src/network/core/udp.cpp
author rubidium
Tue, 30 Jan 2007 17:12:46 +0000
changeset 5870 5056f5b1d16a
parent 5864 a95a2849b0e1
child 5898 4c682e9a58cc
permissions -rw-r--r--
(svn r8459) -Codechange: move (Send|Recv)GRFIdentifier to NetworkSocketHandler, so it can also be used the TCP socket handler.
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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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#include "../../debug.h"
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#include "../../macros.h"
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#include "../../helpers.hpp"
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#include "packet.h"
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#include "udp.h"
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/**
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 * @file core/udp.cpp Basic functions to receive and send UDP packets.
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 */
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/**
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 * Start listening on the given host and port.
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 * @param host      the host (ip) to listen on
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 * @param port      the port to listen on
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 * @param broadcast whether to allow broadcast sending/receiving
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 * @return true if the listening succeeded
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 */
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bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast)
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{
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	struct sockaddr_in sin;
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	/* Make sure socket is closed */
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	this->Close();
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	this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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	if (!this->IsConnected()) {
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		DEBUG(net, 0, "[udp] failed to start UDP listener");
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		return false;
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	}
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	/* set nonblocking mode for socket */
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	{
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		unsigned long blocking = 1;
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#ifndef BEOS_NET_SERVER
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		ioctlsocket(this->sock, FIONBIO, &blocking);
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#else
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		setsockopt(this->sock, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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#endif
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	}
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	sin.sin_family = AF_INET;
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	/* Listen on all IPs */
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	sin.sin_addr.s_addr = host;
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	sin.sin_port = htons(port);
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	if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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		DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
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		return false;
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	}
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	if (broadcast) {
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		/* Enable broadcast */
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		unsigned long val = 1;
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#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
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		setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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#endif
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	}
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	DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
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	return true;
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}
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/**
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 * Close the given UDP socket
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 */
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void NetworkUDPSocketHandler::Close()
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{
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	if (!this->IsConnected()) return;
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	closesocket(this->sock);
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	this->sock = INVALID_SOCKET;
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}
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NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
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{
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	this->has_quit = true;
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	return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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 * Send a packet over UDP
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 * @param p    the packet to send
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    89
 * @param recv the receiver (target) of the packet
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    90
 */
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    91
void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *recv)
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    92
{
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    93
	int res;
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    94
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    95
	NetworkSend_FillPacketSize(p);
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    96
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    97
	/* Send the buffer */
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    98
	res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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    99
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   100
	/* Check for any errors, but ignore it otherwise */
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   101
	if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
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   102
}
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   103
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   104
/**
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   105
 * Receive a packet at UDP level
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   106
 */
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   107
void NetworkUDPSocketHandler::ReceivePackets()
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   108
{
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   109
	struct sockaddr_in client_addr;
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   110
	socklen_t client_len;
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   111
	int nbytes;
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   112
	Packet p;
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   113
	int packet_len;
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   114
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   115
	if (!this->IsConnected()) return;
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   116
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	packet_len = sizeof(p.buffer);
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	client_len = sizeof(client_addr);
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   119
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   120
	/* Try to receive anything */
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   121
	nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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   122
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   123
	/* We got some bytes for the base header of the packet. */
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   124
	if (nbytes > 2) {
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		NetworkRecv_ReadPacketSize(&p);
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   126
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		/* If the size does not match the packet must be corrupted.
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		 * Otherwise it will be marked as corrupted later on. */
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		if (nbytes != p.size) {
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			DEBUG(net, 1, "received a packet with mismatching size from %s:%d",
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					inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
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			return;
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		}
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		/* Put the position on the right place */
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		p.pos = 2;
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		p.next = NULL;
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   139
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		/* Handle the packet */
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		this->HandleUDPPacket(&p, &client_addr);
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	}
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}
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   146
/**
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 * Serializes the NetworkGameInfo struct to the packet
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 * @param p    the packet to write the data to
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 * @param info the NetworkGameInfo struct to serialize
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 */
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   151
void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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	NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
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	/*
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	 *              Please observe the order.
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	 * The parts must be read in the same order as they are sent!
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	 */
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   159
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   160
	/* Update the documentation in udp.h on changes
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   161
	 * to the NetworkGameInfo wire-protocol! */
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	/* NETWORK_GAME_INFO_VERSION = 4 */
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	{
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		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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		 * the GRFs that are needed, i.e. the ones that the server has
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   167
		 * selected in the NewGRF GUI and not the ones that are used due
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		 * to the fact that they are in [newgrf-static] in openttd.cfg */
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		const GRFConfig *c;
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		uint count = 0;
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   171
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		/* Count number of GRFs to send information about */
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		for (c = info->grfconfig; c != NULL; c = c->next) {
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			if (!HASBIT(c->flags, GCF_STATIC)) count++;
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		}
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		NetworkSend_uint8 (p, count); // Send number of GRFs
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   177
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		/* Send actual GRF Identifications */
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		for (c = info->grfconfig; c != NULL; c = c->next) {
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   180
			if (!HASBIT(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, c);
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   181
		}
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   182
	}
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   183
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   184
	/* NETWORK_GAME_INFO_VERSION = 3 */
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   185
	NetworkSend_uint32(p, info->game_date);
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   186
	NetworkSend_uint32(p, info->start_date);
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   187
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   188
	/* NETWORK_GAME_INFO_VERSION = 2 */
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   189
	NetworkSend_uint8 (p, info->companies_max);
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   190
	NetworkSend_uint8 (p, info->companies_on);
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   191
	NetworkSend_uint8 (p, info->spectators_max);
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   192
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   193
	/* NETWORK_GAME_INFO_VERSION = 1 */
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   194
	NetworkSend_string(p, info->server_name);
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   195
	NetworkSend_string(p, info->server_revision);
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   196
	NetworkSend_uint8 (p, info->server_lang);
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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   197
	NetworkSend_uint8 (p, info->use_password);
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   198
	NetworkSend_uint8 (p, info->clients_max);
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   199
	NetworkSend_uint8 (p, info->clients_on);
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   200
	NetworkSend_uint8 (p, info->spectators_on);
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   201
	NetworkSend_string(p, info->map_name);
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rubidium
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   202
	NetworkSend_uint16(p, info->map_width);
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
rubidium
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   203
	NetworkSend_uint16(p, info->map_height);
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
rubidium
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   204
	NetworkSend_uint8 (p, info->map_set);
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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   205
	NetworkSend_uint8 (p, info->dedicated);
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   206
}
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   207
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   208
/**
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   209
 * Deserializes the NetworkGameInfo struct from the packet
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 * @param p    the packet to read the data from
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   211
 * @param info the NetworkGameInfo to deserialize into
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   212
 */
5619
9f5a7152403a (svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
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   213
void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
5469
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   214
{
5799
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   215
	static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
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   216
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6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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   217
	info->game_info_version = NetworkRecv_uint8(this, p);
5469
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   218
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	/*
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   220
	 *              Please observe the order.
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rubidium
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   221
	 * The parts must be read in the same order as they are sent!
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   222
	 */
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   223
5545
8e8564046cff (svn r7888) -Change: add documentation about the 'on-the-wire' structure of the network game information request and reply packets.
rubidium
parents: 5531
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   224
	/* Update the documentation in udp.h on changes
8e8564046cff (svn r7888) -Change: add documentation about the 'on-the-wire' structure of the network game information request and reply packets.
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   225
	 * to the NetworkGameInfo wire-protocol! */
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   226
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   227
	switch (info->game_info_version) {
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   228
		case 4: {
5609
dc6a58930ba4 (svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
KUDr
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   229
			GRFConfig **dst = &info->grfconfig;
5469
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   230
			uint i;
5624
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   231
			uint num_grfs = NetworkRecv_uint8(this, p);
5469
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   232
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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   233
			for (i = 0; i < num_grfs; i++) {
5609
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KUDr
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diff changeset
   234
				GRFConfig *c = CallocT<GRFConfig>(1);
5619
9f5a7152403a (svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
rubidium
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diff changeset
   235
				this->Recv_GRFIdentifier(p, c);
9f5a7152403a (svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
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   236
				this->HandleIncomingNetworkGameInfoGRFConfig(c);
5469
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   237
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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   238
				/* Append GRFConfig to the list */
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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   239
				*dst = c;
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   240
				dst = &c->next;
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   241
			}
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parents:
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   242
		} /* Fallthrough */
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parents:
diff changeset
   243
		case 3:
5799
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rubidium
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diff changeset
   244
			info->game_date      = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE);
29f786132792 (svn r8361) -Codechange: make sure the range of the dates coming from the network are valid in OpenTTD
rubidium
parents: 5765
diff changeset
   245
			info->start_date     = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE);
5469
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parents:
diff changeset
   246
			/* Fallthrough */
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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parents:
diff changeset
   247
		case 2:
5624
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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   248
			info->companies_max  = NetworkRecv_uint8 (this, p);
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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   249
			info->companies_on   = NetworkRecv_uint8 (this, p);
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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   250
			info->spectators_max = NetworkRecv_uint8 (this, p);
5469
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rubidium
parents:
diff changeset
   251
			/* Fallthrough */
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parents:
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   252
		case 1:
5624
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rubidium
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   253
			NetworkRecv_string(this, p, info->server_name,     sizeof(info->server_name));
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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   254
			NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision));
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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diff changeset
   255
			info->server_lang    = NetworkRecv_uint8 (this, p);
5799
29f786132792 (svn r8361) -Codechange: make sure the range of the dates coming from the network are valid in OpenTTD
rubidium
parents: 5765
diff changeset
   256
			info->use_password   = (NetworkRecv_uint8 (this, p) != 0);
5624
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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   257
			info->clients_max    = NetworkRecv_uint8 (this, p);
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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diff changeset
   258
			info->clients_on     = NetworkRecv_uint8 (this, p);
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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diff changeset
   259
			info->spectators_on  = NetworkRecv_uint8 (this, p);
5469
7edfc643abbc (svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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parents:
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   260
			if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
5624
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
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   261
				info->game_date    = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
rubidium
parents: 5619
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   262
				info->start_date   = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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			}
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			NetworkRecv_string(this, p, info->map_name, sizeof(info->map_name));
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			info->map_width      = NetworkRecv_uint16(this, p);
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			info->map_height     = NetworkRecv_uint16(this, p);
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			info->map_set        = NetworkRecv_uint8 (this, p);
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			info->dedicated      = (NetworkRecv_uint8(this, p) != 0);
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			if (info->server_lang >= NETWORK_NUM_LANGUAGES)  info->server_lang = 0;
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			if (info->map_set     >= NETWORK_NUM_LANDSCAPES) info->map_set     = 0;
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	}
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   273
}
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   274
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/**
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 * Defines a simple (switch) case for each network packet
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 * @param type the packet type to create the case for
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 */
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   279
#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
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/**
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 * Handle an incoming packets by sending it to the correct function.
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 * @param p the received packet
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 * @param client_addr the sender of the packet
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 */
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   286
void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr)
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{
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	PacketUDPType type;
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   289
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	/* New packet == new client, which has not quit yet */
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   291
	this->has_quit = false;
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   292
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   293
	type = (PacketUDPType)NetworkRecv_uint8(this, p);
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   294
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	switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
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   296
		UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
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   297
		UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
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   298
		UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
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   299
		UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
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   300
		UDP_COMMAND(PACKET_UDP_SERVER_REGISTER);
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   301
		UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
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   302
		UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
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   303
		UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
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   304
		UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
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   305
		UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
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   306
		UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
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diff changeset
   307
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   308
		default:
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6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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   309
			if (this->HasClientQuit()) {
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   310
				DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type,  inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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diff changeset
   311
			} else {
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   312
				DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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   313
			}
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   314
			break;
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   315
	}
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diff changeset
   316
}
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   317
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   318
/**
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   319
 * Create stub implementations for all receive commands that only
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   320
 * show a warning that the given command is not available for the
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   321
 * socket where the packet came from.
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   322
 * @param type the packet type to create the stub for
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   323
 */
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   324
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
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   325
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
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   326
		Packet *p, const struct sockaddr_in *client_addr) { \
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6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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   327
	DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s:%d", \
6afe9d27430a (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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   328
			type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
5619
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   329
}
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   330
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   331
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
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   332
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
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   333
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
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   334
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
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diff changeset
   335
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
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diff changeset
   336
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
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   337
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
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diff changeset
   338
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
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   339
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
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   340
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
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diff changeset
   341
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
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   342
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   343
#endif /* ENABLE_NETWORK */