saveload.c
author bjarni
Wed, 10 Aug 2005 21:16:38 +0000
changeset 2322 32c18dd9a9f1
parent 2295 95e8858e9938
child 2335 c02c57fbb1b7
permissions -rw-r--r--
(svn r2848) -Fix: [ 1256044 ] fixed crash when loading a map made before rev 2817 in scenario editor. This was introduced in 2817
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/* $Id$ */
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/** @file
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 * @see ChunkHandler
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 * @see SaveLoad
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "vehicle.h"
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#include "station.h"
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#include "thread.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include "variables.h"
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enum {
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	SAVEGAME_MAJOR_VERSION = 16,
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	SAVEGAME_MINOR_VERSION = 0,
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	SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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};
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byte   _sl_version;      /// the major savegame version identifier
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uint16 _sl_full_version; /// the full version of the savegame
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/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
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static struct {
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	bool save;                           /// are we doing a save or a load atm. True when saving
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	byte need_length;                    /// ???
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	byte block_mode;                     /// ???
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	bool error;                          /// did an error occur or not
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	int obj_len;                         /// the length of the current object we are busy with
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	int array_index, last_array_index;   /// in the case of an array, the current and last positions
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	uint32 offs_base;                    /// the offset in number of bytes since we started writing data (eg uncompressed savegame size)
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	WriterProc *write_bytes;             /// savegame writer function
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	ReaderProc *read_bytes;              /// savegame loader function
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	ReferenceToIntProc *ref_to_int_proc; /// function to convert pointers to numbers when saving a game
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	IntToReferenceProc *int_to_ref_proc; /// function to convert numbers to pointers when loading a game
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	const ChunkHandler* const *chs;      /// the chunk of data that is being processed atm (vehicles, signs, etc.)
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	const SaveLoad* const *includes;     /// the internal layouf of the given chunk
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	/** When saving/loading savegames, they are always saved to a temporary memory-place
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	 * to be flushed to file (save) or to final place (load) when full. */
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	byte *bufp, *bufe;                   /// bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
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	// these 3 may be used by compressor/decompressors.
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	byte *buf;                           /// pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
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	uint bufsize;                        /// the size of the temporary memory *buf
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	FILE *fh;                            /// the file from which is read or written to
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	void (*excpt_uninit)(void);          /// the function to execute on any encountered error
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	const char *excpt_msg;               /// the error message
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	jmp_buf excpt;                       /// @todo used to jump to "exception handler";  really ugly
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} _sl;
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill(void)
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{
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	uint len = _sl.read_bytes();
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	assert(len != 0);
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill(void)
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{
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	// flush the buffer to disk (the writer)
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	* to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(const char *msg)
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{
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	_sl.excpt_msg = msg;
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	longjmp(_sl.excpt, 0);
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline int SlReadByteInternal(void)
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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int SlReadByte(void) {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16(void)
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32(void)
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64(void)
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(uint16 v)
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{
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	SlWriteByte(GB(v, 8, 8));
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	SlWriteByte(GB(v, 0, 8));
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16(GB(v, 16, 16));
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	SlWriteUint16(GB(v,  0, 16));
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma(void)
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{
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	uint i = SlReadByte();
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	if (HASBIT(i, 7)) {
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		i &= ~0x80;
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		if (HASBIT(i, 6)) {
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			i &= ~0x40;
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			if (HASBIT(i, 5)) {
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				i &= ~0x20;
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				if (HASBIT(i, 4))
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					SlError("Unsupported gamma");
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				i = (i << 8) | SlReadByte();
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			}
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			i = (i << 8) | SlReadByte();
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		}
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		i = (i << 8) | SlReadByte();
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes, etc.. like this:
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 * 0xxxxxxx
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 * 10xxxxxx xxxxxxxx
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 * 110xxxxx xxxxxxxx xxxxxxxx
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 * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
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 * @param i Index being written
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	if (i >= (1 << 7)) {
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		if (i >= (1 << 14)) {
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			if (i >= (1 << 21)) {
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				assert(i < (1 << 28));
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				SlWriteByte((byte)0xE0 | (i>>24));
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				SlWriteByte((byte)(i>>16));
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			} else {
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				SlWriteByte((byte)0xC0 | (i>>16));
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			}
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			SlWriteByte((byte)(i>>8));
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		} else {
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			SlWriteByte((byte)(0x80 | (i>>8)));
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		}
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	}
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	SlWriteByte(i);
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}
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/** Return how many bytes used to encode a gamma value */
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static inline uint SlGetGammaLength(uint i) {
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	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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static inline int SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline int SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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void SlSetArrayIndex(uint index)
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{
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	_sl.need_length = NL_WANTLENGTH;
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	_sl.array_index = index;
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}
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/**
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 * Iterate through the elements of an array and read the whole thing
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 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray(void)
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{
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	int index;
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	static uint32 next_offs;
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	/* After reading in the whole array inside the loop
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	 * we must have read in all the data, so we must be at end of current block. */
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	assert(next_offs == 0 || SlGetOffs() == next_offs);
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	while (true) {
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		uint length = SlReadArrayLength();
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		if (length == 0) {
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			next_offs = 0;
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			return -1;
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		}
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		_sl.obj_len = --length;
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		next_offs = SlGetOffs() + length;
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		switch (_sl.block_mode) {
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		case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break;
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		case CH_ARRAY:        index = _sl.array_index++; break;
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		default:
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			DEBUG(misc, 0) ("SlIterateArray: error");
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			return -1; // error
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		}
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		if (length != 0) return index;
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	}
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}
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/**
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 * Sets the length of either a RIFF object or the number of items in an array.
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 * This lets us load an object or an array of arbitrary size
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 * @param length The length of the sought object/array
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 */
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void SlSetLength(size_t length)
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{
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	switch (_sl.need_length) {
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	case NL_WANTLENGTH:
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		_sl.need_length = NL_NONE;
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		switch (_sl.block_mode) {
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		case CH_RIFF:
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			// Ugly encoding of >16M RIFF chunks
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			// The lower 24 bits are normal
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			// The uppermost 4 bits are bits 24:27
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			assert(length < (1<<28));
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ludde
parents: 2026
diff changeset
   312
			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
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   313
			break;
0
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   314
		case CH_ARRAY:
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Darkvater
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diff changeset
   315
			assert(_sl.last_array_index <= _sl.array_index);
0
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   316
			while (++_sl.last_array_index <= _sl.array_index)
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parents:
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   317
				SlWriteArrayLength(1);
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parents:
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   318
			SlWriteArrayLength(length + 1);
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   319
			break;
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parents:
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   320
		case CH_SPARSE_ARRAY:
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parents:
diff changeset
   321
			SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
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   322
			SlWriteSparseIndex(_sl.array_index);
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   323
			break;
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   324
		default: NOT_REACHED();
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435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   325
		} break;
0
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diff changeset
   326
	case NL_CALCLENGTH:
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   327
		_sl.obj_len += length;
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   328
		break;
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parents:
diff changeset
   329
	}
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parents:
diff changeset
   330
}
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diff changeset
   331
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   332
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   333
 * Save/Load bytes. These do not need to be converted to Little/Big Endian
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   334
 * so directly write them or read them to/from file
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   335
 * @param ptr The source or destination of the object being manipulated
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   336
 * @param length number of bytes this fast CopyBytes lasts
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   337
 */
410
0efd84450b01 (svn r607) -Patch: [ 985102 ] static cleanup
tron
parents: 222
diff changeset
   338
static void SlCopyBytes(void *ptr, size_t length)
0
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parents:
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   339
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   340
	byte *p = (byte*)ptr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   341
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   342
	if (_sl.save) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   343
		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
0
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diff changeset
   344
	} else {
1881
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Darkvater
parents: 1614
diff changeset
   345
		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
0
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parents:
diff changeset
   346
	}
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   347
}
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parents:
diff changeset
   348
1614
f6f2c918356d (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function)
Darkvater
parents: 1576
diff changeset
   349
#if 0
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435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   350
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   351
 * Read in bytes from the file/data structure but don't do
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   352
 * anything with them
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   353
 * NOTICE: currently unused
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   354
 * @param length The amount of bytes that is being treated this way
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   355
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   356
static inline void SlSkipBytes(size_t length)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   357
{
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   358
	for (; length != 0; length--)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   359
		SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   360
}
1614
f6f2c918356d (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function)
Darkvater
parents: 1576
diff changeset
   361
#endif
0
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truelight
parents:
diff changeset
   362
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   363
/* Get the length of the current object */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   364
uint SlGetFieldLength(void) {return _sl.obj_len;}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   365
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   366
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   367
 * Handle all conversion and typechecking of variables here.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   368
 * In the case of saving, read in the actual value from the struct
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   369
 * and then write them to file, endian safely. Loading a value
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   370
 * goes exactly the opposite way
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   371
 * @param ptr The object being filled/read
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   372
 * @param conv @VarType type of the current element of the struct
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   373
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   374
static void SlSaveLoadConv(void *ptr, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   375
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   376
	int64 x = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   377
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   378
	if (_sl.save) { /* SAVE values */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   379
		/* Read a value from the struct. These ARE endian safe. */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   380
		switch ((conv >> 4) & 0xF) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   381
		case SLE_VAR_I8   >> 4: x = *(int8*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   382
		case SLE_VAR_U8   >> 4: x = *(byte*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   383
		case SLE_VAR_I16  >> 4: x = *(int16*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   384
		case SLE_VAR_U16  >> 4: x = *(uint16*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   385
		case SLE_VAR_I32  >> 4: x = *(int32*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   386
		case SLE_VAR_U32  >> 4: x = *(uint32*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   387
		case SLE_VAR_I64  >> 4: x = *(int64*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   388
		case SLE_VAR_U64  >> 4: x = *(uint64*)ptr; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   389
		case SLE_VAR_NULL >> 4: x = 0; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   390
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   391
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   392
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   393
		// Write the value to the file and check if its value is in the desired range
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   394
		switch (conv & 0xF) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   395
		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
2026
567e3bc9af72 (svn r2535) Tabs
tron
parents: 1993
diff changeset
   396
		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   397
		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   398
		case SLE_FILE_STRINGID:
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   399
		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   400
		case SLE_FILE_I32: case SLE_FILE_U32:                SlWriteUint32((uint32)x);break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   401
		case SLE_FILE_I64: case SLE_FILE_U64:                SlWriteUint64(x);break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   402
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   403
		}
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   404
	} else { /* LOAD values */
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   405
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   406
		// Read a value from the file
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   407
		switch (conv & 0xF) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   408
		case SLE_FILE_I8:  x = (int8)SlReadByte(); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   409
		case SLE_FILE_U8:  x = (byte)SlReadByte(); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   410
		case SLE_FILE_I16: x = (int16)SlReadUint16(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   411
		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   412
		case SLE_FILE_I32: x = (int32)SlReadUint32(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   413
		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   414
		case SLE_FILE_I64: x = (int64)SlReadUint64(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   415
		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   416
		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   417
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   418
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   419
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   420
		/* Write The value to the struct. These ARE endian safe. */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   421
		switch ((conv >> 4) & 0xF) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   422
		case SLE_VAR_I8   >> 4:  *(int8*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   423
		case SLE_VAR_U8   >> 4:  *(byte*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   424
		case SLE_VAR_I16  >> 4: *(int16*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   425
		case SLE_VAR_U16  >> 4: *(uint16*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   426
		case SLE_VAR_I32  >> 4: *(int32*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   427
		case SLE_VAR_U32  >> 4: *(uint32*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   428
		case SLE_VAR_I64  >> 4: *(int64*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   429
		case SLE_VAR_U64  >> 4: *(uint64*)ptr = x; break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   430
		case SLE_VAR_NULL >> 4: break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   431
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   432
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   433
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   434
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   435
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   436
/* Length in bytes of the various datatypes in a savefile. These
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   437
 * sizes are guaranteed by assert_compiles in stdafx.h */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   438
static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   439
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   440
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   441
 * Return the size in bytes of a certain type of normal/atomic variable
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   442
 * @param var The variable the size is being asked of (NOTICE: unused)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   443
 * @param conv @VarType type of variable that is used for calculating the size
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   444
 * @return Return the size of this type in byes
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   445
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   446
static inline size_t SlCalcConvLen(const void *var, VarType conv) {return _conv_lengths[conv & 0xF];}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   447
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   448
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   449
 * Return the size in bytes of a reference (pointer)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   450
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   451
static inline size_t SlCalcRefLen(void) {return 2;}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   452
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   453
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   454
 * Return the size in bytes of a certain type of atomic array
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   455
 * @param array The variable the size is being asked of (NOTICE: unused)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   456
 * @param length The length of the array counted in elements
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   457
 * @param conv @VarType type of the variable that is used in calculating the size
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   458
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   459
static inline size_t SlCalcArrayLen(const void *array, uint length, VarType conv) {return _conv_lengths[conv & 0xF] * length;}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   460
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   461
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   462
 * Save/Load an array.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   463
 * @param array The array being manipulated
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   464
 * @param length The length of the array in elements
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   465
 * @param conv @VarType type of the atomic array (int, byte, uint64, etc.)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   466
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   467
void SlArray(void *array, uint length, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   468
{
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   469
	static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   470
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   471
	// Automatically calculate the length?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   472
	if (_sl.need_length != NL_NONE) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   473
		SlSetLength(SlCalcArrayLen(array, length, conv));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   474
		// Determine length only?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   475
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   476
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   477
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   478
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   479
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   480
	 * as a byte-type. So detect this, and adjust array size accordingly */
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   481
	if (!_sl.save && _sl_version == 0) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   482
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   483
			length *= 2; // int16, uint16 and StringID are 2 bytes in size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   484
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   485
		} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   486
			length *= 4; // int32 and uint32 are 4 bytes in size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   487
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   488
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   489
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   490
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   491
	/* If the size of elements is 1 byte, no special conversion is needed,
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   492
	 * use specialized copy-to-copy function to speed up things */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   493
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   494
		SlCopyBytes(array, length);
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   495
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   496
		byte *a = (byte*)array;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   497
		for (; length != 0; length --) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   498
			SlSaveLoadConv(a, conv);
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   499
			a += conv_mem_size[(conv >> 4) & 0xF]; // get size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   500
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   501
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   502
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   503
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   504
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   505
 * Calculate the size of an object.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   506
 * @param object Object that needs its length calculated
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   507
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   508
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   509
static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   510
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   511
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   512
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   513
	// Need to determine the length and write a length tag.
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   514
	for (; sld->cmd != SL_END; sld++) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   515
		if (sld->cmd < SL_WRITEBYTE) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   516
			if (HASBIT(sld->cmd, 2)) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   517
				// check if the field is used in the current savegame version
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   518
				if (_sl_version < sld->version_from || _sl_version > sld->version_to)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   519
					continue;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   520
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   521
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   522
			switch (sld->cmd) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   523
			case SL_VAR: case SL_CONDVAR: /* Normal Variable */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   524
				length += SlCalcConvLen(NULL, sld->type); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   525
			case SL_REF: case SL_CONDREF:  /* Reference variable */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   526
				length += SlCalcRefLen(); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   527
			case SL_ARR: case SL_CONDARR: /* Array */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   528
				length += SlCalcArrayLen(NULL, sld->length, sld->type); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   529
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   530
			}
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   531
		} else if (sld->cmd == SL_WRITEBYTE) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   532
			length++; // a byte is logically of size 1
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   533
		} else if (sld->cmd == SL_INCLUDE) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   534
			length += SlCalcObjLength(NULL, _sl.includes[sld->version_from]);
2026
567e3bc9af72 (svn r2535) Tabs
tron
parents: 1993
diff changeset
   535
		} else
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   536
			assert(sld->cmd == SL_END);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   537
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   538
	return length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   539
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   540
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   541
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   542
 * Main SaveLoad function.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   543
 * @param object The object that is being saved or loaded
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   544
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   545
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   546
void SlObject(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   547
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   548
	// Automatically calculate the length?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   549
	if (_sl.need_length != NL_NONE) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   550
		SlSetLength(SlCalcObjLength(object, sld));
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   551
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   552
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   553
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   554
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   555
	for (; sld->cmd != SL_END; sld++) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   556
		void *ptr = (byte*)object + sld->offset;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   557
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   558
		if (sld->cmd < SL_WRITEBYTE) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   559
			/* CONDITIONAL saveload types depend on the savegame version */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   560
			if (HASBIT(sld->cmd, 2)) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   561
				// check if the field is of the right version, if not, proceed to next one
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   562
				if (_sl_version < sld->version_from || _sl_version > sld->version_to)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   563
					continue;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   564
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   565
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   566
			switch (sld->cmd) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   567
			case SL_VAR: case SL_CONDVAR: /* Normal variable */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   568
				SlSaveLoadConv(ptr, sld->type); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   569
			case SL_REF: case SL_CONDREF: /* Reference variable, translate */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   570
				/// @todo XXX - another artificial limitof 65K elements of pointers?
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   571
				if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   572
					SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   573
				} else
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   574
					*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   575
				break;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   576
			case SL_ARR: case SL_CONDARR: /* Array */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   577
				SlArray(ptr, sld->length, sld->type); break;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   578
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   579
			}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   580
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   581
		/* SL_WRITEBYTE translates a value of a variable to another one upon
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   582
		 * saving or loading.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   583
		 * XXX - variable renaming abuse
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   584
		 * g_value: the value of the variable ingame is abused by sld->version_from
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   585
		 * f_value: the value of the variable in the savegame is abused by sld->version_to */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   586
		} else if (sld->cmd == SL_WRITEBYTE) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   587
			if (_sl.save) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   588
				SlWriteByte(sld->version_to);
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   589
			} else
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   590
				*(byte*)ptr = sld->version_from;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   591
		/* SL_INCLUDE loads common code for a type
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   592
		 * XXX - variable renaming abuse
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   593
		 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   594
		} else if (sld->cmd == SL_INCLUDE) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   595
			SlObject(ptr, _sl.includes[sld->version_from]);
2026
567e3bc9af72 (svn r2535) Tabs
tron
parents: 1993
diff changeset
   596
		} else
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   597
			assert(sld->cmd == SL_END);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   598
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   599
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   600
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   601
/** Calculate the length of global variables
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   602
 * @param desc The global variable that we want to know the size of
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   603
 * @return Returns the length of the sought global object
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   604
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   605
static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   606
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   607
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   608
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   609
	for (; desc->address != NULL; desc++) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   610
		// Of course the global variable must exist in the sought savegame version
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   611
		if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   612
			length += SlCalcConvLen(NULL, desc->conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   613
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   614
	return length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   615
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   616
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   617
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   618
 * Save or Load (a list of) global variables
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   619
 * @param desc The global variable that is being loaded or saved
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   620
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   621
void SlGlobList(const SaveLoadGlobVarList *desc)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   622
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   623
	if (_sl.need_length != NL_NONE) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   624
		SlSetLength(SlCalcGlobListLength(desc));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   625
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   626
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   627
	}
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   628
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   629
	for (; desc->address != NULL; desc++) {
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   630
		if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   631
			SlSaveLoadConv(desc->address, desc->conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   632
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   633
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   634
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   635
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   636
 * Do something of which I have no idea what it is :P
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   637
 * @param proc The callback procedure that is called
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   638
 * @param arg The variable that will be used for the callback procedure
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   639
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   640
void SlAutolength(AutolengthProc *proc, void *arg)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   641
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   642
	uint32 offs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   643
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   644
	assert(_sl.save);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   645
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   646
	// Tell it to calculate the length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   647
	_sl.need_length = NL_CALCLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   648
	_sl.obj_len = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   649
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   650
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   651
	// Setup length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   652
	_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   653
	SlSetLength(_sl.obj_len);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   654
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   655
	offs = SlGetOffs() + _sl.obj_len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   656
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   657
	// And write the stuff
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   658
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   659
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   660
	assert(offs == SlGetOffs());
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   661
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   662
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   663
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   664
 * Load a chunk of data (eg vehicles, stations, etc.)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   665
 * @param ch The chunkhandler that will be used for the operation
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   666
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   667
static void SlLoadChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   668
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   669
	byte m = SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   670
	size_t len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   671
	uint32 endoffs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   672
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   673
	_sl.block_mode = m;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   674
	_sl.obj_len = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   675
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   676
	switch (m) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   677
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   678
		_sl.array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   679
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   680
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   681
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   682
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   683
		break;
2041
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   684
	default:
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   685
		if ((m & 0xF) == CH_RIFF) {
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   686
			// Read length
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   687
			len = (SlReadByte() << 16) | ((m >> 4) << 24);
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   688
			len += SlReadUint16();
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   689
			_sl.obj_len = len;
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   690
			endoffs = SlGetOffs() + len;
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   691
			ch->load_proc();
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   692
			assert(SlGetOffs() == endoffs);
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   693
		} else {
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   694
			SlError("Invalid chunk type");
2210f5c42cc8 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   695
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   696
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   697
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   698
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   699
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   700
/* Stub Chunk handlers to only calculate length and do nothing else */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   701
static ChunkSaveLoadProc *_tmp_proc_1;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   702
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   703
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   704
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   705
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   706
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   707
 * @param ch The chunkhandler that will be used for the operation
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   708
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   709
static void SlSaveChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   710
{
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   711
	ChunkSaveLoadProc *proc = ch->save_proc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   712
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   713
	SlWriteUint32(ch->id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   714
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   715
	if (ch->flags & CH_AUTO_LENGTH) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   716
		// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   717
		_tmp_proc_1 = proc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   718
		proc = SlStubSaveProc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   719
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   720
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   721
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   722
	switch (ch->flags & CH_TYPE_MASK) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   723
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   724
		_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   725
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   726
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   727
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   728
		_sl.last_array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   729
		SlWriteByte(CH_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   730
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   731
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   732
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   733
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   734
		SlWriteByte(CH_SPARSE_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   735
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   736
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   737
		break;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   738
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   739
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   740
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   741
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   742
/** Save all chunks */
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   743
static void SlSaveChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   744
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   745
	const ChunkHandler *ch;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   746
	const ChunkHandler* const *chsc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   747
	uint p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   748
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   749
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   750
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   751
			while (true) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   752
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   753
					SlSaveChunk(ch);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   754
				if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   755
					break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   756
				ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   757
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   758
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   759
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   760
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   761
	// Terminator
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   762
	SlWriteUint32(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   763
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   764
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   765
/** Find the ChunkHandler that will be used for processing the found
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   766
 * chunk in the savegame or in memory
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   767
 * @param id the chunk in question
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   768
 * @return returns the appropiate chunkhandler
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   769
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   770
static const ChunkHandler *SlFindChunkHandler(uint32 id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   771
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   772
	const ChunkHandler *ch;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   773
	const ChunkHandler *const *chsc;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   774
	for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   775
		while(true) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   776
			if (ch->id == id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   777
				return ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   778
			if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   779
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   780
			ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   781
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   782
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   783
	return NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   784
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   785
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   786
/** Load all chunks */
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   787
static void SlLoadChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   788
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   789
	uint32 id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   790
	const ChunkHandler *ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   791
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   792
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   793
		DEBUG(misc, 1) ("Loading chunk %c%c%c%c", id >> 24, id>>16, id>>8, id);
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   794
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   795
		ch = SlFindChunkHandler(id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   796
		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   797
		SlLoadChunk(ch);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   798
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   799
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   800
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   801
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   802
//********** START OF LZO CODE **************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   803
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   804
#define LZO_SIZE 8192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   805
781
4c9177888196 (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
truelight
parents: 762
diff changeset
   806
#include "minilzo.h"
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   807
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   808
static uint ReadLZO(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   809
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   810
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   811
	uint32 tmp[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   812
	uint32 size;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   813
	uint len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   814
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   815
	// Read header
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   816
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   817
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   818
	// Check if size is bad
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   819
	((uint32*)out)[0] = size = tmp[1];
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   820
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   821
	if (_sl_version != 0) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   822
		tmp[0] = TO_BE32(tmp[0]);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   823
		size = TO_BE32(size);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   824
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   825
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   826
	if (size >= sizeof(out)) SlError("inconsistent size");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   827
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   828
	// Read block
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   829
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   830
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   831
	// Verify checksum
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   832
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   833
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   834
	// Decompress
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   835
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   836
	return len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   837
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   838
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   839
// p contains the pointer to the buffer, len contains the pointer to the length.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   840
// len bytes will be written, p and l will be updated to reflect the next buffer.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   841
static void WriteLZO(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   842
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   843
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   844
	byte wrkmem[sizeof(byte*)*4096];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   845
	uint outlen;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   846
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   847
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   848
	((uint32*)out)[1] = TO_BE32(outlen);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   849
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   850
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   851
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   852
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   853
static bool InitLZO(void)
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   854
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   855
	_sl.bufsize = LZO_SIZE;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   856
	_sl.buf = (byte*)malloc(LZO_SIZE);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   857
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   858
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   859
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   860
static void UninitLZO(void)
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   861
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   862
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   863
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   864
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   865
//*********************************************
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   866
//******** START OF NOCOMP CODE (uncompressed)*
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   867
//*********************************************
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   868
static uint ReadNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   869
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   870
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   871
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   872
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   873
static void WriteNoComp(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   874
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   875
	fwrite(_sl.buf, 1, size, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   876
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   877
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   878
static bool InitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   879
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   880
	_sl.bufsize = LZO_SIZE;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   881
	_sl.buf = (byte*)malloc(LZO_SIZE);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   882
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   883
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   884
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   885
static void UninitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   886
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   887
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   888
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   889
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   890
//********************************************
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   891
//********** START OF MEMORY CODE (in ram)****
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   892
//********************************************
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   893
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   894
enum {
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   895
	SAVE_POOL_BLOCK_SIZE_BITS = 17,
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   896
	SAVE_POOL_MAX_BLOCKS = 500
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   897
};
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   898
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   899
#include "network.h"
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   900
#include "table/strings.h"
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   901
#include "table/sprites.h"
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   902
#include "gfx.h"
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   903
#include "gui.h"
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   904
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   905
typedef struct ThreadedSave {
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   906
	MemoryPool *save;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   907
	uint count;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   908
	bool ff_state;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   909
	bool saveinprogress;
1914
2b4b3c3a95b4 (svn r2420) - Codechange: magic number elminitation of cursorsprites.
Darkvater
parents: 1913
diff changeset
   910
	CursorID cursor;
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   911
} ThreadedSave;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   912
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   913
/* A maximum size of of 128K * 500 = 64.000KB savegames */
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   914
static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, 0, 0, NULL};
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   915
static ThreadedSave _ts;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   916
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   917
static bool InitMem(void)
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   918
{
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   919
	_ts.save = &_save_pool;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   920
	_ts.count = 0;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   921
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   922
	CleanPool(_ts.save);
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   923
	AddBlockToPool(_ts.save);
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   924
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   925
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   926
	_sl.bufsize = _ts.save->total_items;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   927
	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   928
	return true;
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   929
}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   930
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   931
static void UnInitMem(void)
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   932
{
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   933
	CleanPool(_ts.save);
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   934
	_ts.save = NULL;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   935
}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   936
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   937
static void WriteMem(uint size)
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   938
{
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   939
	_ts.count += size;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   940
	/* Allocate new block and new buffer-pointer */
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   941
	AddBlockIfNeeded(_ts.save, _ts.count);
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   942
	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   943
}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   944
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   945
//********************************************
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   946
//********** START OF ZLIB CODE **************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   947
//********************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   948
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   949
#if defined(WITH_ZLIB)
2138
44ab9e23c669 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   950
44ab9e23c669 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   951
// This is needed to zlib uses the stdcall calling convention on visual studio
44ab9e23c669 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   952
#ifdef _MSC_VER
44ab9e23c669 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   953
#define ZLIB_WINAPI
44ab9e23c669 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   954
#endif
44ab9e23c669 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   955
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   956
#include <zlib.h>
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   957
static z_stream _z;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   958
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   959
static bool InitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   960
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   961
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   962
	if (inflateInit(&_z) != Z_OK) return false;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   963
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   964
	_sl.bufsize = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   965
	_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   966
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   967
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   968
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   969
static uint ReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   970
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   971
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   972
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   973
	_z.next_out = _sl.buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   974
	_z.avail_out = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   975
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   976
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   977
		// read more bytes from the file?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   978
		if (_z.avail_in == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   979
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   980
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   981
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   982
		// inflate the data
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   983
		r = inflate(&_z, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   984
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   985
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   986
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   987
		if (r != Z_OK)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   988
			SlError("inflate() failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   989
	} while (_z.avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   990
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   991
	return 4096 - _z.avail_out;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   992
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   993
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   994
static void UninitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   995
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   996
	inflateEnd(&_z);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   997
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   998
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   999
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1000
static bool InitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1001
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1002
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1003
	if (deflateInit(&_z, 6) != Z_OK) return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1004
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1005
	_sl.bufsize = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1006
	_sl.buf = (byte*)malloc(4096); // also contains fread buffer
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1007
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1008
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1009
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1010
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1011
{
1884
804ff5f94ed0 (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
parents: 1881
diff changeset
  1012
	byte buf[1024]; // output buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1013
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1014
	uint n;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1015
	z->next_in = p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1016
	z->avail_in = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1017
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1018
		z->next_out = buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1019
		z->avail_out = sizeof(buf);
2026
567e3bc9af72 (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1020
		r = deflate(z, mode);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1021
			// bytes were emitted?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1022
		if ((n=sizeof(buf) - z->avail_out) != 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1023
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1024
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1025
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1026
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1027
		if (r != Z_OK) SlError("zlib returned error code");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1028
	} while (z->avail_in || !z->avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1029
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1030
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1031
static void WriteZlib(uint len)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1032
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1033
	WriteZlibLoop(&_z, _sl.buf, len, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1034
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1035
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1036
static void UninitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1037
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1038
	// flush any pending output.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1039
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1040
	deflateEnd(&_z);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1041
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1042
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1043
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1044
#endif /* WITH_ZLIB */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1045
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1046
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1047
//************* END OF CODE *****************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1048
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1049
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1050
// these define the chunks
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1051
extern const ChunkHandler _misc_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1052
extern const ChunkHandler _player_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1053
extern const ChunkHandler _veh_chunk_handlers[];
1542
62a03537ad0b (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1054
extern const ChunkHandler _waypoint_chunk_handlers[];
1313
f1013ec3d318 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1055
extern const ChunkHandler _depot_chunk_handlers[];
1024
5e446b5b3ec5 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1056
extern const ChunkHandler _order_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1057
extern const ChunkHandler _town_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1058
extern const ChunkHandler _sign_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1059
extern const ChunkHandler _station_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1060
extern const ChunkHandler _industry_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1061
extern const ChunkHandler _engine_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1062
extern const ChunkHandler _economy_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1063
extern const ChunkHandler _animated_tile_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1064
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1065
static const ChunkHandler * const _chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1066
	_misc_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1067
	_veh_chunk_handlers,
1542
62a03537ad0b (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1068
	_waypoint_chunk_handlers,
1313
f1013ec3d318 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1069
	_depot_chunk_handlers,
1024
5e446b5b3ec5 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1070
	_order_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1071
	_industry_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1072
	_economy_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1073
	_engine_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1074
	_town_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1075
	_sign_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1076
	_station_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1077
	_player_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1078
	_animated_tile_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1079
	NULL,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1080
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1081
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1082
// used to include a vehicle desc in another desc.
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1083
extern const SaveLoad _common_veh_desc[];
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1084
static const SaveLoad* const _desc_includes[] = {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1085
	_common_veh_desc
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1086
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1087
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1088
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1089
 * Pointers cannot be saved to a savegame, so this functions gets
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1090
 * the index of the item, and if not available, it hussles with
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1091
 * pointers (looks really bad :()
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1092
 * Remember that a NULL item has value 0, and all
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1093
 * indeces have +1, so vehicle 0 is saved as index 1.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1094
 * @param obj The object that we want to get the index of
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1095
 * @param rt @SLRefType type of the object the index is being sought of
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1096
 * @return Return the pointer converted to an index of the type pointed to
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1097
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1098
static uint ReferenceToInt(const void *obj, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1099
{
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1100
	if (obj == NULL) return 0;
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1101
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1102
	switch (rt) {
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1103
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1104
		case REF_VEHICLE: return ((Vehicle *)obj)->index + 1;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1105
		case REF_STATION: return ((Station *)obj)->index + 1;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1106
		case REF_TOWN:    return ((Town *)obj)->index + 1;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1107
		case REF_ORDER:   return ((Order *)obj)->index + 1;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1108
		case REF_ROADSTOPS: return ((RoadStop *)obj)->index + 1;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1109
		default: NOT_REACHED();
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1110
	}
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1111
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1112
	return 0; // avoid compiler warning
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1113
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1114
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1115
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1116
 * Pointers cannot be loaded from a savegame, so this function
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1117
 * gets the index from the savegame and returns the appropiate
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1118
 * pointer from the already loaded base.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1119
 * Remember that an index of 0 is a NULL pointer so all indeces
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1120
 * are +1 so vehicle 0 is saved as 1.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1121
 * @param index The index that is being converted to a pointer
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1122
 * @param rt @SLRefType type of the object the pointer is sought of
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1123
 * @return Return the index converted to a pointer of any type
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1124
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1125
static void *IntToReference(uint index, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1126
{
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1127
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1128
	 * and should be loaded like that */
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1129
	if (rt == REF_VEHICLE_OLD && _sl_full_version >= ((4 << 8) | 4))
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1130
		rt = REF_VEHICLE;
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1131
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1132
	/* No need to look up NULL pointers, just return immediately */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1133
	if (rt != REF_VEHICLE_OLD && index == 0)
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1134
		return NULL;
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1135
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1136
	index--; // correct for the NULL index
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1137
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1138
	switch (rt) {
1314
10c3417e9c22 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1139
		case REF_ORDER: {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1140
			if (!AddBlockIfNeeded(&_order_pool, index))
1314
10c3417e9c22 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1141
				error("Orders: failed loading savegame: too many orders");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1142
			return GetOrder(index);
1314
10c3417e9c22 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1143
		}
1279
bc761aad52b3 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1144
		case REF_VEHICLE: {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1145
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
1279
bc761aad52b3 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1146
				error("Vehicles: failed loading savegame: too many vehicles");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1147
			return GetVehicle(index);
1279
bc761aad52b3 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1148
		}
1272
9aa073c64fc7 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1149
		case REF_STATION: {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1150
			if (!AddBlockIfNeeded(&_station_pool, index))
1272
9aa073c64fc7 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1151
				error("Stations: failed loading savegame: too many stations");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1152
			return GetStation(index);
1272
9aa073c64fc7 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1153
		}
1260
632f63689178 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1154
		case REF_TOWN: {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1155
			if (!AddBlockIfNeeded(&_town_pool, index))
1260
632f63689178 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1156
				error("Towns: failed loading savegame: too many towns");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1157
			return GetTown(index);
1260
632f63689178 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1158
		}
1284
e1969eb0227b (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1159
		case REF_ROADSTOPS: {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1160
			if (!AddBlockIfNeeded(&_roadstop_pool, index))
1314
10c3417e9c22 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1161
				error("RoadStops: failed loading savegame: too many RoadStops");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1162
			return GetRoadStop(index);
1284
e1969eb0227b (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1163
		}
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1164
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1165
		case REF_VEHICLE_OLD: {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1166
			/* Old vehicles were saved differently:
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1167
			 * invalid vehicle was 0xFFFF,
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1168
			 * and the index was not - 1.. correct for this */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1169
			index++;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1170
			if (index == INVALID_VEHICLE)
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1171
				return NULL;
1279
bc761aad52b3 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1172
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1173
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
1279
bc761aad52b3 (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1174
				error("Vehicles: failed loading savegame: too many vehicles");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1175
			return GetVehicle(index);
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1176
		}
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1177
		default: NOT_REACHED();
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1178
	}
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1179
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1180
	return NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1181
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1182
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1183
/** The format for a reader/writer type of a savegame */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1184
typedef struct {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1185
	const char *name;           /// name of the compressor/decompressor (debug-only)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1186
	uint32 tag;                 /// the 4-letter tag by which it is identified in the savegame
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1187
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1188
	bool (*init_read)(void);    /// function executed upon initalization of the loader
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1189
	ReaderProc *reader;         /// function that loads the data from the file
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1190
	void (*uninit_read)(void);  /// function executed when reading is finished
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1191
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1192
	bool (*init_write)(void);   /// function executed upon intialization of the saver
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1193
	WriterProc *writer;         /// function that saves the data to the file
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1194
	void (*uninit_write)(void); /// function executed when writing is done
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1195
} SaveLoadFormat;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1196
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1197
static const SaveLoadFormat _saveload_formats[] = {
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1198
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1199
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1200
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1201
#if defined(WITH_ZLIB)
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1202
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1203
#else
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1204
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1205
#endif
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1206
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1207
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1208
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1209
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1210
 * uncompressed, or another type
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1211
 * @param s Name of the savegame format. If NULL it picks the first available one
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1212
 * @return Pointer to @SaveLoadFormat struct giving all characteristics of this type of savegame
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1213
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1214
static const SaveLoadFormat *GetSavegameFormat(const char *s)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1215
{
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1216
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1217
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1218
	// find default savegame format, the highest one with which files can be written
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1219
	while (!def->init_write) def--;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1220
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1221
	if (s != NULL && s[0] != '\0') {
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1222
		const SaveLoadFormat *slf;
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1223
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1224
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1225
				return slf;
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1226
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1227
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1228
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1229
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1230
	return def;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1231
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1232
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1233
// actual loader/saver function
2051
e369160ce2f3 (svn r2560) Fix: various minor code changes.
ludde
parents: 2041
diff changeset
  1234
void InitializeGame(uint size_x, uint size_y);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1235
extern bool AfterLoadGame(uint version);
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1236
extern void BeforeSaveGame(void);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1237
extern bool LoadOldSaveGame(const char *file);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1238
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1239
/** Small helper function to close the to be loaded savegame an signal error */
2162
b98e430ffd10 (svn r2672) Move saving/loading related declarations to saveload.h
tron
parents: 2159
diff changeset
  1240
static inline SaveOrLoadResult AbortSaveLoad(void)
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1241
{
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1242
	if (_sl.fh != NULL) fclose(_sl.fh);
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1243
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1244
	_sl.fh = NULL;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1245
	return SL_ERROR;
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1246
}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1247
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1248
/** Update the gui accordingly when starting saving
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1249
 * and set locks on saveload. Also turn off fast-forward cause with that
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1250
 * saving takes Aaaaages */
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1251
static inline void SaveFileStart(void)
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1252
{
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1253
	_ts.ff_state = _fast_forward;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1254
	_fast_forward = false;
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1255
	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ);
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1256
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1257
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1258
	_ts.saveinprogress = true;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1259
}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1260
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1261
/** Update the gui accordingly when saving is done and release locks
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1262
 * on saveload */
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1263
static inline void SaveFileDone(void)
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1264
{
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1265
	_fast_forward = _ts.ff_state;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1266
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1267
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1268
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1269
	_ts.saveinprogress = false;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1270
}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1271
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1272
/** We have written the whole game into memory, _save_pool, now find
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1273
 * and appropiate compressor and start writing to file.
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1274
 */
2286
733dbf6b4545 (svn r2810) Threads may now return information when they terminate using a void*.
tron
parents: 2285
diff changeset
  1275
static void* SaveFileToDisk(void* arg)
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1276
{
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1277
	const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format);
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1278
	/* XXX - backup _sl.buf cause it is used internally by the writer
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1279
	 * and we update it for our own purposes */
2141
d3167783c73c (svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
Darkvater
parents: 2138
diff changeset
  1280
	static byte *tmp = NULL;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1281
	uint32 hdr[2];
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1282
2141
d3167783c73c (svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
Darkvater
parents: 2138
diff changeset
  1283
	tmp = _sl.buf;
d3167783c73c (svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
Darkvater
parents: 2138
diff changeset
  1284
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1285
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1286
	 * loading/saving execute a longjmp() and continue execution here */
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1287
	if (setjmp(_sl.excpt)) {
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1288
		AbortSaveLoad();
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1289
		_sl.buf = tmp;
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1290
		_sl.excpt_uninit();
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1291
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1292
		ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1293
		ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1294
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1295
		SaveFileDone();
2286
733dbf6b4545 (svn r2810) Threads may now return information when they terminate using a void*.
tron
parents: 2285
diff changeset
  1296
		return NULL;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1297
	}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1298
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1299
	/* We have written our stuff to memory, now write it to file! */
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1300
	hdr[0] = fmt->tag;
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1301
	hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1302
	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1303
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1304
	if (!fmt->init_write()) SlError("cannot initialize compressor");
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1305
	tmp = _sl.buf; // XXX - init_write can change _sl.buf, so update it
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1306
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1307
	{
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1308
		uint i;
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1309
		uint count = 1 << _ts.save->block_size_bits;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1310
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1311
		assert(_ts.count == _sl.offs_base);
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1312
		for (i = 0; i != _ts.save->current_blocks - 1; i++) {
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1313
			_sl.buf = _ts.save->blocks[i];
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1314
			fmt->writer(count);
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1315
		}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1316
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1317
		/* The last block is (almost) always not fully filled, so only write away
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1318
		 * as much data as it is in there */
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1319
		_sl.buf = _ts.save->blocks[i];
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1320
		fmt->writer(_ts.count - (i * count));
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1321
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1322
		_sl.buf = tmp; // XXX - reset _sl.buf to its original value to let it continue its internal usage
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1323
	}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1324
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1325
	fmt->uninit_write();
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1326
	assert(_ts.count == _sl.offs_base);
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1327
	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1328
	fclose(_sl.fh);
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1329
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1330
	SaveFileDone();
2286
733dbf6b4545 (svn r2810) Threads may now return information when they terminate using a void*.
tron
parents: 2285
diff changeset
  1331
	return NULL;
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1332
}
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1333
2285
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1334
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1335
static Thread* save_thread;
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1336
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1337
void WaitTillSaved(void)
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1338
{
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1339
	OTTDJoinThread(save_thread);
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1340
	save_thread = NULL;
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1341
}
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1342
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1343
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1344
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1345
 * Main Save or Load function where the high-level saveload functions are
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1346
 * handled. It opens the savegame, selects format and checks versions
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1347
 * @param filename The name of the savegame being created/loaded
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1348
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1349
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1350
 */
2162
b98e430ffd10 (svn r2672) Move saving/loading related declarations to saveload.h
tron
parents: 2159
diff changeset
  1351
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1352
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1353
	uint32 hdr[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1354
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1355
  uint version;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1356
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1357
	/* An instance of saving is already active, so wait until it is done */
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1358
	if (_ts.saveinprogress) {
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1359
		if (!_do_autosave) ShowErrorMessage(_error_message, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
2285
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1360
		WaitTillSaved();
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1361
		// nonsense to do an autosave while we were still saving our game, so skip it
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1362
		if (_do_autosave) return SL_OK;
2289
272e091eb99f (svn r2813) Plug a thread leak and prevent a race condition which could lead to multiple simultaneous saves and therefore severe corruption
tron
parents: 2286
diff changeset
  1363
	} else {
272e091eb99f (svn r2813) Plug a thread leak and prevent a race condition which could lead to multiple simultaneous saves and therefore severe corruption
tron
parents: 2286
diff changeset
  1364
		WaitTillSaved();
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1365
	}
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1366
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1367
  /* Load a TTDLX or TTDPatch game */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1368
	if (mode == SL_OLD_LOAD) {
2051
e369160ce2f3 (svn r2560) Fix: various minor code changes.
ludde
parents: 2041
diff changeset
  1369
		InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1370
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1371
		AfterLoadGame(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1372
		return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1373
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1374
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1375
	_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1376
	if (_sl.fh == NULL) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1377
		DEBUG(misc, 0) ("Cannot open savegame for saving/loading.");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1378
		return SL_ERROR;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1379
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1380
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1381
	_sl.bufe = _sl.bufp = NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1382
	_sl.offs_base = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1383
	_sl.int_to_ref_proc = IntToReference;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1384
	_sl.ref_to_int_proc = ReferenceToInt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1385
	_sl.save = mode;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1386
	_sl.includes = _desc_includes;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1387
	_sl.chs = _chunk_handlers;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1388
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1389
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1390
	 * loading/saving execute a longjmp() and continue execution here */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1391
	if (setjmp(_sl.excpt)) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1392
		AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1393
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1394
		// deinitialize compressor.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1395
		_sl.excpt_uninit();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1396
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1397
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1398
		if (mode == SL_LOAD) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1399
			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1400
			return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1401
		} else {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1402
			ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1403
			return SL_ERROR;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1404
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1405
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1406
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1407
  /* We first initialize here to avoid: "warning: variable `version' might
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1408
   * be clobbered by `longjmp' or `vfork'" */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1409
	version = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1410
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1411
	/* General tactic is to first save the game to memory, then use an available writer
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1412
	 * to write it to file, either in threaded mode if possible, or single-threaded */
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1413
	if (mode == SL_SAVE) { /* SAVE game */
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1414
		fmt = GetSavegameFormat("memory"); // write to memory
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1415
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1416
		_sl.write_bytes = fmt->writer;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1417
		_sl.excpt_uninit = fmt->uninit_write;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1418
		if (!fmt->init_write()) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1419
			DEBUG(misc, 0) ("Initializing writer %s failed.", fmt->name);
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1420
			return AbortSaveLoad();
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1421
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1422
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1423
		_sl_version = SAVEGAME_MAJOR_VERSION;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1424
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1425
		BeforeSaveGame();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1426
		SlSaveChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1427
		SlWriteFill(); // flush the save buffer
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1428
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1429
		/* Write to file */
2289
272e091eb99f (svn r2813) Plug a thread leak and prevent a race condition which could lead to multiple simultaneous saves and therefore severe corruption
tron
parents: 2286
diff changeset
  1430
		SaveFileStart();
2285
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1431
		if (_network_server ||
410dedcf46d1 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1432
				(save_thread = OTTDCreateThread(&SaveFileToDisk, NULL)) == NULL) {
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1433
			DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
2283
defd5403139a (svn r2807) Fix two major bugs in the threaded save code:
tron
parents: 2186
diff changeset
  1434
			SaveFileToDisk(NULL);
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1435
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1436
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1437
	} else { /* LOAD game */
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1438
		assert(mode == SL_LOAD);
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1439
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1440
		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1441
			DEBUG(misc, 0) ("Cannot read savegame header, aborting.");
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1442
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1443
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1444
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1445
		// see if we have any loader for this type.
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1446
		for (fmt = _saveload_formats; ; fmt++) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1447
			/* No loader found, treat as version 0 and use LZO format */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1448
			if (fmt == endof(_saveload_formats)) {
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1449
				DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format.");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1450
				rewind(_sl.fh);
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1451
				_sl_version = version = 0;
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1452
				_sl_full_version = 0;
1913
0798d6f1d682 (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1453
				fmt = _saveload_formats + 1; // LZO
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1454
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1455
			}
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1456
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1457
			if (fmt->tag == hdr[0]) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1458
				// check version number
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1459
				version = TO_BE32(hdr[1]) >> 8;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1460
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1461
				/* Is the version higher than the current? */
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1462
				if (version > SAVEGAME_LOADABLE_VERSION) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1463
					DEBUG(misc, 0) ("Savegame version invalid.");
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1464
					return AbortSaveLoad();
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1465
				}
938
23cc832ac8a2 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1466
2295
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1467
				_sl_version = (version >> 8);
95e8858e9938 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1468
				_sl_full_version = version;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1469
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1470
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1471
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1472
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1473
		_sl.read_bytes = fmt->reader;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1474
		_sl.excpt_uninit = fmt->uninit_read;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1475
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1476
		// loader for this savegame type is not implemented?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1477
		if (fmt->init_read == NULL) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1478
			ShowInfoF("Loader for '%s' is not available.", fmt->name);
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1479
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1480
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1481
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1482
		if (!fmt->init_read()) {
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1483
			DEBUG(misc, 0) ("Initializing loader %s failed.", fmt->name);
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1484
			return AbortSaveLoad();
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1485
		}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1486
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1487
		/* Old maps were hardcoded to 256x256 and thus did not contain
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1488
		 * any mapsize information. Pre-initialize to 256x256 to not to
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1489
		 * confuse old games */
2051
e369160ce2f3 (svn r2560) Fix: various minor code changes.
ludde
parents: 2041
diff changeset
  1490
		InitializeGame(256, 256);
1218
c6a624956ac6 (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1491
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1492
		SlLoadChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1493
		fmt->uninit_read();
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1494
		fclose(_sl.fh);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1495
1885
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1496
		/* After loading fix up savegame for any internal changes that
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1497
		* might've occured since then. If it fails, load back the old game */
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1498
		if (!AfterLoadGame(version)) return SL_REINIT;
aef601001f5e (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1499
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1500
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1501
	return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1502
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1503
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1504
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
1093
4fdc46eaf423 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1505
void DoExitSave(void)
643
a9c84d04eacb (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1506
{
a9c84d04eacb (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1507
	char buf[200];
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1508
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _path.autosave_dir, PATHSEP);
643
a9c84d04eacb (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1509
	SaveOrLoad(buf, SL_SAVE);
a9c84d04eacb (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1510
}
a9c84d04eacb (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1511
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1512
#if 0
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1513
/**
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1514
 * Function to get the type of the savegame by looking at the file header.
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1515
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1516
 * @param file Savegame to be checked
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1517
 * @return SL_OLD_LOAD or SL_LOAD of the file
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1518
 */
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1519
int GetSavegameType(char *file)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1520
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1521
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1522
	uint32 hdr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1523
	FILE *f;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1524
	int mode = SL_OLD_LOAD;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1525
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1526
	f = fopen(file, "rb");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1527
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1528
		printf("Savegame is obsolete or invalid format.\n");
2026
567e3bc9af72 (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1529
		mode = SL_LOAD; // don't try to get filename, just show name as it is written
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1530
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1531
	else {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1532
		// see if we have any loader for this type.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1533
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1534
			if (fmt->tag == hdr) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1535
				mode = SL_LOAD; // new type of savegame
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1536
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1537
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1538
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1539
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1540
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1541
	fclose(f);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1542
	return mode;
1881
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1543
}
435d39bd6ee0 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1544
#endif