author | rubidium |
Sun, 25 May 2008 19:17:03 +0000 | |
changeset 9354 | 845e07db4549 |
parent 9336 | 6baad5b3033d |
child 9470 | 08424e2e79e4 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file dedicated_v.cpp Dedicated server video 'driver'. */ |
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#include "../stdafx.h" |
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#ifdef ENABLE_NETWORK |
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#include "../openttd.h" |
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#include "../debug.h" |
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#include "../gfx_func.h" |
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#include "../network/network.h" |
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#include "../network/network_internal.h" |
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#include "../console_func.h" |
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#include "../variables.h" |
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#include "../genworld.h" |
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#include "../fileio.h" |
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#include "../fios.h" |
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#include "../blitter/factory.hpp" |
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#include "../core/alloc_func.hpp" |
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#include "../player_func.h" |
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#include "../core/random_func.hpp" |
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#include "dedicated_v.h" |
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#ifdef BEOS_NET_SERVER |
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#include <net/socket.h> |
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#endif |
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#ifdef __OS2__ |
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# include <sys/time.h> /* gettimeofday */ |
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# include <sys/types.h> |
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# include <unistd.h> |
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# include <conio.h> |
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# define INCL_DOS |
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# include <os2.h> |
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# define STDIN 0 /* file descriptor for standard input */ |
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/** |
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* Switches OpenTTD to a console app at run-time, instead of a PM app |
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* Necessary to see stdout, etc. */ |
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static void OS2_SwitchToConsoleMode() |
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{ |
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PPIB pib; |
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PTIB tib; |
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DosGetInfoBlocks(&tib, &pib); |
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|
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// Change flag from PM to VIO |
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pib->pib_ultype = 3; |
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} |
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#endif |
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#if defined(UNIX) || defined(PSP) |
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# include <sys/time.h> /* gettimeofday */ |
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# include <sys/types.h> |
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# include <unistd.h> |
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# include <signal.h> |
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# define STDIN 0 /* file descriptor for standard input */ |
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# if defined(PSP) |
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# include <sys/fd_set.h> |
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# include <sys/select.h> |
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# endif /* PSP */ |
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/* Signal handlers */ |
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static void DedicatedSignalHandler(int sig) |
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{ |
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_exit_game = true; |
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signal(sig, DedicatedSignalHandler); |
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} |
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#endif |
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#if defined(WIN32) |
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# include <windows.h> /* GetTickCount */ |
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# if !defined(WINCE) |
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# include <conio.h> |
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# endif |
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# include <time.h> |
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# include <tchar.h> |
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static HANDLE _hInputReady, _hWaitForInputHandling; |
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static HANDLE _hThread; // Thread to close |
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static char _win_console_thread_buffer[200]; |
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/* Windows Console thread. Just loop and signal when input has been received */ |
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static void WINAPI CheckForConsoleInput() |
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{ |
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#if defined(WINCE) |
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/* WinCE doesn't support console stuff */ |
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return; |
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#else |
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DWORD nb; |
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HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); |
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while (true) { |
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ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL); |
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/* Signal input waiting that input is read and wait for it being handled |
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* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */ |
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SetEvent(_hInputReady); |
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WaitForSingleObject(_hWaitForInputHandling, INFINITE); |
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} |
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#endif |
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} |
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|
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static void CreateWindowsConsoleThread() |
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{ |
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DWORD dwThreadId; |
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/* Create event to signal when console input is ready */ |
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_hInputReady = CreateEvent(NULL, false, false, NULL); |
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_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL); |
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110 |
if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!"); |
1046
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111 |
|
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112 |
_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); |
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113 |
if (_hThread == NULL) error("Cannot create console thread!"); |
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114 |
|
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115 |
DEBUG(driver, 2, "Windows console thread started"); |
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116 |
} |
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6247 | 118 |
static void CloseWindowsConsoleThread() |
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119 |
{ |
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120 |
CloseHandle(_hThread); |
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121 |
CloseHandle(_hInputReady); |
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122 |
CloseHandle(_hWaitForInputHandling); |
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123 |
DEBUG(driver, 2, "Windows console thread shut down"); |
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124 |
} |
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125 |
|
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126 |
#endif |
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127 |
|
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128 |
|
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129 |
static void *_dedicated_video_mem; |
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130 |
|
6929
56470c1b8a66
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
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131 |
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir); |
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132 |
extern void SwitchMode(int new_mode); |
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133 |
|
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134 |
static FVideoDriver_Dedicated iFVideoDriver_Dedicated; |
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135 |
|
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136 |
|
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137 |
const char *VideoDriver_Dedicated::Start(const char * const *parm) |
1301
bf64ba5b6774
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138 |
{ |
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5cefd3ac59c7
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|
139 |
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); |
5cefd3ac59c7
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|
140 |
if (bpp == 0) _dedicated_video_mem = NULL; |
8037
8aa4ace04383
(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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141 |
else _dedicated_video_mem = MallocT<byte>(_cur_resolution[0] * _cur_resolution[1] * (bpp / 8)); |
6878
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|
142 |
|
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143 |
_screen.width = _screen.pitch = _cur_resolution[0]; |
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144 |
_screen.height = _cur_resolution[1]; |
9001
1827d939372d
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|
145 |
ScreenSizeChanged(); |
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146 |
|
5406
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147 |
SetDebugString("net=6"); |
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148 |
|
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149 |
#if defined(WINCE) |
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150 |
/* WinCE doesn't support console stuff */ |
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151 |
#elif defined(WIN32) |
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152 |
// For win32 we need to allocate a console (debug mode does the same) |
626
35294912464a
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153 |
CreateConsole(); |
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154 |
CreateWindowsConsoleThread(); |
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155 |
SetConsoleTitle(_T("OpenTTD Dedicated Server")); |
626
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|
156 |
#endif |
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157 |
|
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158 |
#ifdef __OS2__ |
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|
159 |
// For OS/2 we also need to switch to console mode instead of PM mode |
a1494b19bd2a
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160 |
OS2_SwitchToConsoleMode(); |
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|
161 |
#endif |
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|
162 |
|
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163 |
DEBUG(driver, 1, "Loading dedicated server"); |
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|
164 |
return NULL; |
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165 |
} |
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166 |
|
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|
167 |
void VideoDriver_Dedicated::Stop() |
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168 |
{ |
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|
169 |
#ifdef WIN32 |
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170 |
CloseWindowsConsoleThread(); |
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|
171 |
#endif |
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ecb98f43ba2c
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172 |
free(_dedicated_video_mem); |
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173 |
} |
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|
174 |
|
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|
175 |
void VideoDriver_Dedicated::MakeDirty(int left, int top, int width, int height) {} |
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|
176 |
bool VideoDriver_Dedicated::ChangeResolution(int w, int h) { return false; } |
8171
3fb9d1f8ac3b
(svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
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|
177 |
bool VideoDriver_Dedicated::ToggleFullscreen(bool fs) { return false; } |
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|
178 |
|
6033
61682c6606c8
(svn r8756) [PSP] -Fix: made the dedicated code compile with PSP. It is almost UNIX, just it needs more includes ;)
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|
179 |
#if defined(UNIX) || defined(__OS2__) || defined(PSP) |
6247 | 180 |
static bool InputWaiting() |
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181 |
{ |
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182 |
struct timeval tv; |
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|
183 |
fd_set readfds; |
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|
184 |
|
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185 |
tv.tv_sec = 0; |
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|
186 |
tv.tv_usec = 1; |
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|
187 |
|
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188 |
FD_ZERO(&readfds); |
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189 |
FD_SET(STDIN, &readfds); |
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190 |
|
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191 |
/* don't care about writefds and exceptfds: */ |
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192 |
return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0; |
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193 |
} |
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194 |
|
6247 | 195 |
static uint32 GetTime() |
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196 |
{ |
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197 |
struct timeval tim; |
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198 |
|
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199 |
gettimeofday(&tim, NULL); |
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200 |
return tim.tv_usec / 1000 + tim.tv_sec * 1000; |
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201 |
} |
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202 |
|
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|
203 |
#else |
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204 |
|
6247 | 205 |
static bool InputWaiting() |
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206 |
{ |
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207 |
return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0; |
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208 |
} |
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|
6247 | 210 |
static uint32 GetTime() |
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211 |
{ |
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212 |
return GetTickCount(); |
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213 |
} |
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214 |
|
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215 |
#endif |
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216 |
|
6247 | 217 |
static void DedicatedHandleKeyInput() |
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e843dd369938
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218 |
{ |
721
617a397f8b4b
(svn r1173) -Fix: [Network] Console input in dedicated server for windows was not
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219 |
static char input_line[200] = ""; |
704
e843dd369938
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|
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if (!InputWaiting()) return; |
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|
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if (_exit_game) return; |
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224 |
|
6033
61682c6606c8
(svn r8756) [PSP] -Fix: made the dedicated code compile with PSP. It is almost UNIX, just it needs more includes ;)
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|
225 |
#if defined(UNIX) || defined(__OS2__) || defined(PSP) |
4891
90fed43ba450
(svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing.
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226 |
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return; |
1046
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227 |
#else |
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/* Handle console input, and singal console thread, it can accept input again */ |
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229 |
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line)); |
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230 |
SetEvent(_hWaitForInputHandling); |
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231 |
#endif |
736
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232 |
|
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233 |
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */ |
f1d46abf7d35
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234 |
strtok(input_line, "\r\n"); // Forget about the final \n (or \r) |
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235 |
{ /* Remove any special control characters */ |
f1d46abf7d35
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236 |
uint i; |
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|
237 |
for (i = 0; i < lengthof(input_line); i++) { |
f1d46abf7d35
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238 |
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0' |
f1d46abf7d35
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239 |
input_line[i] = '\0'; |
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240 |
|
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241 |
if (input_line[i] == '\0') |
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242 |
break; |
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243 |
|
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57b51c69c072
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
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244 |
if (!IsInsideMM(input_line[i], ' ', 256)) |
1046
f1d46abf7d35
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245 |
input_line[i] = ' '; |
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e843dd369938
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246 |
} |
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247 |
} |
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248 |
|
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249 |
IConsoleCmdExec(input_line); // execute command |
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250 |
} |
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251 |
|
7170
923946ec324f
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
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252 |
void VideoDriver_Dedicated::MainLoop() |
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253 |
{ |
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cf2b8ba6556b
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254 |
uint32 cur_ticks = GetTime(); |
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255 |
uint32 next_tick = cur_ticks + 30; |
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256 |
|
770
c2eacca29601
(svn r1236) MorphOS: added make release like in OSX (tokai)
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257 |
/* Signal handlers */ |
6033
61682c6606c8
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|
258 |
#if defined(UNIX) || defined(PSP) |
702
5e80e4d69057
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259 |
signal(SIGTERM, DedicatedSignalHandler); |
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260 |
signal(SIGINT, DedicatedSignalHandler); |
736
75bcef85daeb
(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a dedicated
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261 |
signal(SIGQUIT, DedicatedSignalHandler); |
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262 |
#endif |
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263 |
|
543
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264 |
// Load the dedicated server stuff |
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265 |
_is_network_server = true; |
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266 |
_network_dedicated = true; |
4848
45f848b46222
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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267 |
_network_playas = PLAYER_SPECTATOR; |
45f848b46222
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268 |
_local_player = PLAYER_SPECTATOR; |
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269 |
|
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270 |
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ |
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271 |
if (_switch_mode != SM_LOAD) { |
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c7e43c47a2b9
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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272 |
StartNewGameWithoutGUI(GENERATE_NEW_SEED); |
c7e43c47a2b9
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273 |
SwitchMode(_switch_mode); |
1414
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274 |
_switch_mode = SM_NONE; |
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275 |
} else { |
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276 |
_switch_mode = SM_NONE; |
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277 |
/* First we need to test if the savegame can be loaded, else we will end up playing the |
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278 |
* intro game... */ |
6929
56470c1b8a66
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
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|
279 |
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { |
1414
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280 |
/* Loading failed, pop out.. */ |
5380
8ea58542b6e0
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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281 |
DEBUG(net, 0, "Loading requested map failed, aborting"); |
1414
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282 |
_networking = false; |
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283 |
} else { |
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|
284 |
/* We can load this game, so go ahead */ |
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285 |
SwitchMode(SM_LOAD); |
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286 |
} |
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287 |
} |
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288 |
|
543
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289 |
// Done loading, start game! |
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290 |
|
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291 |
if (!_networking) { |
5380
8ea58542b6e0
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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292 |
DEBUG(net, 0, "Dedicated server could not be started, aborting"); |
2228 | 293 |
return; |
543
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294 |
} |
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|
295 |
|
2228 | 296 |
while (!_exit_game) { |
5581
cf2b8ba6556b
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
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|
297 |
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping |
543
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|
298 |
InteractiveRandom(); // randomness |
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299 |
|
704
e843dd369938
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
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|
300 |
if (!_dedicated_forks) |
e843dd369938
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|
301 |
DedicatedHandleKeyInput(); |
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|
302 |
|
2180
c93b74122221
(svn r2694) Various smaller changes: eol-style, static, code simplification
tron
parents:
2177
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|
303 |
cur_ticks = GetTime(); |
5581
cf2b8ba6556b
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
rubidium
parents:
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changeset
|
304 |
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) { |
cf2b8ba6556b
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
rubidium
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|
305 |
next_tick = cur_ticks + 30; |
543
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306 |
|
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|
307 |
GameLoop(); |
6615
74ec6e68e831
(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible
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|
308 |
_screen.dst_ptr = _dedicated_video_mem; |
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|
309 |
UpdateWindows(); |
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|
310 |
} |
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|
311 |
CSleep(1); |
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|
312 |
} |
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313 |
} |
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|
314 |
|
2195
ed135f2dc5f8
(svn r2710) Simplify dedicated server code a bit and don't compile it at all, if network support ist disabled
tron
parents:
2189
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|
315 |
#endif /* ENABLE_NETWORK */ |