src/gfx.h
author tron
Thu, 22 Feb 2007 06:57:21 +0000
changeset 6105 760134e9dab6
parent 5941 adaea39e84ab
child 6138 f1196498ef66
permissions -rw-r--r--
(svn r8840) -Fix

Remove FIFO and Stack. They have never been used and could not be used anyway because the declarations of some functions are spelled different than the definitions they should correspond to.
Also remove some other unused helpers and related struct attributes.
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/* $Id$ */
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#ifndef GFX_H
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#define GFX_H
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enum WindowKeyCodes {
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	WKC_SHIFT = 0x8000,
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	WKC_CTRL  = 0x4000,
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	WKC_ALT   = 0x2000,
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	WKC_META  = 0x1000,
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	// Special ones
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	WKC_NONE        =  0,
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	WKC_ESC         =  1,
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	WKC_BACKSPACE   =  2,
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	WKC_INSERT      =  3,
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	WKC_DELETE      =  4,
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	WKC_PAGEUP      =  5,
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	WKC_PAGEDOWN    =  6,
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	WKC_END         =  7,
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	WKC_HOME        =  8,
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	// Arrow keys
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	WKC_LEFT        =  9,
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	WKC_UP          = 10,
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	WKC_RIGHT       = 11,
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	WKC_DOWN        = 12,
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	// Return & tab
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	WKC_RETURN      = 13,
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	WKC_TAB         = 14,
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	// Numerical keyboard
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	WKC_NUM_0       = 16,
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	WKC_NUM_1       = 17,
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	WKC_NUM_2       = 18,
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	WKC_NUM_3       = 19,
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	WKC_NUM_4       = 20,
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	WKC_NUM_5       = 21,
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	WKC_NUM_6       = 22,
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	WKC_NUM_7       = 23,
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	WKC_NUM_8       = 24,
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	WKC_NUM_9       = 25,
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	WKC_NUM_DIV     = 26,
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	WKC_NUM_MUL     = 27,
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	WKC_NUM_MINUS   = 28,
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	WKC_NUM_PLUS    = 29,
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	WKC_NUM_ENTER   = 30,
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	WKC_NUM_DECIMAL = 31,
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	// Space
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	WKC_SPACE       = 32,
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	// Function keys
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	WKC_F1          = 33,
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	WKC_F2          = 34,
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	WKC_F3          = 35,
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	WKC_F4          = 36,
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	WKC_F5          = 37,
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	WKC_F6          = 38,
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	WKC_F7          = 39,
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	WKC_F8          = 40,
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	WKC_F9          = 41,
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	WKC_F10         = 42,
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	WKC_F11         = 43,
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	WKC_F12         = 44,
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	// backquote is the key left of "1"
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	// we only store this key here, no matter what character is really mapped to it
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	// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
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	WKC_BACKQUOTE   = 45,
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	WKC_PAUSE       = 46,
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	// 0-9 are mapped to 48-57
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	// A-Z are mapped to 65-90
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	// a-z are mapped to 97-122
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};
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enum GameModes {
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	GM_MENU,
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	GM_NORMAL,
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	GM_EDITOR
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};
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void GameLoop(void);
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void CreateConsole(void);
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typedef int32 CursorID;
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typedef byte Pixel;
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typedef struct Point {
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	int x,y;
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} Point;
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typedef struct Rect {
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	int left,top,right,bottom;
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} Rect;
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typedef struct CursorVars {
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	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
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	SpriteID sprite; ///< current image of cursor
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	SpriteID pal;
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	int wheel;       ///< mouse wheel movement
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	const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
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	uint animate_timeout;                       ///< current frame in list of animated cursor
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	bool visible;    ///< cursor is visible
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	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
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	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
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	bool in_window;  ///< mouse inside this window, determines drawing logic
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} CursorVars;
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typedef struct DrawPixelInfo {
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	Pixel *dst_ptr;
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	int left, top, width, height;
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	int pitch;
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	uint16 zoom;
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} DrawPixelInfo;
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typedef struct Colour {
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	byte r;
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	byte g;
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	byte b;
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} Colour;
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extern byte _dirkeys;        // 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed;   // Is Ctrl pressed?
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extern bool _shift_pressed;  // Is Shift pressed?
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extern byte _fast_forward;
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extern bool _left_button_down;
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extern bool _left_button_clicked;
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extern bool _right_button_down;
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extern bool _right_button_clicked;
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extern DrawPixelInfo _screen;
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extern bool _exit_game;
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extern bool _networking;         ///< are we in networking mode?
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extern byte _game_mode;
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extern byte _pause;
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extern int _pal_first_dirty;
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extern int _pal_last_dirty;
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extern int _num_resolutions;
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extern uint16 _resolutions[32][2];
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extern uint16 _cur_resolution[2];
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extern Colour _cur_palette[256];
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void HandleKeypress(uint32 key);
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void HandleMouseEvents(void);
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void HandleExitGameRequest(void);
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void GameSizeChanged(void);
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void UndrawMouseCursor(void);
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#include "helpers.hpp"
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typedef enum FontSizes {
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	FS_NORMAL,
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	FS_SMALL,
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	FS_LARGE,
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	FS_END,
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} FontSize;
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DECLARE_POSTFIX_INCREMENT(FontSize);
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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#define UPARROW   "\xEE\x8A\x80"
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#define DOWNARROW "\xEE\x8A\xAA"
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
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int DrawString(int x, int y, StringID str, uint16 color);
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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int DoDrawString(const char *string, int x, int y, uint16 color);
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int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
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int DrawStringRightAligned(int x, int y, StringID str, uint16 color);
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
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void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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BoundingRect GetStringBoundingBox(const char *str);
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uint32 FormatStringLinebreaks(char *str, int maxw);
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void LoadStringWidthTable(void);
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void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
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uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
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void DrawDirtyBlocks(void);
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(CursorID cursor);
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void SetMouseCursor(SpriteID sprite, SpriteID pal);
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void SetAnimatedMouseCursor(const CursorID *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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#define ASCII_LETTERSTART 32
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extern FontSize _cur_fontsize;
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byte GetCharacterWidth(FontSize size, uint32 key);
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static inline byte GetCharacterHeight(FontSize size)
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{
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	switch (size) {
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		default: NOT_REACHED();
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		case FS_NORMAL: return 10;
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		case FS_SMALL:  return 6;
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		case FS_LARGE:  return 18;
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	}
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}
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VARDEF DrawPixelInfo *_cur_dpi;
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enum {
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	COLOUR_DARK_BLUE,
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	COLOUR_PALE_GREEN,
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	COLOUR_PINK,
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	COLOUR_YELLOW,
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	COLOUR_RED,
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	COLOUR_LIGHT_BLUE,
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	COLOUR_GREEN,
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	COLOUR_DARK_GREEN,
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	COLOUR_BLUE,
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	COLOUR_CREAM,
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	COLOUR_MAUVE,
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	COLOUR_PURPLE,
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	COLOUR_ORANGE,
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	COLOUR_BROWN,
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	COLOUR_GREY,
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	COLOUR_WHITE
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};
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/**
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 * All 16 colour gradients
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 * 8 colours per gradient from darkest (0) to lightest (7)
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 */
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VARDEF byte _colour_gradient[16][8];
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VARDEF bool _use_dos_palette;
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typedef enum StringColorFlags {
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	IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* GFX_H */