network.h
Tue, 15 Aug 2006 14:52:17 +0000 rubidium (svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this.
Sat, 17 Jun 2006 14:11:26 +0000 tron (svn r5298) Hide function declarations and remove function stubs which aren't needed in the !ENABLE_NETWORK case
Sat, 17 Jun 2006 10:24:20 +0000 tron (svn r5293) -Fix: Not all network interfaces are capable of broadcasting. Don't record those which aren't
Fri, 09 Jun 2006 14:40:30 +0000 peter1138 (svn r5197) - Use svn info to automatically find the last modified revision number and get branch information and place it in the revision string. Increase NETWORK_REVISION_LENGTH to accommodate the branch tag.
Thu, 11 May 2006 14:08:03 +0000 celestar (svn r4828) -Feature (FS#150) Add a new console command "players" that lists current players along with basic stats (ledow)
Sat, 29 Apr 2006 14:31:16 +0000 Darkvater (svn r4623) - Codechange: s/byte/PlayerID/
Sat, 22 Apr 2006 09:46:31 +0000 Darkvater (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
Thu, 09 Mar 2006 20:37:51 +0000 peter1138 (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai)
Mon, 06 Mar 2006 19:23:26 +0000 peter1138 (svn r3775) Fix loading of server_port from config file, introduced in Darkvater's unified configuration changes (r3719+)
Mon, 20 Feb 2006 17:49:26 +0000 Darkvater (svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame.
Tue, 31 Jan 2006 22:16:15 +0000 Darkvater (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
Wed, 25 Jan 2006 19:03:50 +0000 Darkvater (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
Wed, 25 Jan 2006 18:11:06 +0000 Darkvater (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
Thu, 19 Jan 2006 17:50:40 +0000 peter1138 (svn r3409) - Change the server advertisement interval to use the frame counter instead
Fri, 02 Sep 2005 16:05:59 +0000 Darkvater (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Thu, 21 Jul 2005 18:44:27 +0000 tron (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Sat, 16 Jul 2005 12:59:23 +0000 ludde (svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
Fri, 15 Jul 2005 18:43:39 +0000 ludde (svn r2581) Fix: Behave a bit safer if central server sends bogus information about clients.
Sat, 14 May 2005 23:48:39 +0000 Darkvater (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)
Sat, 14 May 2005 19:25:18 +0000 Darkvater (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
Mon, 02 May 2005 15:52:19 +0000 Darkvater (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Tue, 29 Mar 2005 19:10:13 +0000 truelight (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
Sun, 06 Mar 2005 16:23:32 +0000 darkvater (svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
Mon, 07 Feb 2005 19:45:08 +0000 darkvater (svn r1845) - Revert r1835 since it totally screws network compiling
Mon, 07 Feb 2005 09:54:37 +0000 tron (svn r1835) Reduce the visibility of network_core.h
Sun, 06 Feb 2005 22:25:27 +0000 tron (svn r1833) byte -> char transition: the rest
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Sat, 15 Jan 2005 20:09:16 +0000 truelight (svn r1527) -Add: RCon (Remote Connection). A server can set:
Fri, 14 Jan 2005 21:47:35 +0000 truelight (svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
Sun, 02 Jan 2005 12:03:43 +0000 truelight (svn r1322) -Add: banning system (mostly tnx to guru3)
Thu, 23 Dec 2004 20:33:57 +0000 truelight (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
Thu, 23 Dec 2004 17:37:26 +0000 truelight (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
Thu, 23 Dec 2004 00:24:44 +0000 darkvater (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
Wed, 22 Dec 2004 23:24:53 +0000 darkvater (svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
Wed, 22 Dec 2004 18:42:56 +0000 truelight (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
Mon, 20 Dec 2004 22:14:39 +0000 dominik (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
Sun, 19 Dec 2004 10:17:26 +0000 truelight (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
Sat, 18 Dec 2004 18:58:03 +0000 dominik (svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
Thu, 16 Dec 2004 13:59:23 +0000 truelight (svn r1131) -Add: [Network] Autoclean_companies (set it with 'set autoclean_companies on/off').
Wed, 15 Dec 2004 21:13:52 +0000 truelight (svn r1108) -Fix: [Network] Fixed problem around slow clients:
Wed, 15 Dec 2004 20:10:34 +0000 truelight (svn r1106) -Add: [Network] Added master-server protocol and advertise to
Wed, 15 Dec 2004 16:51:55 +0000 darkvater (svn r1098) -Fix: server without revision build doesn't care about the client's version. Also moved all revision things where it belongs (network.c)
Wed, 15 Dec 2004 15:19:51 +0000 truelight (svn r1096) -Fix: [Network] PlayAs is now registered correctly
Mon, 13 Dec 2004 17:47:21 +0000 truelight (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
Mon, 13 Dec 2004 17:04:41 +0000 truelight (svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
Mon, 13 Dec 2004 16:15:21 +0000 truelight (svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time
Sun, 12 Dec 2004 16:04:32 +0000 truelight (svn r1026) -Add: [Network] Added unique id, so in network, each client has an
Sun, 12 Dec 2004 14:28:08 +0000 truelight (svn r1024) -Fix: [New Network] Revisions can now be longer then 10 chars, so I made
Sat, 04 Dec 2004 17:54:56 +0000 truelight (svn r942) -Merged branch/network back into the trunk
Mon, 13 Sep 2004 22:49:11 +0000 signde (svn r240) -Fix: desync on subsidy generation
Sun, 12 Sep 2004 23:35:01 +0000 darkvater (svn r229) -Fix: Some more const stuff fixed .(Tron)
Sun, 12 Sep 2004 14:12:33 +0000 darkvater (svn r212) -Fix: Network-gui fixes (sign_de)