NetworkRecvStatus *status);
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};
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_TCP_H */