(svn r1477) -Fix: finally zooming in/out always works. The problem was that the zoomed in/out coordinates were used for checking if the area was a zoomable viewport in the not zoomed in/out position. The chances were high that there was a window.
--- a/viewport.c Mon Jan 10 22:36:11 2005 +0000
+++ b/viewport.c Mon Jan 10 22:56:20 2005 +0000
@@ -302,7 +302,10 @@
return pt;
}
-static Point GetTileFromScreenXY(int x, int y)
+/* When used for zooming, check area below current coordinates (x,y)
+ * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
+ * when you just want the tile, make x = zoom_x and y = zoom_y */
+static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
{
Window *w;
ViewPort *vp;
@@ -310,7 +313,7 @@
if ( (w = FindWindowFromPt(x, y)) != NULL &&
(vp = IsPtInWindowViewport(w, x, y)) != NULL)
- return TranslateXYToTileCoord(vp, x, y);
+ return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
pt.y = pt.x = -1;
return pt;
@@ -318,7 +321,7 @@
Point GetTileBelowCursor()
{
- return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y);
+ return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
}
@@ -337,7 +340,8 @@
x = vp->width - (_cursor.pos.x - vp->left);
y = vp->height - (_cursor.pos.y - vp->top);
}
- return GetTileFromScreenXY(x+vp->left, y+vp->top);
+ /* Get the tile below the cursor and center on the zoomed-out center */
+ return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
}
void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)