ai/trolly/trolly.c
Tue, 22 Aug 2006 15:33:35 +0000 truelight (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
Mon, 14 Aug 2006 14:21:15 +0000 rubidium (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
Tue, 27 Jun 2006 21:25:53 +0000 tron (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
Sat, 10 Jun 2006 08:37:41 +0000 tron (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
Sun, 04 Jun 2006 13:39:38 +0000 tron (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
Sun, 04 Jun 2006 13:22:18 +0000 tron (svn r5097) -Fix: The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
Sun, 04 Jun 2006 09:10:24 +0000 tron (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
Sun, 04 Jun 2006 09:04:40 +0000 tron (svn r5091) Remove duplicate code (same check twice)
Sun, 21 May 2006 15:19:20 +0000 tron (svn r4941) Replace some ints and magic numbers by proper types and enums
Tue, 09 May 2006 08:25:31 +0000 rubidium (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
Sun, 23 Apr 2006 19:08:33 +0000 tron (svn r4553) int and magic numbers -> Slope and DiagDirection
Tue, 18 Apr 2006 05:16:13 +0000 celestar (svn r4463) -Codechange. Include vehicle.h directly instead of implicitly via station.h in a number of source files
Fri, 31 Mar 2006 19:10:54 +0000 celestar (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency
Sun, 26 Mar 2006 22:23:32 +0000 Darkvater (svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type.
Sun, 26 Mar 2006 19:20:15 +0000 tron (svn r4120) Use the new station functions where appropriate
Fri, 24 Mar 2006 08:55:08 +0000 tron (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
Sat, 11 Mar 2006 09:10:46 +0000 tron (svn r3816) Use existing accessors
Wed, 08 Mar 2006 06:55:33 +0000 tron (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
Mon, 06 Mar 2006 20:28:28 +0000 tron (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
Sun, 05 Mar 2006 10:19:33 +0000 tron (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
Thu, 23 Feb 2006 12:24:19 +0000 tron (svn r3660) Convert further road bits and type references to the functions/enums
Tue, 21 Feb 2006 07:41:54 +0000 tron (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
Tue, 13 Dec 2005 21:21:57 +0000 Darkvater (svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
Sat, 10 Dec 2005 12:05:39 +0000 peter1138 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Mon, 14 Nov 2005 08:09:57 +0000 tron (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
Sun, 23 Oct 2005 13:04:44 +0000 tron (svn r3078) Some more stuff, which piled up:
Fri, 02 Sep 2005 19:10:45 +0000 truelight (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.