author | peter1138 |
Tue, 22 Jan 2008 07:27:06 +0000 | |
changeset 8374 | 7a1b6c89cb89 |
parent 8144 | 65cec0877b78 |
child 8559 | e51166aff0b2 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
2 |
||
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/** @file articulated_vehicles.cpp */ |
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|
0 | 5 |
#include "stdafx.h" |
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#include "openttd.h" |
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(svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own.
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#include "articulated_vehicles.h" |
0 | 8 |
#include "engine.h" |
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#include "train.h" |
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#include "roadveh.h" |
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(svn r3557) - NewGRF: move callback enums to a new file as more than just engines will use them
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#include "newgrf_callbacks.h" |
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(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
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#include "newgrf_engine.h" |
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#include "vehicle_func.h" |
0 | 14 |
|
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|
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9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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uint CountArticulatedParts(EngineID engine_type, bool purchase_window) |
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{ |
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if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0; |
6150 | 19 |
|
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9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
rubidium
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20 |
Vehicle *v = NULL;; |
9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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if (!purchase_window) { |
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(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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v = new InvalidVehicle(); |
9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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v->engine_type = engine_type; |
9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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} |
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(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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|
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uint i; |
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for (i = 1; i < MAX_UVALUE(EngineID); i++) { |
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, v); |
2639 | 29 |
if (callback == CALLBACK_FAILED || callback == 0xFF) break; |
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} |
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31 |
|
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9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
rubidium
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32 |
delete v; |
9d645518f001
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
rubidium
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33 |
|
2608
c98436848294
(svn r3145) Fix two off-by-one errors in building articulated rail vehicles.
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return i - 1; |
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} |
1a6561c9a408
(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is used, for example, by coal tenders.
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36 |
|
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37 |
void AddArticulatedParts(Vehicle **vl, VehicleType type) |
2602
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{ |
6150 | 39 |
const Vehicle *v = vl[0]; |
40 |
Vehicle *u = vl[0]; |
|
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|
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if (!HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return; |
2602
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|
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9b4265a05063
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
rubidium
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for (uint i = 1; i < MAX_UVALUE(EngineID); i++) { |
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(svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments.
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v); |
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(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
tron
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if (callback == CALLBACK_FAILED || callback == 0xFF) return; |
2602
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|
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ffc748f7e3e6
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
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/* Attempt to use pre-allocated vehicles until they run out. This can happen |
ffc748f7e3e6
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
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* if the callback returns different values depending on the cargo type. */ |
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(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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u->SetNext(vl[i]); |
35acee076719
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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if (u->Next() == NULL) return; |
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ffc748f7e3e6
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
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|
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(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
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Vehicle *previous = u; |
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u = u->Next(); |
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|
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EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7); |
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bool flip_image = HasBit(callback, 7); |
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|
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/* get common values from first engine */ |
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u->direction = v->direction; |
1a6561c9a408
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u->owner = v->owner; |
1a6561c9a408
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u->tile = v->tile; |
1a6561c9a408
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u->x_pos = v->x_pos; |
1a6561c9a408
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u->y_pos = v->y_pos; |
1a6561c9a408
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u->z_pos = v->z_pos; |
1a6561c9a408
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u->build_year = v->build_year; |
1a6561c9a408
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u->vehstatus = v->vehstatus & ~VS_STOPPED; |
1a6561c9a408
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68 |
|
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d9ebc4ea750a
(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual variations
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u->cargo_subtype = 0; |
2602
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u->max_speed = 0; |
1a6561c9a408
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71 |
u->max_age = 0; |
1a6561c9a408
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u->engine_type = engine_type; |
1a6561c9a408
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peter1138
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73 |
u->value = 0; |
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u->subtype = 0; |
2602
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u->cur_image = 0xAC2; |
2804
ea4080819175
(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
peter1138
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u->random_bits = VehicleRandomBits(); |
2602
1a6561c9a408
(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is used, for example, by coal tenders.
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|
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switch (type) { |
60130753e595
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default: NOT_REACHED(); |
60130753e595
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80 |
|
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case VEH_TRAIN: { |
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const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type); |
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83 |
|
60130753e595
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84 |
u = new (u) Train(); |
7528
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(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
rubidium
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previous->SetNext(u); |
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86 |
u->u.rail.track = v->u.rail.track; |
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u->u.rail.railtype = v->u.rail.railtype; |
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u->u.rail.first_engine = v->engine_type; |
60130753e595
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89 |
|
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90 |
u->spritenum = rvi_artic->image_index; |
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91 |
u->cargo_type = rvi_artic->cargo_type; |
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u->cargo_cap = rvi_artic->capacity; |
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|
93 |
|
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SetArticulatedPart(u); |
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95 |
} break; |
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96 |
|
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97 |
case VEH_ROAD: { |
60130753e595
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|
98 |
const RoadVehicleInfo *rvi_artic = RoadVehInfo(engine_type); |
60130753e595
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99 |
|
60130753e595
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|
100 |
u = new (u) RoadVehicle(); |
7528
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(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
rubidium
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101 |
previous->SetNext(u); |
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102 |
u->u.road.first_engine = v->engine_type; |
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u->u.road.cached_veh_length = GetRoadVehLength(u); |
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u->u.road.state = RVSB_IN_DEPOT; |
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105 |
|
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u->u.road.roadtype = v->u.road.roadtype; |
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u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes; |
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108 |
|
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109 |
u->spritenum = rvi_artic->image_index; |
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u->cargo_type = rvi_artic->cargo_type; |
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u->cargo_cap = rvi_artic->capacity; |
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112 |
|
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113 |
SetRoadVehArticPart(u); |
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114 |
} break; |
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115 |
} |
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116 |
|
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if (flip_image) u->spritenum++; |
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118 |
|
2602
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VehiclePositionChanged(u); |
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120 |
} |
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121 |
} |