Wed, 21 Dec 2005 01:43:26 +0000(svn r3328) - Fix: [ 1352739 ] landscape_grid.html showing wrong bit usage (belugas)
Darkvater [Wed, 21 Dec 2005 01:43:26 +0000] rev 2781
(svn r3328) - Fix: [ 1352739 ] landscape_grid.html showing wrong bit usage (belugas)

Wed, 21 Dec 2005 01:40:41 +0000(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
Darkvater [Wed, 21 Dec 2005 01:40:41 +0000] rev 2780
(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)

Wed, 21 Dec 2005 01:19:03 +0000(svn r3326) - Fix: [ 1226832 ] Build fails if SDL is built without pthread support (dst)
Darkvater [Wed, 21 Dec 2005 01:19:03 +0000] rev 2779
(svn r3326) - Fix: [ 1226832 ] Build fails if SDL is built without pthread support (dst)

Wed, 21 Dec 2005 01:14:01 +0000(svn r3325) - Fix: You couldn't send an airplane to a hangar for mandatory servicing, the NON_STOP flag failed the command.
Darkvater [Wed, 21 Dec 2005 01:14:01 +0000] rev 2778
(svn r3325) - Fix: You couldn't send an airplane to a hangar for mandatory servicing, the NON_STOP flag failed the command.

Tue, 20 Dec 2005 21:59:34 +0000(svn r3324) - Codechange: set native eol-style on missing files not yet set so
Darkvater [Tue, 20 Dec 2005 21:59:34 +0000] rev 2777
(svn r3324) - Codechange: set native eol-style on missing files not yet set so

Tue, 20 Dec 2005 21:24:50 +0000(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
Darkvater [Tue, 20 Dec 2005 21:24:50 +0000] rev 2776
(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).

Tue, 20 Dec 2005 20:52:05 +0000(svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received
Darkvater [Tue, 20 Dec 2005 20:52:05 +0000] rev 2775
(svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received
- CodeChange: added str_validate(char *str) function that checks if a string contains only printable characters and if not, replaces those characters by question marks. Also move IsValidAsciiChar() to string.h

Tue, 20 Dec 2005 00:50:16 +0000(svn r3321) - Fix: A wrong use of the map m5 bits, where a previously calculated "bits" variable should have been used. This resulted in the pathfinder imagining junctions, which negatively affects performance somewhat (Darkvater).
matthijs [Tue, 20 Dec 2005 00:50:16 +0000] rev 2774
(svn r3321) - Fix: A wrong use of the map m5 bits, where a previously calculated "bits" variable should have been used. This resulted in the pathfinder imagining junctions, which negatively affects performance somewhat (Darkvater).
- Fix: [ 1346377 ] Limiting the "depth" of the search tree fixes this assert.
Though the above fix seems to fix this bug too, it will only make it less likely to occur. The problem here was the StackedItem::depth field overflowing, which made the pathfinder think it was at the first tile again. Adding an explicit overflow check should fix this.

Mon, 19 Dec 2005 00:19:12 +0000(svn r3320) - Fix: FS#22 - Exiting with double size enabled saves wrong window size. Reset the window size to its true size upon exiting when double-size is active. Is set in ClientSizeChanged.
Darkvater [Mon, 19 Dec 2005 00:19:12 +0000] rev 2773
(svn r3320) - Fix: FS#22 - Exiting with double size enabled saves wrong window size. Reset the window size to its true size upon exiting when double-size is active. Is set in ClientSizeChanged.

Sun, 18 Dec 2005 22:48:45 +0000(svn r3319) - Fix (regression): "Unnamed Competitors". A result of revision r3224 which allowed AI's for multiplayer. Old AI's didn't function correctly anymore. The update of last-built tile is moved back, but to a slightly different place so it is only executed when the command is actually successfully executed. This code shouldn't be neccessary, but alas, the old AI doesn't use DoCommandDP() functions.
Darkvater [Sun, 18 Dec 2005 22:48:45 +0000] rev 2772
(svn r3319) - Fix (regression): "Unnamed Competitors". A result of revision r3224 which allowed AI's for multiplayer. Old AI's didn't function correctly anymore. The update of last-built tile is moved back, but to a slightly different place so it is only executed when the command is actually successfully executed. This code shouldn't be neccessary, but alas, the old AI doesn't use DoCommandDP() functions.