readme.txt
author glx
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OpenTTD README
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Last updated:    2008-02-18
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Release version: 0.6.0-beta4
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------------------------------------------------------------------------
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Table of Contents:
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------------------
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1.0) About
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2.0) Contacting
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 * 2.1 Reporting Bugs
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3.0) Supported Platforms
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4.0) Installing and running OpenTTD
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 * 4.1 (Required) 3rd party files
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 * 4.2 OpenTTD directories
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 * 4.3 Portable Installations (External Media)
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5.0) OpenTTD features
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6.0) Configuration File
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7.0) Compiling
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8.0) Translating
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 * 8.1 Guidelines
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 * 8.2 Translation
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 * 8.3 Previewing
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9.0) Troubleshooting
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X.X) Credits
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1.0) About:
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---- ------
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OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
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written by Chris Sawyer.  It attempts to mimic the original game as closely
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as possible while extending it with new features.
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OpenTTD is licensed under the GNU General Public License version 2.0. For
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more information, see the file 'COPYING'.
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2.0) Contacting:
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---- ----------
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The easiest way to contact the OpenTTD team is by submitting bug reports or
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posting comments in our forums. You can also chat with us on IRC (#openttd
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on irc.oftc.net).
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The OpenTTD homepage is http://www.openttd.org/.
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You can also find the OpenTTD forums at
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http://forum.openttd.org/
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2.1) Reporting Bugs:
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---- ---------------
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To report a bug, please create a Flyspray account and follow the bugs
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link from our homepage. Please make sure the bug is reproducible and
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still occurs in the latest daily build or the current SVN version. Also
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please look through the existing bug reports briefly to see whether the bug
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is not already known.
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The Flyspray project page URL is: http://bugs.openttd.org/
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Please include the following information in your bug report:
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        - OpenTTD version (PLEASE test the latest SVN/nightly build)
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        - Bug details, including instructions how to reproduce it
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        - Platform and compiler (Win32, Linux, FreeBSD, ...)
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        - Attach a saved game *and* a screenshot if possible
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        - If this bug only occurred recently please note the last
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          version without the bug and the first version including
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          the bug. That way we can fix it quicker by looking at the
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          changes made.
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3.0) Supported Platforms:
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---- --------------------
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OpenTTD has been ported to several platforms and operating systems. It shouldn't
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be very difficult to port it to a new platform. The currently working platforms
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are:
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  BeOS                 - SDL
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  FreeBSD              - SDL
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  Linux                - SDL
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  MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
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  MorphOS              - SDL
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  OpenBSD              - SDL
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  OS/2                 - SDL
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  Windows              - Win32 GDI (faster) or SDL
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4.0) Installing and running OpenTTD:
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---- -------------------------------
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Installing OpenTTD is fairly straightforward. Either you have downloaded an
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archive which you have to extract to a directory where you want OpenTTD to
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be installed, or you have downloaded an installer, which will automatically
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extract OpenTTD in the given directory.
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OpenTTD looks in multiple locations to find the required data files (described
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in section 4.2). Installing any 3rd party files into a "shared" location has
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the advantage that you only need to do this step once, rather than copying the
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data files into all OpenTTD versions you have.
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Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
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currently being used. This means that if you use a config file in one of the
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shared directories, savegames will reside in the save/ directory next to the
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openttd.cfg file there.
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If you want savegames and screenshots in the directory where the OpenTTD binary
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resides, simply have your config file in that location. But if you remove this
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config file, savegames will still be in this directory (see notes in section 4.2)
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4.1) (Required) 3rd party files:
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---- ---------------------------
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Before you run OpenTTD, you need to put the game's datafiles into a data/
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directory which can be located in various places addressed in the following
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section.
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As OpenTTD makes use of the original TTD artwork you will need the files listed
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below, which you can find on a Transport Tycoon Deluxe CD-ROM.
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The Windows installer optionally can copy these files from that CD-ROM.
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List of the required files:
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	- sample.cat
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	- trg1r.grf
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	- trgcr.grf
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	- trghr.grf
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	- trgir.grf
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	- trgtr.grf
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Alternatively you can use the TTD GRF files from the DOS version:
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	- TRG1.GRF
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	- TRGC.GRF
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	- TRGH.GRF
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	- TRGI.GRF
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	- TRGT.GRF
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If you want the TTD music, copy the gm/ folder from the Windows version
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of TTD to your OpenTTD folder (not your data folder - also explained in
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the following sections).
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Do NOT copy files included with OpenTTD into "shared" directories (explained in
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the following sections) as sooner or later you will run into graphical glitches
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when using other versions of the game.
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4.2) OpenTTD directories
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---- -------------------------------
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The TTD artwork files listed in the section 4.1 "(Required) 3rd party files"
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can be placed in a few different locations:
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	1. The current working directory (from where you started OpenTTD)
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	2. Your personal directory
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		Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD
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		Mac OSX: ~/Documents/OpenTTD
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		Linux:   ~/.openttd
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	3. The shared directory
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		Windows: C:\Documents and Settings\All Users\Documents\OpenTTD
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		Mac OSX: /Library/Application Support/OpenTTD
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		Linux:   not available
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	4. The binary directory (where the OpenTTD executable is)
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		Windows: C:\Program Files\OpenTTD
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		Linux:   /usr/games
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	5. The installation directory (Linux only)
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		Linux:   /usr/share/games/openttd
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	6. The application bundle (Mac OSX only)
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		It includes the OTTD files (grf+lng) and it will work as long as they aren't touched
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Notes:
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	- Linux in the previous list means .deb, but most paths should be similar for others.
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	- The previous search order is also used for newgrfs and openttd.cfg.
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	- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
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	- Savegames will be relative to the config file only if there is no save/
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	  directory in paths with higher priority than the config file path, but
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	  autosaves and screenshots will always be relative to the config file.
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The prefered setup:
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Place 3rd party files in shared directory (or in personal directory if you don't
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have write access on shared directory) and have your openttd.cfg config file in
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personal directory (where the game will then also place savegames and screenshots).
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4.3) Portable Installations (External Media):
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---- ----------------------------------------
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You can install OpenTTD on external media so you can take it with you, i.e.
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using a USB key, or a USB HDD, etc.
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Create a directory where you shall store the game in (i.e. OpenTTD/).
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Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), data/ and your
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openttd.cfg to this directory.
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You can copy binaries for any operating system into this directory, which will
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allow you to play the game on nearly any computer you can attach the external
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media to.
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As always - additional grf files are stored in the data/ dir (for details,
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again, see section 4.1).
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5.0) OpenTTD features:
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Unfortunately, there is currently no comprehensive list of features, but there
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is a basic features list on the web, and some optional features can be
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controlled through the Configure Patches dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place semaphore signals
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* Ingame console. More information at
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  http://wiki.openttd.org/index.php/Console
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6.0) Configuration File:
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---- -------------------
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed
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ingame by using the 'Configure Patches' window.
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7.0) Compiling:
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---- ----------
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Windows:
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  You need Microsoft Visual Studio .NET. Open the project file
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  and it should build automatically. In case you want to build with SDL support
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  you need to add WITH_SDL to the project settings.
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  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
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  to work you need their development files. For best results, download the
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  openttd-useful.zip file from SourceForge under the Files tab. Put the header
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  files into your compiler's include/ directory and the library (.lib) files
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  into the lib/ directory.
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  For more help with VS see docs/Readme_Windows_MSVC.txt.
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  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
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  Please read the Makefile for more information.
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Solaris 10:
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  You need g++ (version 3 or higher), together with SDL. Installation of
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  libpng and zlib is recommended. For the first build it is required
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  to execute "bash configure" first. Note that ./configure does not work
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  yet. It is likely that you don't have a strip binary, so use the
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  --disable-strip option in that case. Fontconfig (>2.3.0) and freetype
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  are optional. "make run" will then run the program.
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Unix:
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  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
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  However, for the first build one has to do a "./configure" first.
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  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
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MacOS X:
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  Use "make" or Xcode (which will then call make for you)
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  This will give you a binary for your CPU type (PPC/Intel)
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  However, for the first build one has to do a "./configure" first.
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  To make a universal binary type "./configure --enabled-universal"
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  instead of "./configure".
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BeOS:
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  Use "make", but do a "./configure" before the first build.
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FreeBSD:
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  You need the port devel/sdl12 for a non-dedicated build.
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  graphics/png is optional for screenshots in the PNG format.
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  Use "gmake", but do a "./configure" before the first build.
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OpenBSD:
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  Use "gmake", but do a "./configure" before the first build.
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  Note that you need the port devel/sdl to compile OpenTTD.
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MorphOS:
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  Use "make". However, for the first build one has to do a "./configure" first.
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  Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
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  OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
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  libpng and freetype2 developer files.
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OS/2:
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  A comprehensive GNU build environment is required to build the OS/2 version.
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  See the docs/Readme_OS2.txt file for more information.
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8.0) Translating:
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---- -------------------
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See http://www.openttd.org/translating.php for up-to-date information.
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The use of the online Translator service, located at
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http://translator2.openttd.org/, is highly encouraged. For a username/password
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combo you should contact the development team, either by mail, IRC or the
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forums. The system is straightforward to use, and if you have any problems,
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read the online help located there.
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If for some reason the website is down for a longer period of time, the
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information below might be of help.
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8.1) Guidelines:
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---- -------------------
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Here are some translation guidelines which you should follow closely.
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    * Please contact the development team before beginning the translation
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      process! This avoids double work, as someone else may have already
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      started translating to the same language.
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8.2) Translation:
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---- -------------------
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So, now that you've notified the development team about your intention to
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translate (You did, right? Of course you did.) you can pick up english.txt
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(found in the SVN repository under /lang) and translate.
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You must change the first two lines of the file appropriately:
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##name English-Name-Of-Language
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##ownname Native-Name-Of-Language
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Note: Do not alter the following parts of the file:
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    * String identifiers (the first word on each line)
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    * Parts of the strings which are in curly braces (such as {STRING})
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    * Lines beginning with ## (such as ##id), other than the first two lines of
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      the file
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8.3) Previewing:
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---- -------------------
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In order to view the translation in the game, you need to compile your language
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file with the strgen utility, which is now bundled with the game.
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strgen is a command-line utility. It takes the language filename as parameter.
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Example:
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strgen lang/german.txt
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This results in compiling german.txt and produces another file named german.lng.
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Any missing strings are replaced with the English strings. Note that it looks
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for english.txt in the lang subdirectory, which is where your language file
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should also be.
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That's all! You should now be able to select the language in the game options.
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9.0) Troubleshooting
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---- ---------------
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To see all startup options available to you, start OpenTTD with the
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"./openttd -h" option. This might help you tweak some of the settings.
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If the game is acting strange and you feel adventurous you can try the
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"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
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debugging output. The "name" variable can help you to display only some type of
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debugging messages. This is mostly undocumented so best is to look in the
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source code file debug.c for the various debugging types. For more information
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look at http://wiki.openttd.org/index.php/Command_line.
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The most frequent problem is missing data files. Don't forget to put all GRF
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files from TTD into your data/ folder including sample.cat!
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Under Windows 98 and lower it is impossible to use a dedicated server; it will
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fail to start. Perhaps this is for the better because those OS's are not known
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for their stability.
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With the added support for font-based text selecting a non-latin language will
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result in garbage (lots of '?') shown on screen. Please open your configuration
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file and add a desired font for small/medium/-and large_font. This can be a font
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name like "Tahoma" or a path to a font.
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Any NewGRF file used in a game is stored inside the savegame and will refuse
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to load if you don't have that grf file available. A list of missing files
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will be output to the console at the moment, so use the '-d' flag (on windows)
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to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
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put them in the data/ folder and you're set to go.
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X.X) Credits:
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---- --------
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The OpenTTD team (in alphabetical order):
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  Jean-Francois Claeys (Belugas) - GUI, newindustries and more
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  Bjarni Corfitzen (Bjarni)      - MacOSX port, coder and vehicles
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  Matthijs Kooijman (blathijs)   - Pathfinder-guru, pool rework
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  Loïc Guilloux (glx)            - General coding
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  Christoph Elsenhans (frosch)   - General coding
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  Jaroslav Mazanec (KUDr)        - YAPG (Yet Another Pathfinder God) ;)
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  Jonathan Coome (Maedhros)      - High priest of the newGRF Temple
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  Attila Bán (MiHaMiX)           - WebTranslator, Nightlies, Wiki and bugtracker host
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  Owen Rudge (orudge)            - Forum host, OS/2 port
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  Peter Nelson (peter1138)       - Spiritual descendant from newGRF gods
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  Remko Bijker (Rubidium)        - Lead coder and way more
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  Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
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  Zdenek Sojka (SmatZ)           - Bug finder and fixer
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Inactive Developers:
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ddbfb1cbb9f6 (svn r1626) -Updated readme and credits list.
darkvater
parents: 1124
diff changeset
   377
  Victor Fischer (Celestar)      - Programming everywhere you need him to
8059
0dbe702b7096 (svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas
parents: 8052
diff changeset
   378
  Tamás Faragó (Darkvater)       - Ex-Lead coder
1125
ddbfb1cbb9f6 (svn r1626) -Updated readme and credits list.
darkvater
parents: 1124
diff changeset
   379
  Christoph Mallon (Tron)        - Programmer, code correctness police
ddbfb1cbb9f6 (svn r1626) -Updated readme and credits list.
darkvater
parents: 1124
diff changeset
   380
ddbfb1cbb9f6 (svn r1626) -Updated readme and credits list.
darkvater
parents: 1124
diff changeset
   381
Retired Developers:
8059
0dbe702b7096 (svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas
parents: 8052
diff changeset
   382
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
0dbe702b7096 (svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas
parents: 8052
diff changeset
   383
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)
1703
7e1cdd971cb2 (svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard.
Darkvater
parents: 1694
diff changeset
   384
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
7859
5595fe36e31b (svn r11409) -Update: as of now, I am a retired Developer, so mark me as such
truelight
parents: 7686
diff changeset
   385
  Patric Stout (TrueLight)       - Programmer, webhoster (0.3 - pre0.6)
799
15f525805017 (svn r1269) - Updated changelog.txt and readme.txt for 0.3.5
truelight
parents: 614
diff changeset
   386
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   387
Thanks to:
5404
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   388
  Josef Drexler                  - For his great work on TTDPatch.
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   389
  Marcin Grzegorczyk             - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   390
  Petr Baudis (pasky)            - Many patches, newgrf support, etc.
8059
0dbe702b7096 (svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas
parents: 8052
diff changeset
   391
  Simon Sasburg (HackyKid)       - For the many bugfixes he has blessed us with
5404
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   392
  Stefan Meißner (sign_de)       - For his work on the console
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   393
  Mike Ragsdale                  - OpenTTD installer
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   394
  Cian Duffy (MYOB)              - BeOS port / manual writing
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   395
  Christian Rosentreter (tokai)  - MorphOS / AmigaOS port
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   396
  Richard Kempton (RichK67)      - Additional airports, initial TGP implementation
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   397
  Michael Blunck                 - For revolutionizing TTD with awesome graphics
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   398
  George                         - Canal graphics
6691
f9adbb0be102 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
rubidium
parents: 6673
diff changeset
   399
  David Dallaston (Pikka)        - Tram tracks
5404
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   400
  All Translators                - For their support to make OpenTTD a truly international game
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   401
  Bug Reporters                  - Thanks for all bug reports
4147522f08f3 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium
parents: 5397
diff changeset
   402
  Chris Sawyer                   - For an amazing game!