gfxinit.c
author peter1138
Sun, 01 Oct 2006 12:00:32 +0000
changeset 4694 c917a3ad0dd2
parent 4688 9cea258f031f
child 4795 718c0aca2e3d
permissions -rw-r--r--
(svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch)
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "string.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include <string.h>
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typedef struct MD5File {
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	const char * const filename;     // filename
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	const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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	const MD5File basic[5];     // grf files that always have to be loaded
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	const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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enum {
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	SKIP = 0xFFFE,
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	END  = 0xFFFF
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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	_landscape_spriteindexes_1,
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	_landscape_spriteindexes_2,
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	_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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	_slopes_spriteindexes_0,
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	_slopes_spriteindexes_1,
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	_slopes_spriteindexes_2,
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	_slopes_spriteindexes_3,
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};
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static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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{
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	uint load_index_org = load_index;
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	FioOpenFile(file_index, filename);
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	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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	while (LoadNextSprite(load_index, file_index)) {
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		load_index++;
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		if (load_index >= MAX_SPRITES) {
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			error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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		}
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	}
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	DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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	return load_index - load_index_org;
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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	uint start;
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	FioOpenFile(file_index, filename);
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	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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	while ((start = *index_tbl++) != END) {
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		uint end = *index_tbl++;
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		if (start == SKIP) { // skip sprites (amount in second var)
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			SkipSprites(end);
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		} else { // load sprites and use indexes from start to end
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			do {
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			#ifdef NDEBUG
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				LoadNextSprite(start, file_index);
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			#else
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				bool b = LoadNextSprite(start, file_index);
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				assert(b);
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			#endif
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			} while (++start <= end);
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		}
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	}
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}
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/* Check that the supplied MD5 hash matches that stored for the supplied filename */
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static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
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{
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	if (memcmp(file.hash, digest, sizeof(file.hash)) == 0) return true;
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	if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
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	return false;
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}
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/* Calculate and check the MD5 hash of the supplied filename.
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 * returns true if the checksum is correct */
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static bool FileMD5(const MD5File file, bool warn)
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{
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	FILE *f;
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	char buf[MAX_PATH];
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	// open file
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	sprintf(buf, "%s%s", _path.data_dir, file.filename);
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	f = fopen(buf, "rb");
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#if !defined(WIN32)
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	if (f == NULL) {
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		strtolower(buf + strlen(_path.data_dir) - 1);
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		f = fopen(buf, "rb");
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	}
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#endif
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	if (f != NULL) {
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		md5_state_t filemd5state;
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		md5_byte_t buffer[1024];
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		md5_byte_t digest[16];
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		size_t len;
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   128
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		md5_init(&filemd5state);
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		while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
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			md5_append(&filemd5state, buffer, len);
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		if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
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		fclose(f);
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		md5_finish(&filemd5state, digest);
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		return CheckMD5Digest(file, digest, warn);
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	} else { // file not found
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		return false;
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	}
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}
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/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
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 * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
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 * If neither are found, Windows palette is assumed.
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 *
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 * (Note: Also checks sample.cat for corruption) */
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void CheckExternalFiles(void)
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{
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	uint i;
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	// count of files from this version
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	uint dos = 0;
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	uint win = 0;
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	for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
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	for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
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	for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
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	for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
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	if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
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		fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
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	/*
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	 * forced DOS palette via command line -> leave it that way
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	 * all Windows files present -> Windows palette
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	 * all DOS files present -> DOS palette
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	 * no Windows files present and any DOS file present -> DOS palette
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	 * otherwise -> Windows palette
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	 */
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	if (_use_dos_palette) {
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		return;
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	} else if (win == 5) {
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		_use_dos_palette = false;
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	} else if (dos == 5 || (win == 0 && dos > 0)) {
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		_use_dos_palette = true;
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	} else {
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		_use_dos_palette = false;
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	}
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}
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   181
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   182
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static const SpriteID trg1idx[] = {
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	   0,    1, // Mouse cursor, ZZZ
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/* Medium font */
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	   2,   92, // ' ' till 'z'
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	SKIP,   36,
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	 160,  160, // Move ¾ to the correct position
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	  98,   98, // Up arrow
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	 131,  133,
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	SKIP,    1, // skip currency sign
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	 135,  135,
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	SKIP,    1,
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	 137,  137,
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	SKIP,    1,
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	 139,  139,
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	 140,  140, // TODO Down arrow
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	 141,  141,
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	 142,  142, // TODO Check mark
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	 143,  143, // TODO Cross
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	 144,  144,
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	 145,  145, // TODO Right arrow
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	 146,  149,
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	 118,  122, // Transport markers
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	SKIP,    2,
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   206
	 157,  157,
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	 114,  115, // Small up/down arrows
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	SKIP,    1,
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	 161,  225,
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/* Small font */
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	 226,  316, // ' ' till 'z'
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	SKIP,   36,
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	 384,  384, // Move ¾ to the correct position
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	 322,  322, // Up arrow
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	 355,  357,
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	SKIP,    1, // skip currency sign
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   217
	 359,  359,
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   218
	SKIP,    1,
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   219
	 361,  361,
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   220
	SKIP,    1,
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   221
	 363,  363,
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	 364,  364, // TODO Down arrow
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   223
	 365,  366,
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   224
	SKIP,    1,
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   225
	 368,  368,
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	 369,  369, // TODO Right arrow
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   227
	 370,  373,
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	SKIP,    7,
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   229
	 381,  381,
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	SKIP,    3,
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   231
	 385,  449,
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/* Big font */
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	 450,  540, // ' ' till 'z'
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   234
	SKIP,   36,
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	 608,  608, // Move ¾ to the correct position
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   236
	SKIP,    1,
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   237
	 579,  581,
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   238
	SKIP,    1,
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   239
	 583,  583,
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   240
	SKIP,    5,
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   241
	 589,  589,
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   242
	SKIP,   15,
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   243
	 605,  605,
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   244
	SKIP,    3,
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   245
	 609,  625,
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   246
	SKIP,    1,
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   247
	 627,  632,
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   248
	SKIP,    1,
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   249
	 634,  639,
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   250
	SKIP,    1,
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   251
	 641,  657,
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   252
	SKIP,    1,
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   253
	 659,  664,
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   254
	SKIP,    2,
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   255
	 667,  671,
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   256
	SKIP,    1,
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   257
	 673,  673,
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   258
/* Graphics */
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	 674, 4792,
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	END
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};
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/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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 * amount of sprites and add them to the end of the list, with the index of
de04ba1d3a5c (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
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   265
 * the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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   266
 * correspondence of any kind with the ID's in the grf file, but results in
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 * a maximum use of sprite slots. */
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#define OPENTTD_SPRITES_COUNT 109
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static const SpriteID _openttd_grf_indexes[] = {
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	SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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	134, 134,  // euro symbol medium size
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	582, 582,  // euro symbol large size
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	358, 358,  // euro symbol tiny
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	SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
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	648, 648, // nordic char: æ
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	616, 616, // nordic char: Æ
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	666, 666, // nordic char: ø
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	634, 634, // nordic char: Ø
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	SPR_PIN_UP, SPR_CURSOR_CLONE, // more icons
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	382, 383, // ¼ ½ tiny
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	158, 159, // ¼ ½ medium
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	606, 607, // ¼ ½ large
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	360, 360, // ¦ tiny
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	362, 362, // ¨ tiny
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	136, 136, // ¦ medium
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	138, 138, // ¨ medium
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	584, 584, // ¦ large
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	586, 586, // ¨ large
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	626, 626, // Ð large
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	658, 658, // ð large
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	374, 374, // ´ tiny
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	378, 378, // ¸ tiny
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	150, 150, // ´ medium
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	154, 154, // ¸ medium
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	598, 598, // ´ large
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	602, 602, // ¸ large
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	640, 640, // Þ large
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	672, 672, // þ large
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	380, 380, // º tiny
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	156, 156, // º medium
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	604, 604, // º large
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	317, 320, // { | } ~ tiny
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	 93,  96, // { | } ~ medium
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	541, 544, // { | } ~ large
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	SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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	585, 585, // § large
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	587, 587, // © large
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	592, 592, // ® large
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	594, 597, // ° ± ² ³ large
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	633, 633, // × large
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	665, 665, // ÷ large
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	SPR_SELL_TRAIN, SPR_SELL_CHAIN_TRAIN,
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	END
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};
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static byte _sprite_page_to_load = 0xFF;
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   317
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static void LoadSpriteTables(void)
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{
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	const FileList* files = _use_dos_palette ? &files_dos : &files_win;
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	uint load_index;
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	uint i;
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	LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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	DupSprite(  2, 130); // non-breaking space medium
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	DupSprite(226, 354); // non-breaking space tiny
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	DupSprite(450, 578); // non-breaking space large
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	load_index = 4793;
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	for (i = 1; files->basic[i].filename != NULL; i++) {
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		load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
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	}
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	if (_sprite_page_to_load != 0) {
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		LoadGrfIndexed(
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			files->landscape[_sprite_page_to_load - 1].filename,
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			_landscape_spriteindexes[_sprite_page_to_load - 1],
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			i++
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		);
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	}
0
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	assert(load_index == SPR_CANALS_BASE);
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	load_index += LoadGrfFile("canalsw.grf", load_index, i++);
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a66b16c61a69 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
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	assert(load_index == SPR_SLOPES_BASE);
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   346
	LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
1070
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   347
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	load_index = SPR_AUTORAIL_BASE;
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	load_index += LoadGrfFile("autorail.grf", load_index, i++);
142
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   350
3355
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celestar
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   351
	assert(load_index == SPR_ELRAIL_BASE);
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents: 3252
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   352
	load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents: 3252
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   353
3113
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peter1138
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   354
	assert(load_index == SPR_2CCMAP_BASE);
d79500c648da (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
peter1138
parents: 2639
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   355
	load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
d79500c648da (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
peter1138
parents: 2639
diff changeset
   356
2512
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tron
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   357
	assert(load_index == SPR_OPENTTD_BASE);
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tron
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   358
	LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
2577
e2321aed315f (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
tron
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   359
	load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
142
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parents: 74
diff changeset
   360
4059
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richk
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   361
	assert(load_index == SPR_AIRPORTX_BASE);
b1e1c1193f0a (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
richk
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   362
	load_index += LoadGrfFile("airports.grf", load_index, i++);
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richk
parents: 3355
diff changeset
   363
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	LoadNewGRF(load_index, i);
0
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}
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void GfxLoadSprites(void)
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{
0
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	// Need to reload the sprites only if the landscape changed
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   371
	if (_sprite_page_to_load != _opt.landscape) {
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   372
		_sprite_page_to_load = _opt.landscape;
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		// Sprite cache
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		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
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		GfxInitSpriteMem();
0
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		LoadSpriteTables();
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		GfxInitPalettes();
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	}
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}