(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
authorDarkvater
Tue, 17 Oct 2006 23:34:12 +0000
changeset 4880 aac84a9dcd03
parent 4879 fd6c2ff772c6
child 4881 a528572f231f
(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
economy.c
network.c
network.h
network_client.c
network_data.c
network_data.h
network_gui.c
network_server.c
network_udp.c
openttd.c
--- a/economy.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/economy.c	Tue Oct 17 23:34:12 2006 +0000
@@ -420,14 +420,12 @@
 				p->bankrupt_timeout = 0x456;
 			} else {
 #ifdef ENABLE_NETWORK
+				/* If we are the server make sure it is clear that this player is not active */
 				if (IsHumanPlayer(owner) && _network_server) {
-					// If we are the server, make sure it is clear that his player is no
-					//  longer with us!
-					NetworkClientInfo *ci;
-					NetworkClientState *cs;
+					const NetworkClientState *cs;
 					/* Find all clients that were in control of this company */
 					FOR_ALL_CLIENTS(cs) {
-						ci = DEREF_CLIENT_INFO(cs);
+						NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
 						if (ci->client_playas == owner) {
 							ci->client_playas = PLAYER_SPECTATOR;
 							// Send the new info to all the clients
--- a/network.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/network.c	Tue Oct 17 23:34:12 2006 +0000
@@ -221,7 +221,7 @@
 	NetworkError(STR_NETWORK_ERR_SERVER_START);
 }
 
-static void NetworkClientError(byte res, NetworkClientState* cs)
+static void NetworkClientError(NetworkRecvStatus res, NetworkClientState* cs)
 {
 	// First, send a CLIENT_ERROR to the server, so he knows we are
 	//  disconnection (and why!)
@@ -229,7 +229,7 @@
 
 	// We just want to close the connection..
 	if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
-		cs->quited = true;
+		cs->has_quit = true;
 		NetworkCloseClient(cs);
 		_networking = false;
 
@@ -289,11 +289,11 @@
 /* Count the number of active clients connected */
 static uint NetworkCountPlayers(void)
 {
-	NetworkClientState *cs;
+	const NetworkClientState *cs;
 	uint count = 0;
 
 	FOR_ALL_CLIENTS(cs) {
-		NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
+		const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
 		if (IsValidPlayer(ci->client_playas)) count++;
 	}
 
@@ -543,34 +543,28 @@
 static NetworkClientState *NetworkAllocClient(SOCKET s)
 {
 	NetworkClientState *cs;
-	NetworkClientInfo *ci;
-	byte client_no;
-
-	client_no = 0;
+	byte client_no = 0;
 
 	if (_network_server) {
 		// Can we handle a new client?
-		if (_network_clients_connected >= MAX_CLIENTS)
-			return NULL;
-
-		if (_network_game_info.clients_on >= _network_game_info.clients_max)
-			return NULL;
+		if (_network_clients_connected >= MAX_CLIENTS) return NULL;
+		if (_network_game_info.clients_on >= _network_game_info.clients_max) return NULL;
 
 		// Register the login
 		client_no = _network_clients_connected++;
 	}
 
-	cs = &_clients[client_no];
+	cs = DEREF_CLIENT(client_no);
 	memset(cs, 0, sizeof(*cs));
 	cs->socket = s;
 	cs->last_frame = 0;
-	cs->quited = false;
+	cs->has_quit = false;
 
 	cs->last_frame = _frame_counter;
 	cs->last_frame_server = _frame_counter;
 
 	if (_network_server) {
-		ci = DEREF_CLIENT_INFO(cs);
+		NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
 		memset(ci, 0, sizeof(*ci));
 
 		cs->index = _network_client_index++;
@@ -590,13 +584,13 @@
 	NetworkClientInfo *ci;
 	// Socket is already dead
 	if (cs->socket == INVALID_SOCKET) {
-		cs->quited = true;
+		cs->has_quit = true;
 		return;
 	}
 
 	DEBUG(net, 1) ("[NET] Closed client connection");
 
-	if (!cs->quited && _network_server && cs->status > STATUS_INACTIVE) {
+	if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) {
 		// We did not receive a leave message from this client...
 		NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
 		char str[100];
@@ -625,7 +619,7 @@
 
 	closesocket(cs->socket);
 	cs->writable = false;
-	cs->quited = true;
+	cs->has_quit = true;
 
 	// Free all pending and partially received packets
 	while (cs->packet_queue != NULL) {
@@ -683,21 +677,17 @@
 		return false;
 	}
 
-	if (!SetNoDelay(s))
-		DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed");
+	if (!SetNoDelay(s)) DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed");
 
 	sin.sin_family = AF_INET;
 	sin.sin_addr.s_addr = NetworkResolveHost(hostname);
 	sin.sin_port = htons(port);
 	_network_last_host_ip = sin.sin_addr.s_addr;
 
-	if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) {
-		// We failed to connect for which reason what so ever
-		return false;
-	}
+	/* We failed to connect for which reason what so ever */
+	if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) return false;
 
-	if (!SetNonBlocking(s))
-		DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
+	if (!SetNonBlocking(s)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
 
 	// in client mode, only the first client field is used. it's pointing to the server.
 	NetworkAllocClient(s);
@@ -711,7 +701,6 @@
 static void NetworkAcceptClients(void)
 {
 	struct sockaddr_in sin;
-	SOCKET s;
 	NetworkClientState *cs;
 	uint i;
 	bool banned;
@@ -720,10 +709,8 @@
 	assert(_listensocket != INVALID_SOCKET);
 
 	for (;;) {
-		socklen_t sin_len;
-
-		sin_len = sizeof(sin);
-		s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
+		socklen_t sin_len = sizeof(sin);
+		SOCKET s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
 		if (s == INVALID_SOCKET) return;
 
 		SetNonBlocking(s); // XXX error handling?
@@ -735,8 +722,7 @@
 		/* Check if the client is banned */
 		banned = false;
 		for (i = 0; i < lengthof(_network_ban_list); i++) {
-			if (_network_ban_list[i] == NULL)
-				continue;
+			if (_network_ban_list[i] == NULL) continue;
 
 			if (sin.sin_addr.s_addr == inet_addr(_network_ban_list[i])) {
 				Packet *p = NetworkSend_Init(PACKET_SERVER_BANNED);
@@ -756,8 +742,7 @@
 			}
 		}
 		/* If this client is banned, continue with next client */
-		if (banned)
-			continue;
+		if (banned) continue;
 
 		cs = NetworkAllocClient(s);
 		if (cs == NULL) {
@@ -781,12 +766,7 @@
 		//  the client stays inactive
 		cs->status = STATUS_INACTIVE;
 
-		{
-			// Save the IP of the client
-			NetworkClientInfo *ci;
-			ci = DEREF_CLIENT_INFO(cs);
-			ci->client_ip = sin.sin_addr.s_addr;
-		}
+		DEREF_CLIENT_INFO(cs)->client_ip = sin.sin_addr.s_addr; // Save the IP of the client
 	}
 }
 
@@ -795,11 +775,8 @@
 {
 	SOCKET ls;
 	struct sockaddr_in sin;
-	int port;
 
-	port = _network_server_port;
-
-	DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, port);
+	DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, _network_server_port);
 
 	ls = socket(AF_INET, SOCK_STREAM, 0);
 	if (ls == INVALID_SOCKET) {
@@ -816,12 +793,11 @@
 		}
 	}
 
-	if (!SetNonBlocking(ls))
-		DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
+	if (!SetNonBlocking(ls)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error?
 
 	sin.sin_family = AF_INET;
 	sin.sin_addr.s_addr = _network_server_bind_ip;
-	sin.sin_port = htons(port);
+	sin.sin_port = htons(_network_server_port);
 
 	if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
 		ServerStartError("bind() failed");
@@ -896,9 +872,7 @@
 
 	NetworkDisconnect();
 
-	if (game_info) {
-		return NetworkUDPQueryServer(host, port);
-	}
+	if (game_info) return NetworkUDPQueryServer(host, port);
 
 	NetworkInitialize();
 
@@ -907,17 +881,13 @@
 	// Try to connect
 	_networking = NetworkConnect(host, port);
 
-//	ttd_strlcpy(_network_last_host, host, sizeof(_network_last_host));
-//	_network_last_port = port;
-
 	// We are connected
 	if (_networking) {
 		SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)();
-		return NULL;
+	} else { // No networking, close everything down again
+		NetworkDisconnect();
 	}
 
-	// No networking, close everything down again
-	NetworkDisconnect();
 	return NULL;
 }
 
@@ -952,7 +922,7 @@
 void NetworkRebuildHostList(void)
 {
 	uint i = 0;
-	NetworkGameList *item = _network_game_list;
+	const NetworkGameList *item = _network_game_list;
 	while (item != NULL && i != lengthof(_network_host_list)) {
 		if (item->manually) {
 			free(_network_host_list[i]);
@@ -968,7 +938,7 @@
 }
 
 // Used by clients, to connect to a server
-bool NetworkClientConnectGame(const char* host, unsigned short port)
+bool NetworkClientConnectGame(const char *host, uint16 port)
 {
 	if (!_network_available) return false;
 
@@ -1050,8 +1020,7 @@
 	if (_network_dedicated) IConsoleCmdExec("exec scripts/pre_dedicated.scr 0");
 
 	NetworkInitialize();
-	if (!NetworkListen())
-		return false;
+	if (!NetworkListen()) return false;
 
 	// Try to start UDP-server
 	_network_udp_server = true;
@@ -1123,8 +1092,7 @@
 		}
 	}
 
-	if (_network_advertise)
-		NetworkUDPRemoveAdvertise();
+	if (_network_advertise) NetworkUDPRemoveAdvertise();
 
 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
@@ -1158,9 +1126,7 @@
 	}
 
 	// take care of listener port
-	if (_network_server) {
-		FD_SET(_listensocket, &read_fd);
-	}
+	if (_network_server) FD_SET(_listensocket, &read_fd);
 
 	tv.tv_sec = tv.tv_usec = 0; // don't block at all.
 #if !defined(__MORPHOS__) && !defined(__AMIGA__)
@@ -1171,9 +1137,7 @@
 	if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION);
 
 	// accept clients..
-	if (_network_server && FD_ISSET(_listensocket, &read_fd)) {
-		NetworkAcceptClients();
-	}
+	if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients();
 
 	// read stuff from clients
 	FOR_ALL_CLIENTS(cs) {
@@ -1182,10 +1146,10 @@
 			if (_network_server) {
 				NetworkServer_ReadPackets(cs);
 			} else {
-				byte res;
+				NetworkRecvStatus res;
 
 				// The client already was quiting!
-				if (cs->quited) return false;
+				if (cs->has_quit) return false;
 
 				res = NetworkClient_ReadPackets(cs);
 				if (res != NETWORK_RECV_STATUS_OKAY) {
@@ -1227,8 +1191,7 @@
 
 		// The queue is always in order, which means
 		// that the first element will be executed first.
-		if (_frame_counter < cp->frame)
-			break;
+		if (_frame_counter < cp->frame) break;
 
 		if (_frame_counter > cp->frame) {
 			// If we reach here, it means for whatever reason, we've already executed
@@ -1347,9 +1310,7 @@
 			}
 		} else {
 			// Else, keep on going till _frame_counter_max
-			if (_frame_counter_max > _frame_counter) {
-				NetworkDoClientLoop();
-			}
+			if (_frame_counter_max > _frame_counter) NetworkDoClientLoop();
 		}
 	}
 
--- a/network.h	Tue Oct 17 22:21:13 2006 +0000
+++ b/network.h	Tue Oct 17 23:34:12 2006 +0000
@@ -229,7 +229,7 @@
 void NetworkGameLoop(void);
 void NetworkUDPGameLoop(void);
 bool NetworkServerStart(void);
-bool NetworkClientConnectGame(const char* host, unsigned short port);
+bool NetworkClientConnectGame(const char *host, uint16 port);
 void NetworkReboot(void);
 void NetworkDisconnect(void);
 
@@ -252,6 +252,6 @@
 /* These variables must always be registered! */
 VARDEF bool _network_dedicated;  ///< are we a dedicated server?
 VARDEF bool _network_advertise;  ///< is the server advertising to the master server?
-VARDEF PlayerID _network_playas; ///< an id to play as..
+VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
 
 #endif /* NETWORK_H */
--- a/network_client.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/network_client.c	Tue Oct 17 23:34:12 2006 +0000
@@ -283,19 +283,17 @@
 
 	company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
 
-	if (!MY_CLIENT->quited && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
+	if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
 		byte total;
 		byte current;
 
 		total = NetworkRecv_uint8(MY_CLIENT, p);
 
 		// There is no data at all..
-		if (total == 0)
-			return NETWORK_RECV_STATUS_CLOSE_QUERY;
+		if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
 
 		current = NetworkRecv_uint8(MY_CLIENT, p);
-		if (current >= MAX_PLAYERS)
-			return NETWORK_RECV_STATUS_CLOSE_QUERY;
+		if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
 
 		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
 		_network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
@@ -333,14 +331,10 @@
 	NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
 	NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
 
-	if (MY_CLIENT->quited)
-		return NETWORK_RECV_STATUS_CONN_LOST;
+	if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
 
 	/* Do we receive a change of data? Most likely we changed playas */
-	if (index == _network_own_client_index) {
-		_network_playas = playas;
-
-	}
+	if (index == _network_own_client_index) _network_playas = playas;
 
 	ci = NetworkFindClientInfoFromIndex(index);
 	if (ci != NULL) {
@@ -458,8 +452,7 @@
 
 	maptype = NetworkRecv_uint8(MY_CLIENT, p);
 
-	if (MY_CLIENT->quited)
-		return NETWORK_RECV_STATUS_CONN_LOST;
+	if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
 
 	// First packet, init some stuff
 	if (maptype == MAP_PACKET_START) {
@@ -511,18 +504,19 @@
 		// Say we received the map and loaded it correctly!
 		SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
 
-		// new company/spectator (invalid player) or company we want to join is not active
+		/* New company/spectator (invalid player) or company we want to join is not active
+		 * Switch local player to spectator and await the server's judgement */
 		if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
 				!GetPlayer(_network_playas)->is_active) {
 
+			_local_player = PLAYER_SPECTATOR;
+
 			if (_network_playas == PLAYER_SPECTATOR) {
 				// The client wants to be a spectator..
-				_local_player = PLAYER_SPECTATOR;
 				DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 			} else {
 				/* We have arrived and ready to start playing; send a command to make a new player;
 				 * the server will give us a client-id and let us in */
-				_local_player = PLAYER_SPECTATOR;
 				NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
 			}
 		} else {
@@ -609,7 +603,7 @@
 {
 	NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
 	char msg[MAX_TEXT_MSG_LEN];
-	NetworkClientInfo *ci = NULL, *ci_to;
+	const NetworkClientInfo *ci = NULL, *ci_to;
 	uint16 index;
 	char name[NETWORK_NAME_LENGTH];
 	bool self_send;
@@ -814,7 +808,7 @@
 
 	while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
 		byte type = NetworkRecv_uint8(MY_CLIENT, p);
-		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
+		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
 			res = _network_client_packet[type](p);
 		} else {
 			res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
--- a/network_data.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/network_data.c	Tue Oct 17 23:34:12 2006 +0000
@@ -191,7 +191,7 @@
 uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
 {
 	/* Don't allow reading from a closed socket */
-	if (cs->quited) return 0;
+	if (cs->has_quit) return 0;
 
 	/* Check if variable is within packet-size */
 	if (packet->pos + 1 > packet->size) {
@@ -207,7 +207,7 @@
 	uint16 n;
 
 	/* Don't allow reading from a closed socket */
-	if (cs->quited) return 0;
+	if (cs->has_quit) return 0;
 
 	/* Check if variable is within packet-size */
 	if (packet->pos + 2 > packet->size) {
@@ -225,7 +225,7 @@
 	uint32 n;
 
 	/* Don't allow reading from a closed socket */
-	if (cs->quited) return 0;
+	if (cs->has_quit) return 0;
 
 	/* Check if variable is within packet-size */
 	if (packet->pos + 4 > packet->size) {
@@ -245,7 +245,7 @@
 	uint64 n;
 
 	/* Don't allow reading from a closed socket */
-	if (cs->quited) return 0;
+	if (cs->has_quit) return 0;
 
 	/* Check if variable is within packet-size */
 	if (packet->pos + 8 > packet->size) {
@@ -271,7 +271,7 @@
 	char *bufp = buffer;
 
 	/* Don't allow reading from a closed socket */
-	if (cs->quited) return;
+	if (cs->has_quit) return;
 
 	pos = p->pos;
 	while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
--- a/network_data.h	Tue Oct 17 22:21:13 2006 +0000
+++ b/network_data.h	Tue Oct 17 23:34:12 2006 +0000
@@ -120,7 +120,7 @@
 
 	ClientStatus status;
 	bool writable; // is client ready to write to?
-	bool quited;
+	bool has_quit;
 
 	Packet *packet_queue; // Packets that are awaiting delivery
 	Packet *packet_recv; // Partially received packet
--- a/network_gui.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/network_gui.c	Tue Oct 17 23:34:12 2006 +0000
@@ -100,7 +100,7 @@
 // called when a new server is found on the network
 void UpdateNetworkGameWindow(bool unselect)
 {
-	Window  *w = FindWindowById(WC_NETWORK_WINDOW, 0);
+	Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
 
 	if (w != NULL) {
 		if (unselect) WP(w, network_ql_d).n.server = NULL;
@@ -118,7 +118,7 @@
 	const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
 	int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
 
-	return (_internal_sort_order & 1) ? -r : r;
+	return _internal_sort_order ? -r : r;
 }
 
 /** Qsort function to sort by the amount of clients online on a
@@ -134,7 +134,7 @@
 	if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
 	if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
 
-	return (_internal_sort_order & 1) ? -r : r;
+	return _internal_sort_order ? -r : r;
 }
 
 /** Qsort function to sort by joinability. If both servers are the
@@ -149,7 +149,7 @@
 	if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
 	if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
 
-	return (_internal_sort_order & 1) ? -r : r;
+	return _internal_sort_order ? -r : r;
 }
 
 /** (Re)build the network game list as its amount has changed because
@@ -195,7 +195,7 @@
 	if (!(nqld->l.flags & VL_RESORT)) return;
 	if (nqld->l.list_length == 0) return;
 
-	_internal_sort_order = nqld->l.flags & VL_DESC;
+	_internal_sort_order = !!(nqld->l.flags & VL_DESC);
 	qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
 
 	/* After sorting ngl->sort_list contains the sorted items. Put these back
@@ -1062,7 +1062,7 @@
 static void ClientList_Kick(byte client_no)
 {
 	if (client_no < MAX_PLAYERS)
-		SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
+		SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
 }
 
 static void ClientList_Ban(byte client_no)
@@ -1078,7 +1078,7 @@
 	}
 
 	if (client_no < MAX_PLAYERS)
-		SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
+		SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
 }
 
 static void ClientList_GiveMoney(byte client_no)
@@ -1202,7 +1202,7 @@
 		}
 	}
 
-	// A server can kick clients (but not hisself)
+	// A server can kick clients (but not himself)
 	if (_network_server && _network_own_client_index != ci->client_index) {
 		GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK);
 		_clientlist_proc[i++] = &ClientList_Kick;
@@ -1282,8 +1282,7 @@
 		// Our mouse hoovers over an action? Select it!
 		int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
 
-		if (index == -1 || index == WP(w,menu_d).sel_index)
-			return;
+		if (index == -1 || index == WP(w,menu_d).sel_index) return;
 
 		WP(w,menu_d).sel_index = index;
 		SetWindowDirty(w);
@@ -1537,9 +1536,7 @@
  */
 static char *ChatTabCompletionFindText(char *buf)
 {
-	char *p;
-
-	p = strrchr(buf, ' ');
+	char *p = strrchr(buf, ' ');
 	if (p == NULL) return buf;
 
 	*p = '\0';
--- a/network_server.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/network_server.c	Tue Oct 17 23:34:12 2006 +0000
@@ -43,10 +43,8 @@
 	//    String: The unique id of the client
 	//
 
-	Packet *p;
-
 	if (ci->client_index != NETWORK_EMPTY_INDEX) {
-		p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
+		Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
 		NetworkSend_uint16(p, ci->client_index);
 		NetworkSend_uint8 (p, ci->client_playas);
 		NetworkSend_string(p, ci->client_name);
@@ -72,7 +70,7 @@
 	byte active = ActivePlayerCount();
 
 	if (active == 0) {
-		Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
+		p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
 
 		NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
 		NetworkSend_uint8 (p, active);
@@ -140,10 +138,7 @@
 	//    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
 	//
 
-	NetworkClientState *new_cs;
 	char str[100];
-	char client_name[NETWORK_CLIENT_NAME_LENGTH];
-
 	Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
 
 	NetworkSend_uint8(p, error);
@@ -153,6 +148,9 @@
 
 	// Only send when the current client was in game
 	if (cs->status > STATUS_AUTH) {
+		NetworkClientState *new_cs;
+		char client_name[NETWORK_CLIENT_NAME_LENGTH];
+
 		NetworkGetClientName(client_name, sizeof(client_name), cs);
 
 		DEBUG(net, 2) ("[NET] '%s' made an error and has been disconnected. Reason: %s", client_name, str);
@@ -173,7 +171,7 @@
 		DEBUG(net, 2) ("[NET] Client %d made an error and has been disconnected. Reason: %s", cs->index, str);
 	}
 
-	cs->quited = true;
+	cs->has_quit = true;
 
 	// Make sure the data get's there before we close the connection
 	NetworkSend_Packets(cs);
@@ -269,7 +267,6 @@
 	//      last 2 are repeated MAX_PLAYERS time
 	//
 
-	char filename[256];
 	static FILE *file_pointer;
 	static uint sent_packets; // How many packets we did send succecfully last time
 
@@ -278,7 +275,9 @@
 		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
 		return;
 	}
+
 	if (cs->status == STATUS_AUTH) {
+		char filename[256];
 		Packet *p;
 
 		// Make a dump of the current game
@@ -312,9 +311,9 @@
 			Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
 			NetworkSend_uint8(p, MAP_PACKET_NORMAL);
 			res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
-			if (ferror(file_pointer)) {
-				error("Error reading temporary network savegame!");
-			}
+
+			if (ferror(file_pointer)) error("Error reading temporary network savegame!");
+
 			p->size += res;
 			NetworkSend_Packet(p, cs);
 			if (feof(file_pointer)) {
@@ -592,7 +591,7 @@
 	client_lang = NetworkRecv_uint8(cs, p);
 	NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
 
-	if (cs->quited) return;
+	if (cs->has_quit) return;
 
 	// join another company does not affect these values
 	switch (playas) {
@@ -652,7 +651,7 @@
 {
 	NetworkPasswordType type;
 	char password[NETWORK_PASSWORD_LENGTH];
-	NetworkClientInfo *ci;
+	const NetworkClientInfo *ci;
 
 	type = NetworkRecv_uint8(cs, p);
 	NetworkRecv_string(cs, p, password, sizeof(password));
@@ -695,11 +694,11 @@
 
 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
 {
-	NetworkClientState *new_cs;
+	const NetworkClientState *new_cs;
 
 	// The client was never joined.. so this is impossible, right?
 	//  Ignore the packet, give the client a warning, and close his connection
-	if (cs->status < STATUS_AUTH || cs->quited) {
+	if (cs->status < STATUS_AUTH || cs->has_quit) {
 		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
 		return;
 	}
@@ -721,7 +720,7 @@
 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
 {
 	// Client has the map, now start syncing
-	if (cs->status == STATUS_DONE_MAP && !cs->quited) {
+	if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
 		char client_name[NETWORK_CLIENT_NAME_LENGTH];
 		NetworkClientState *new_cs;
 
@@ -778,6 +777,7 @@
 		IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
 		return false;
 	}
+
 	return true;
 }
 
@@ -795,7 +795,7 @@
 
 	// The client was never joined.. so this is impossible, right?
 	//  Ignore the packet, give the client a warning, and close his connection
-	if (cs->status < STATUS_DONE_MAP || cs->quited) {
+	if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
 		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
 		return;
 	}
@@ -809,7 +809,7 @@
 
 	callback = NetworkRecv_uint8(cs, p);
 
-	if (cs->quited) return;
+	if (cs->has_quit) return;
 
 	ci = DEREF_CLIENT_INFO(cs);
 
@@ -847,9 +847,11 @@
 			return;
 		}
 
-		// XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
+		/* XXX - Execute the command as a valid player. Normally this would be done by a
+		 * spectator, but that is not allowed any commands. So do an impersonation. The drawback
+		 * of this is that the first company's last_built_tile is also updated... */
 		cp->player = 0;
-		cp->p2 = cs - _clients;
+		cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
 	}
 
 	// The frame can be executed in the same frame as the next frame-packet
@@ -886,12 +888,12 @@
 	//  to us. Display the error and report it to the other clients
 	NetworkClientState *new_cs;
 	char str[100];
+	char client_name[NETWORK_CLIENT_NAME_LENGTH];
 	NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
-	char client_name[NETWORK_CLIENT_NAME_LENGTH];
 
 	// The client was never joined.. thank the client for the packet, but ignore it
-	if (cs->status < STATUS_DONE_MAP || cs->quited) {
-		cs->quited = true;
+	if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
+		cs->has_quit = true;
 		return;
 	}
 
@@ -909,7 +911,7 @@
 		}
 	}
 
-	cs->quited = true;
+	cs->has_quit = true;
 }
 
 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
@@ -921,8 +923,8 @@
 	char client_name[NETWORK_CLIENT_NAME_LENGTH];
 
 	// The client was never joined.. thank the client for the packet, but ignore it
-	if (cs->status < STATUS_DONE_MAP || cs->quited) {
-		cs->quited = true;
+	if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
+		cs->has_quit = true;
 		return;
 	}
 
@@ -938,7 +940,7 @@
 		}
 	}
 
-	cs->quited = true;
+	cs->has_quit = true;
 }
 
 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
@@ -948,8 +950,7 @@
 	/* The client is trying to catch up with the server */
 	if (cs->status == STATUS_PRE_ACTIVE) {
 		/* The client is not yet catched up? */
-		if (frame + DAY_TICKS < _frame_counter)
-			return;
+		if (frame + DAY_TICKS < _frame_counter) return;
 
 		/* Now he is! Unpause the game */
 		cs->status = STATUS_ACTIVE;
@@ -976,7 +977,7 @@
 void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
 {
 	NetworkClientState *cs;
-	NetworkClientInfo *ci, *ci_own, *ci_to;
+	const NetworkClientInfo *ci, *ci_own, *ci_to;
 
 	switch (desttype) {
 	case DESTTYPE_CLIENT:
@@ -1022,9 +1023,7 @@
 			ci = DEREF_CLIENT_INFO(cs);
 			if (ci->client_playas == dest) {
 				SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
-				if (cs->index == from_index) {
-					show_local = false;
-				}
+				if (cs->index == from_index) show_local = false;
 				ci_to = ci; // Remember a client that is in the company for company-name
 			}
 		}
@@ -1033,8 +1032,7 @@
 		ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 		if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
 			NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
-			if (from_index == NETWORK_SERVER_INDEX)
-				show_local = false;
+			if (from_index == NETWORK_SERVER_INDEX) show_local = false;
 			ci_to = ci_own;
 		}
 
@@ -1086,7 +1084,7 @@
 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
 {
 	char password[NETWORK_PASSWORD_LENGTH];
-	NetworkClientInfo *ci;
+	const NetworkClientInfo *ci;
 
 	NetworkRecv_string(cs, p, password, sizeof(password));
 	ci = DEREF_CLIENT_INFO(cs);
@@ -1104,8 +1102,7 @@
 	NetworkRecv_string(cs, p, client_name, sizeof(client_name));
 	ci = DEREF_CLIENT_INFO(cs);
 
-	if (cs->quited)
-		return;
+	if (cs->has_quit) return;
 
 	if (ci != NULL) {
 		// Display change
@@ -1190,12 +1187,12 @@
 void NetworkPopulateCompanyInfo(void)
 {
 	char password[NETWORK_PASSWORD_LENGTH];
-	Player *p;
-	Vehicle *v;
-	Station *s;
-	NetworkClientState *cs;
-	NetworkClientInfo *ci;
-	int i;
+	const Player *p;
+	const Vehicle *v;
+	const Station *s;
+	const NetworkClientState *cs;
+	const NetworkClientInfo *ci;
+	uint i;
 	uint16 months_empty;
 
 	FOR_ALL_PLAYERS(p) {
@@ -1219,11 +1216,11 @@
 		// Check the income
 		if (_cur_year - 1 == p->inaugurated_year) {
 			// The player is here just 1 year, so display [2], else display[1]
-			for (i = 0; i < 13; i++) {
+			for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) {
 				_network_player_info[p->index].income -= p->yearly_expenses[2][i];
 			}
 		} else {
-			for (i = 0; i < 13; i++) {
+			for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) {
 				_network_player_info[p->index].income -= p->yearly_expenses[1][i];
 			}
 		}
@@ -1238,11 +1235,10 @@
 	// Go through all vehicles and count the type of vehicles
 	FOR_ALL_VEHICLES(v) {
 		if (!IsValidPlayer(v->owner)) continue;
+
 		switch (v->type) {
 			case VEH_Train:
-				if (IsFrontEngine(v)) {
-					_network_player_info[v->owner].num_vehicle[0]++;
-				}
+				if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++;
 				break;
 
 			case VEH_Road:
@@ -1254,9 +1250,7 @@
 				break;
 
 			case VEH_Aircraft:
-				if (v->subtype <= 2) {
-					_network_player_info[v->owner].num_vehicle[3]++;
-				}
+				if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++;
 				break;
 
 			case VEH_Ship:
@@ -1272,7 +1266,7 @@
 	// Go through all stations and count the types of stations
 	FOR_ALL_STATIONS(s) {
 		if (IsValidPlayer(s->owner)) {
-			NetworkPlayerInfo* npi = &_network_player_info[s->owner];
+			NetworkPlayerInfo *npi = &_network_player_info[s->owner];
 
 			if (s->facilities & FACIL_TRAIN)      npi->num_station[0]++;
 			if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
@@ -1306,9 +1300,7 @@
 void NetworkUpdateClientInfo(uint16 client_index)
 {
 	NetworkClientState *cs;
-	NetworkClientInfo *ci;
-
-	ci = NetworkFindClientInfoFromIndex(client_index);
+	NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
 
 	if (ci == NULL) return;
 
@@ -1334,9 +1326,9 @@
            (and item 1. happens a year later) */
 static void NetworkAutoCleanCompanies(void)
 {
-	NetworkClientState *cs;
-	NetworkClientInfo *ci;
-	Player *p;
+	const NetworkClientState *cs;
+	const NetworkClientInfo *ci;
+	const Player *p;
 	bool clients_in_company[MAX_PLAYERS];
 
 	if (!_network_autoclean_companies) return;
@@ -1348,6 +1340,7 @@
 		ci = DEREF_CLIENT_INFO(cs);
 		if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
 	}
+
 	if (!_network_dedicated) {
 		ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 		if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
@@ -1366,7 +1359,7 @@
 			if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
 				/* Shut the company down */
 				DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
-				IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index+1);
+				IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1);
 			}
 			/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
 			if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
@@ -1387,7 +1380,6 @@
 bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
 {
 	NetworkClientState *new_cs;
-	NetworkClientInfo *ci;
 	bool found_name = false;
 	byte number = 0;
 	char original_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -1396,6 +1388,8 @@
 	ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
 
 	while (!found_name) {
+		const NetworkClientInfo *ci;
+
 		found_name = true;
 		FOR_ALL_CLIENTS(new_cs) {
 			ci = DEREF_CLIENT_INFO(new_cs);
@@ -1408,10 +1402,7 @@
 		// Check if it is the same as the server-name
 		ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 		if (ci != NULL) {
-			if (strcmp(ci->client_name, new_name) == 0) {
-				// Name already in use
-				found_name = false;
-			}
+			if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
 		}
 
 		if (!found_name) {
@@ -1433,7 +1424,7 @@
 	NetworkRecvStatus res;
 	while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
 		byte type = NetworkRecv_uint8(cs, p);
-		if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited) {
+		if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
 			_network_server_packet[type](cs, p);
 		} else {
 			DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
@@ -1509,13 +1500,11 @@
 			NetworkHandleCommandQueue(cs);
 
 			// Send an updated _frame_counter_max to the client
-			if (send_frame)
-				SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
+			if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
 
 #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
 			// Send a sync-check packet
-			if (send_sync)
-				SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
+			if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
 #endif
 		}
 	}
--- a/network_udp.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/network_udp.c	Tue Oct 17 23:34:12 2006 +0000
@@ -105,7 +105,7 @@
 
 	game_info_version = NetworkRecv_uint8(&_udp_cs, p);
 
-	if (_udp_cs.quited) return;
+	if (_udp_cs.has_quit) return;
 
 	DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
 
@@ -247,6 +247,7 @@
 			NetworkSend_uint32(packet, ci->join_date);
 		}
 	}
+
 	/* Also check for the server itself */
 	ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 	if (!IsValidPlayer(ci->client_playas)) {
@@ -280,8 +281,7 @@
 
 	ver = NetworkRecv_uint8(&_udp_cs, p);
 
-	if (_udp_cs.quited)
-		return;
+	if (_udp_cs.has_quit) return;
 
 	if (ver == 1) {
 		for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
@@ -330,14 +330,14 @@
 
 	/* Fake a client, so we can see when there is an illegal packet */
 	_udp_cs.socket = INVALID_SOCKET;
-	_udp_cs.quited = false;
+	_udp_cs.has_quit = false;
 
 	type = NetworkRecv_uint8(&_udp_cs, p);
 
-	if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
+	if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
 		_network_udp_packet[type](p, client_addr);
 	} else {
-		if (!_udp_cs.quited) {
+		if (!_udp_cs.has_quit) {
 			DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
 		} else {
 			DEBUG(net, 0)("[NET][UDP] Received illegal packet");
--- a/openttd.c	Tue Oct 17 22:21:13 2006 +0000
+++ b/openttd.c	Tue Oct 17 23:34:12 2006 +0000
@@ -484,8 +484,8 @@
 			if (player != NULL) {
 				_network_playas = atoi(player);
 
-		    if (_network_playas != PLAYER_SPECTATOR) {
-				  _network_playas--;
+				if (_network_playas != PLAYER_SPECTATOR) {
+					_network_playas--;
 					if (!IsValidPlayer(_network_playas)) return false;
 				}
 			}