(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
--- a/lang/english.txt Tue Dec 20 20:52:05 2005 +0000
+++ b/lang/english.txt Tue Dec 20 21:24:50 2005 +0000
@@ -1174,9 +1174,9 @@
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
-TEMP_AI_IN_PROGRESS :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy!
+TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum.
TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
-TEMP_AI_MULTIPLAYER :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org.
+TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org.
############ network gui strings
--- a/settings_gui.c Tue Dec 20 20:52:05 2005 +0000
+++ b/settings_gui.c Tue Dec 20 21:24:50 2005 +0000
@@ -567,7 +567,10 @@
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
- if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ if (p1 == 1) {
+ ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ _patches.ainew_active = true;
+ }
return 0;
}