src/gfxinit.cpp
author skidd13
Thu, 24 Jan 2008 18:35:35 +0000
changeset 8408 cab5989c2ce2
parent 8375 c84b6f2337dd
child 8411 591f0c085e10
permissions -rw-r--r--
(svn r11978) -Codechange: Replace some global variables with window owned ones
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/* $Id$ */
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/** @file gfxinit.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "fileio.h"
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#include "fios.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include "fontcache.h"
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#include "gfx_func.h"
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#include "core/alloc_func.hpp"
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#include "core/bitmath_func.hpp"
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#include <string.h>
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#include "settings_type.h"
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#include "table/sprites.h"
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struct MD5File {
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	const char * filename;     ///< filename
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	uint8 hash[16];            ///< md5 sum of the file
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};
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struct FileList {
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	MD5File basic[2];     ///< GRF files that always have to be loaded
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	MD5File landscape[3]; ///< Landscape specific grf files
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	MD5File sound;        ///< Sound samples
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	MD5File openttd;      ///< GRF File with OTTD specific graphics
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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	_landscape_spriteindexes_1,
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	_landscape_spriteindexes_2,
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	_landscape_spriteindexes_3,
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};
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static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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{
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	uint load_index_org = load_index;
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	uint sprite_id = 0;
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	FioOpenFile(file_index, filename);
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	DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
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	while (LoadNextSprite(load_index, file_index, sprite_id)) {
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		load_index++;
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		sprite_id++;
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		if (load_index >= MAX_SPRITES) {
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			error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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		}
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	}
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	DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
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	return load_index - load_index_org;
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}
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void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
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{
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	uint start;
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	while ((start = *index_tbl++) != END) {
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		uint end = *index_tbl++;
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		if (start == SKIP) { // skip sprites (amount in second var)
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			SkipSprites(end);
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			(*sprite_id) += end;
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		} else { // load sprites and use indexes from start to end
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			do {
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			#ifdef NDEBUG
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				LoadNextSprite(start, file_index, *sprite_id);
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			#else
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				bool b = LoadNextSprite(start, file_index, *sprite_id);
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				assert(b);
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			#endif
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				(*sprite_id)++;
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			} while (++start <= end);
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		}
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	}
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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	uint sprite_id = 0;
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	FioOpenFile(file_index, filename);
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	DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
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	LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
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}
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/**
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 * Calculate and check the MD5 hash of the supplied filename.
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 * @param file filename and expected MD5 hash for the given filename.
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 * @return true if the checksum is correct.
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 */
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static bool FileMD5(const MD5File file)
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{
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	size_t size;
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	FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);
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	if (f != NULL) {
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		Md5 checksum;
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		uint8 buffer[1024];
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		uint8 digest[16];
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		size_t len;
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		while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
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			size -= len;
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			checksum.Append(buffer, len);
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		}
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		FioFCloseFile(f);
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		checksum.Finish(digest);
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		return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
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	} else { // file not found
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		return false;
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	}
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}
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/**
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 * Determine the palette that has to be used.
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 *  - forced DOS palette via command line -> leave it that way
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 *  - all Windows files present -> Windows palette
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 *  - all DOS files present -> DOS palette
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 *  - no Windows files present and any DOS file present -> DOS palette
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 *  - otherwise -> Windows palette
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 */
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static void DeterminePalette()
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{
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	if (_use_dos_palette) return;
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	/* Count of files from the different versions. */
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	uint dos = 0;
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	uint win = 0;
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	for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++;
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	for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++;
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	for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++;
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	for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++;
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	if (win == 5) {
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		_use_dos_palette = false;
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	} else if (dos == 5 || (win == 0 && dos > 0)) {
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		_use_dos_palette = true;
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	} else {
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		_use_dos_palette = false;
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	}
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}
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/**
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 * Checks whether the MD5 checksums of the files are correct.
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 *
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 * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
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 */
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void CheckExternalFiles()
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{
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	DeterminePalette();
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	static const size_t ERROR_MESSAGE_LENGTH = 128;
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	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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	char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
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	error_msg[0] = '\0';
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	char *add_pos = error_msg;
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	for (uint i = 0; i < lengthof(files->basic); i++) {
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		if (!FileMD5(files->basic[i])) {
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			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
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		}
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	}
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	for (uint i = 0; i < lengthof(files->landscape); i++) {
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		if (!FileMD5(files->landscape[i])) {
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			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename);
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		}
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	}
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	if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) {
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		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
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   192
	}
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   193
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   194
	if (!FileMD5(files->openttd)) {
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   195
		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
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   196
	}
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   198
	if (add_pos != error_msg) ShowInfoF(error_msg);
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   199
}
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   200
2342
aae24c9661ba (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
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2353
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static const SpriteID trg1idx[] = {
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	   0,    1, ///< Mouse cursor, ZZZ
2353
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/* Medium font */
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	   2,   92, ///< ' ' till 'z'
2588
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   206
	SKIP,   36,
6729
302e2c8fff07 (svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
rubidium
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   207
	 160,  160, ///< Move Ÿ to the correct position
6179
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   208
	  98,   98, ///< Up arrow
2588
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	 131,  133,
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	SKIP,    1, ///< skip currency sign
2588
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tron
parents: 2577
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   211
	 135,  135,
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	SKIP,    1,
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tron
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	 137,  137,
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	SKIP,    1,
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   215
	 139,  139,
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   216
	 140,  140, ///< @todo Down arrow
2588
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   217
	 141,  141,
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   218
	 142,  142, ///< @todo Check mark
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   219
	 143,  143, ///< @todo Cross
2588
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diff changeset
   220
	 144,  144,
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   221
	 145,  145, ///< @todo Right arrow
2588
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parents: 2577
diff changeset
   222
	 146,  149,
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diff changeset
   223
	 118,  122, ///< Transport markers
2588
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tron
parents: 2577
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   224
	SKIP,    2,
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tron
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diff changeset
   225
	 157,  157,
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	 114,  115, ///< Small up/down arrows
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	SKIP,    1,
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   228
	 161,  225,
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/* Small font */
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	 226,  316, ///< ' ' till 'z'
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	SKIP,   36,
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	 384,  384, ///< Move Ÿ to the correct position
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	 322,  322, ///< Up arrow
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	 355,  357,
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	SKIP,    1, ///< skip currency sign
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	 359,  359,
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	SKIP,    1,
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   238
	 361,  361,
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   239
	SKIP,    1,
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   240
	 363,  363,
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	 364,  364, ////< @todo Down arrow
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   242
	 365,  366,
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   243
	SKIP,    1,
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   244
	 368,  368,
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	 369,  369, ///< @todo Right arrow
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   246
	 370,  373,
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	SKIP,    7,
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	 381,  381,
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	SKIP,    3,
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	 385,  449,
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/* Big font */
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	 450,  540, ///< ' ' till 'z'
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	SKIP,   36,
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	 608,  608, ///< Move Ÿ to the correct position
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   255
	SKIP,    1,
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   256
	 579,  581,
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   257
	SKIP,    1,
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   258
	 583,  583,
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   259
	SKIP,    5,
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	 589,  589,
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	SKIP,   15,
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   262
	 605,  605,
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   263
	SKIP,    3,
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   264
	 609,  625,
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   265
	SKIP,    1,
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   266
	 627,  632,
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   267
	SKIP,    1,
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	 634,  639,
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	SKIP,    1,
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	 641,  657,
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	SKIP,    1,
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	 659,  664,
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	SKIP,    2,
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	 667,  671,
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	SKIP,    1,
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	 673,  673,
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/* Graphics */
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	 674, 4792,
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	END
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};
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static void LoadSpriteTables()
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{
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	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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	uint i = FIRST_GRF_SLOT;
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	LoadGrfIndexed(files->basic[0].filename, trg1idx, i++);
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	DupSprite(  2, 130); // non-breaking space medium
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	DupSprite(226, 354); // non-breaking space tiny
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	DupSprite(450, 578); // non-breaking space large
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	/*
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	 * The second basic file always starts at the given location and does
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	 * contain a different amount of sprites depending on the "type"; DOS
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	 * has a few sprites less. However, we do not care about those missing
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	 * sprites as they are not shown anyway (logos in intro game).
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	 */
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	LoadGrfFile(files->basic[1].filename, 4793, i++);
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	/*
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	 * Load additional sprites for climates other than temperate.
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	 * This overwrites some of the temperate sprites, such as foundations
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	 * and the ground sprites.
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	 */
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	if (_opt.landscape != LT_TEMPERATE) {
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		LoadGrfIndexed(
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			files->landscape[_opt.landscape - 1].filename,
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			_landscape_spriteindexes[_opt.landscape - 1],
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			i++
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		);
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	}
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	/* Initialize the unicode to sprite mapping table */
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	InitializeUnicodeGlyphMap();
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	/*
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	 * Load the base NewGRF with OTTD required graphics as first NewGRF.
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	 * However, we do not want it to show up in the list of used NewGRFs,
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	 * so we have to manually add it, and then remove it later.
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	 */
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	GRFConfig *top = _grfconfig;
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	GRFConfig *master = CallocT<GRFConfig>(1);
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	master->filename = strdup(files->openttd.filename);
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	FillGRFDetails(master, false);
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	ClrBit(master->flags, GCF_INIT_ONLY);
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	master->next = top;
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	_grfconfig = master;
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	LoadNewGRF(SPR_NEWGRFS_BASE, i);
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	/* Free and remove the top element. */
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	ClearGRFConfig(&master);
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	_grfconfig = top;
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}
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void GfxLoadSprites()
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{
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	DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);
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	GfxInitSpriteMem();
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	LoadSpriteTables();
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	GfxInitPalettes();
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}