src/industry_cmd.cpp
Fri, 20 Jul 2007 17:25:07 +0000 belugas (svn r10640) -Fix(r10638): little typo...
Fri, 20 Jul 2007 17:14:03 +0000 belugas (svn r10639) -Codechange: Give meaninfull name to a magic number
Fri, 20 Jul 2007 16:50:11 +0000 belugas (svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent.
Fri, 20 Jul 2007 14:49:41 +0000 belugas (svn r10635) -Codechange: Correct some typos and code beautifying (a little bit)
Mon, 16 Jul 2007 09:16:58 +0000 rubidium (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
Sun, 15 Jul 2007 00:45:02 +0000 glx (svn r10575) -Fix r10573: misplaced )
Sun, 15 Jul 2007 00:26:12 +0000 belugas (svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation
Wed, 11 Jul 2007 15:03:29 +0000 rubidium (svn r10508) -Codechange: allow customizable animation schemes for industries.
Wed, 11 Jul 2007 08:20:57 +0000 rubidium (svn r10506) -Fix: the (manual) building of banks was always rejected.
Mon, 09 Jul 2007 20:08:25 +0000 rubidium (svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
Mon, 09 Jul 2007 18:53:43 +0000 rubidium (svn r10490) -Codechange: add support for industries on non-flat surfaces.
Mon, 09 Jul 2007 13:21:49 +0000 rubidium (svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
Sun, 08 Jul 2007 19:54:51 +0000 rubidium (svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills.
Sun, 08 Jul 2007 18:41:34 +0000 maedhros (svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds.
Sun, 08 Jul 2007 17:40:04 +0000 rubidium (svn r10477) -Codechange: add some callbacks to customise the acceptance of industries.
Sat, 07 Jul 2007 08:53:19 +0000 rubidium (svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
Fri, 06 Jul 2007 22:33:16 +0000 rubidium (svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry.
Fri, 06 Jul 2007 07:24:10 +0000 rubidium (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
Thu, 05 Jul 2007 05:41:56 +0000 rubidium (svn r10442) -Codechange: implement the industry production callback.
Wed, 04 Jul 2007 18:27:21 +0000 rubidium (svn r10439) -Codechange: initial steps for customized industry productions.
Wed, 04 Jul 2007 00:54:38 +0000 belugas (svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
Tue, 03 Jul 2007 19:25:06 +0000 rubidium (svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to Maedhros for spotting this.
Tue, 03 Jul 2007 19:16:34 +0000 rubidium (svn r10418) -Codechange: implement/resurrect the industry production flags.
Sun, 01 Jul 2007 17:21:25 +0000 rubidium (svn r10406) -Fix [FS#968]: only industries in the temperate climate should be affected by the "do not increase production" flag.
Tue, 26 Jun 2007 21:17:51 +0000 rubidium (svn r10348) -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy.
Tue, 26 Jun 2007 21:11:17 +0000 rubidium (svn r10347) -Fix [FS#948]: industries with a very low production could never recover when using smooth economy.
Tue, 26 Jun 2007 13:46:56 +0000 truelight (svn r10340) -Fix: make sure no industry production can ever hit < 32 with smooth_economy
Sun, 24 Jun 2007 10:20:05 +0000 rubidium (svn r10299) -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
Fri, 22 Jun 2007 23:53:16 +0000 truelight (svn r10290) -Fix: with smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one)
Wed, 20 Jun 2007 03:03:00 +0000 belugas (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
Tue, 19 Jun 2007 17:33:12 +0000 belugas (svn r10226) -Codechange: Add support for newindustry tiles drawing.
Mon, 18 Jun 2007 19:53:50 +0000 rubidium (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
Mon, 18 Jun 2007 10:48:15 +0000 rubidium (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
Fri, 15 Jun 2007 01:53:43 +0000 belugas (svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way.
Wed, 13 Jun 2007 15:22:28 +0000 rubidium (svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.
Mon, 11 Jun 2007 14:25:38 +0000 belugas (svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry instead of the scanned industry
Sun, 10 Jun 2007 01:25:21 +0000 belugas (svn r10078) -Codechange: Centralize all industry counts data and access
Fri, 08 Jun 2007 15:48:48 +0000 belugas (svn r10063) -Codechange: Change VARDEF for extern
Thu, 07 Jun 2007 14:38:45 +0000 rubidium (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
Thu, 07 Jun 2007 09:20:04 +0000 rubidium (svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format.
Wed, 30 May 2007 20:34:16 +0000 rubidium (svn r9993) -Fix (r9992): smallish typos resulting in compile time errors.
Wed, 30 May 2007 20:20:58 +0000 belugas (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
Wed, 30 May 2007 02:08:18 +0000 belugas (svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
Wed, 30 May 2007 01:55:11 +0000 belugas (svn r9983) -Codechange: Use the "enabled" property of the industry spec.
Tue, 29 May 2007 17:41:59 +0000 belugas (svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
Tue, 29 May 2007 00:15:34 +0000 belugas (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
Thu, 24 May 2007 22:41:50 +0000 rubidium (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
Sun, 20 May 2007 05:53:19 +0000 peter1138 (svn r9887) -Fix (r9867): Industry production statistics messed up...
Sun, 20 May 2007 00:50:06 +0000 belugas (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
Fri, 18 May 2007 17:55:07 +0000 belugas (svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct
Fri, 18 May 2007 00:33:47 +0000 belugas (svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
Tue, 01 May 2007 17:16:51 +0000 belugas (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Sat, 21 Apr 2007 02:47:33 +0000 belugas (svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
Thu, 19 Apr 2007 14:50:01 +0000 belugas (svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
Wed, 18 Apr 2007 22:10:36 +0000 rubidium (svn r9672) -Cleanup: lots of coding style fixes around operands.
Mon, 16 Apr 2007 02:56:48 +0000 belugas (svn r9644) -Codechange: if else cascade into a switch case
Mon, 16 Apr 2007 02:53:55 +0000 belugas (svn r9643) -Codechange: Simplify a test.
Mon, 09 Apr 2007 01:43:29 +0000 belugas (svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation.
Sun, 08 Apr 2007 00:29:12 +0000 belugas (svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
Fri, 06 Apr 2007 12:57:15 +0000 belugas (svn r9569) -Fix(r9567): testing mode leftover...