src/network/core/udp.cpp
author KUDr
Thu, 11 Jan 2007 17:29:39 +0000
changeset 5609 dc6a58930ba4
parent 5587 167d9a91ef02
child 5619 9f5a7152403a
permissions -rw-r--r--
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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#include "../../debug.h"
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#include "../../macros.h"
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#include "../../helpers.hpp"
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#include "packet.h"
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#include "udp.h"
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/**
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 * @file udp.c Basic functions to receive and send UDP packets.
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 */
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/**
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 * Start listening on the given host and port.
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 * @param udp       the place where the (references to the) UDP are stored
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 * @param host      the host (ip) to listen on
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 * @param port      the port to listen on
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 * @param broadcast whether to allow broadcast sending/receiving
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 * @return true if the listening succeeded
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 */
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bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast)
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{
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	struct sockaddr_in sin;
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	/* Make sure socket is closed */
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	NetworkUDPClose(udp);
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	*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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	if (*udp == INVALID_SOCKET) {
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		DEBUG(net, 0, "[udp] failed to start UDP listener");
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		return false;
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	}
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	/* set nonblocking mode for socket */
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	{
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		unsigned long blocking = 1;
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#ifndef BEOS_NET_SERVER
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		ioctlsocket(*udp, FIONBIO, &blocking);
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#else
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		setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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#endif
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	}
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	sin.sin_family = AF_INET;
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	/* Listen on all IPs */
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	sin.sin_addr.s_addr = host;
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	sin.sin_port = htons(port);
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	if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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		DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
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		return false;
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	}
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	if (broadcast) {
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		/* Enable broadcast */
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		unsigned long val = 1;
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#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
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		setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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#endif
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	}
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	DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
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	return true;
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}
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/**
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 * Close the given UDP socket
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 * @param udp the socket to close
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 */
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void NetworkUDPClose(SOCKET *udp)
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{
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	if (*udp == INVALID_SOCKET) return;
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	closesocket(*udp);
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	*udp = INVALID_SOCKET;
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}
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/**
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 * Send a packet over UDP
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 * @param udp  the socket to send over
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 * @param p    the packet to send
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 * @param recv the receiver (target) of the packet
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 */
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void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv)
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{
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	int res;
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	NetworkSend_FillPacketSize(p);
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	/* Send the buffer */
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    96
	res = sendto(udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
5521
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    97
53a834d67956 (svn r7825) -Codechange: make NetworkUDPClose close a single UDP socket. Use NetworkUDPStop to close all opened udp sockets (those were called NetworkUDPClose).
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    98
	/* Check for any errors, but ignore it otherwise */
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    99
	if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
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   100
}
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   101
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   102
/**
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   103
 * Receive a packet at UDP level
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   104
 * @param udp the socket to receive the packet on
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   105
 */
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diff changeset
   106
void NetworkUDPReceive(const SOCKET udp)
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   107
{
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   108
	struct sockaddr_in client_addr;
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   109
	socklen_t client_len;
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   110
	int nbytes;
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   111
	Packet p;
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   112
	int packet_len;
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   113
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   114
	packet_len = sizeof(p.buffer);
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   115
	client_len = sizeof(client_addr);
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   116
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   117
	/* Try to receive anything */
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   118
	nbytes = recvfrom(udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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   119
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   120
	/* We got some bytes for the base header of the packet. */
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   121
	if (nbytes > 2) {
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   122
		NetworkRecv_ReadPacketSize(&p);
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   123
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   124
		/* If the size does not match the packet must be corrupted.
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   125
		 * Otherwise it will be marked as corrupted later on. */
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   126
		if (nbytes != p.size) {
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   127
			DEBUG(net, 1, "received a packet with mismatching size from %s:%d",
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   128
					inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
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   129
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   130
			return;
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   131
		}
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   132
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   133
		/* Put the position on the right place */
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   134
		p.pos = 2;
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   135
		p.next = NULL;
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   136
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   137
		/* Handle the packet */
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   138
		NetworkHandleUDPPacket(udp, &p, &client_addr);
5469
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   139
	}
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   140
}
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   141
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   142
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   143
/**
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   144
 * Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
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   145
 * @param p the packet to write the data to
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   146
 * @param c the configuration to write the GRF ID and MD5 checksum from
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   147
 */
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   148
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
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   149
{
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   150
	uint j;
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   151
	NetworkSend_uint32(p, c->grfid);
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   152
	for (j = 0; j < sizeof(c->md5sum); j++) {
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   153
		NetworkSend_uint8 (p, c->md5sum[j]);
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   154
	}
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}
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   156
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   157
/**
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   158
 * Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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   159
 * @param cs the client state (for closing connect on out-of-bounds reading etc)
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   160
 * @param p  the packet to read the data from
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   161
 * @param c  the configuration to write the GRF ID and MD5 checksum to
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   162
 */
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   163
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
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{
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	uint j;
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   166
	c->grfid = NetworkRecv_uint32(cs, p);
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   167
	for (j = 0; j < sizeof(c->md5sum); j++) {
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   168
		c->md5sum[j] = NetworkRecv_uint8(cs, p);
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   169
	}
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}
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   173
/**
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 * Serializes the NetworkGameInfo struct to the packet
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 * @param p    the packet to write the data to
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 * @param info the NetworkGameInfo struct to serialize
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   177
 */
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void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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	NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
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	/*
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	 *              Please observe the order.
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	 * The parts must be read in the same order as they are sent!
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   185
	 */
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   186
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	/* Update the documentation in udp.h on changes
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	 * to the NetworkGameInfo wire-protocol! */
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	/* NETWORK_GAME_INFO_VERSION = 4 */
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	{
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		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
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		 * the GRFs that are needed, i.e. the ones that the server has
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		 * selected in the NewGRF GUI and not the ones that are used due
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		 * to the fact that they are in [newgrf-static] in openttd.cfg */
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		const GRFConfig *c;
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		uint count = 0;
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		/* Count number of GRFs to send information about */
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		for (c = info->grfconfig; c != NULL; c = c->next) {
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			if (!HASBIT(c->flags, GCF_STATIC)) count++;
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		}
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		NetworkSend_uint8 (p, count); // Send number of GRFs
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		/* Send actual GRF Identifications */
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		for (c = info->grfconfig; c != NULL; c = c->next) {
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			if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c);
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		}
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	}
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	/* NETWORK_GAME_INFO_VERSION = 3 */
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	NetworkSend_uint32(p, info->game_date);
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	NetworkSend_uint32(p, info->start_date);
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	/* NETWORK_GAME_INFO_VERSION = 2 */
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	NetworkSend_uint8 (p, info->companies_max);
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	NetworkSend_uint8 (p, info->companies_on);
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	NetworkSend_uint8 (p, info->spectators_max);
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	/* NETWORK_GAME_INFO_VERSION = 1 */
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	NetworkSend_string(p, info->server_name);
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	NetworkSend_string(p, info->server_revision);
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	NetworkSend_uint8 (p, info->server_lang);
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	NetworkSend_uint8 (p, info->use_password);
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	NetworkSend_uint8 (p, info->clients_max);
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	NetworkSend_uint8 (p, info->clients_on);
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	NetworkSend_uint8 (p, info->spectators_on);
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	NetworkSend_string(p, info->map_name);
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	NetworkSend_uint16(p, info->map_width);
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	NetworkSend_uint16(p, info->map_height);
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	NetworkSend_uint8 (p, info->map_set);
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	NetworkSend_uint8 (p, info->dedicated);
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}
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/**
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 * Deserializes the NetworkGameInfo struct from the packet
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 * @param cs   the client state (for closing connect on out-of-bounds reading etc)
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 * @param p    the packet to read the data from
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 * @param info the NetworkGameInfo to deserialize into
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 */
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void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info)
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{
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	info->game_info_version = NetworkRecv_uint8(cs, p);
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	/*
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	 *              Please observe the order.
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	 * The parts must be read in the same order as they are sent!
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	 */
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	/* Update the documentation in udp.h on changes
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	 * to the NetworkGameInfo wire-protocol! */
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	switch (info->game_info_version) {
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		case 4: {
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			GRFConfig **dst = &info->grfconfig;
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			uint i;
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			uint num_grfs = NetworkRecv_uint8(cs, p);
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			for (i = 0; i < num_grfs; i++) {
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				GRFConfig *c = CallocT<GRFConfig>(1);
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				NetworkRecv_GRFIdentifier(cs, p, c);
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				HandleIncomingNetworkGameInfoGRFConfig(c);
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				/* Append GRFConfig to the list */
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				*dst = c;
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				dst = &c->next;
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			}
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		} /* Fallthrough */
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		case 3:
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			info->game_date      = NetworkRecv_uint32(cs, p);
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			info->start_date     = NetworkRecv_uint32(cs, p);
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			/* Fallthrough */
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		case 2:
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			info->companies_max  = NetworkRecv_uint8 (cs, p);
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			info->companies_on   = NetworkRecv_uint8 (cs, p);
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			info->spectators_max = NetworkRecv_uint8 (cs, p);
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			/* Fallthrough */
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		case 1:
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			NetworkRecv_string(cs, p, info->server_name,     sizeof(info->server_name));
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			NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision));
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			info->server_lang    = NetworkRecv_uint8 (cs, p);
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			info->use_password   = NetworkRecv_uint8 (cs, p);
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			info->clients_max    = NetworkRecv_uint8 (cs, p);
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			info->clients_on     = NetworkRecv_uint8 (cs, p);
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			info->spectators_on  = NetworkRecv_uint8 (cs, p);
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			if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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				info->game_date    = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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				info->start_date   = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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			}
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			NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name));
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			info->map_width      = NetworkRecv_uint16(cs, p);
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			info->map_height     = NetworkRecv_uint16(cs, p);
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			info->map_set        = NetworkRecv_uint8 (cs, p);
5587
167d9a91ef02 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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			info->dedicated      = (NetworkRecv_uint8 (cs, p) != 0);
5469
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	}
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}
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#endif /* ENABLE_NETWORK */