sound/sdl_s.h
author bjarni
Thu, 23 Feb 2006 18:52:13 +0000
changeset 3072 d1e6aa66a450
parent 2189 5cdc11ffeaa4
permissions -rw-r--r--
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
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db48cf29b983 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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24d868f1c576 (svn r2688) MSVC and Watcom can't handle identical file names in different directories, oh my...
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#ifndef SOUND_SDL_H
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#define SOUND_SDL_H
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5cdc11ffeaa4 (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
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#include "../hal.h"
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extern const HalSoundDriver _sdl_sound_driver;
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#endif