Sat, 14 May 2005 18:25:01 +0000 |
Darkvater |
(svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
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Sat, 14 May 2005 12:36:16 +0000 |
Darkvater |
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
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Sat, 14 May 2005 06:48:14 +0000 |
miham |
(svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs)
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Fri, 13 May 2005 18:19:26 +0000 |
Darkvater |
(svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting.
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Fri, 13 May 2005 17:09:05 +0000 |
Darkvater |
(svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
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Fri, 13 May 2005 17:05:03 +0000 |
Darkvater |
(svn r2302) - Fix: when you started a server 'load <file>' did not work prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList()
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Thu, 12 May 2005 23:47:45 +0000 |
Darkvater |
(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
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Thu, 12 May 2005 23:46:01 +0000 |
Darkvater |
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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Thu, 12 May 2005 00:20:16 +0000 |
Darkvater |
(svn r2299) - Fix: add more verbose output to possible hack-attempt.
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Thu, 12 May 2005 00:18:30 +0000 |
Darkvater |
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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Thu, 12 May 2005 00:11:37 +0000 |
Darkvater |
(svn r2297) - CodeChange: server-check the next batch of commands.
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Wed, 11 May 2005 18:09:12 +0000 |
darkvater |
(svn r2296) - Fix (regression): oops, forgot the MS code-decleration rules :p
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Wed, 11 May 2005 16:29:33 +0000 |
Darkvater |
(svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid.
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Wed, 11 May 2005 16:17:03 +0000 |
Darkvater |
(svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points.
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Wed, 11 May 2005 15:31:10 +0000 |
Darkvater |
(svn r2293) - Fix (regression): You couldn't modify commands anymore; fixed. (|| and && are kinda confusing with !=) :P
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Wed, 11 May 2005 15:30:28 +0000 |
Darkvater |
(svn r2292) - Fix (regression): make error message more general for console errors. Dedicated servers are properly filtered out when requesting player-password.
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Wed, 11 May 2005 12:46:19 +0000 |
Darkvater |
(svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
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Wed, 11 May 2005 00:00:27 +0000 |
Darkvater |
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
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Tue, 10 May 2005 08:45:55 +0000 |
Darkvater |
(svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138.
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Mon, 09 May 2005 22:33:00 +0000 |
Darkvater |
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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Mon, 09 May 2005 19:56:08 +0000 |
Darkvater |
(svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron
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Mon, 09 May 2005 16:37:40 +0000 |
Darkvater |
(svn r2286) - CodeChange: paramcheck the next batch of commands.
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Mon, 09 May 2005 13:26:15 +0000 |
Darkvater |
(svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
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Sun, 08 May 2005 21:00:56 +0000 |
Darkvater |
(svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :)
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Sun, 08 May 2005 20:53:02 +0000 |
Darkvater |
(svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P
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Sun, 08 May 2005 16:17:01 +0000 |
miham |
(svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs)
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Sat, 07 May 2005 22:00:36 +0000 |
matthijs |
(svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
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Sat, 07 May 2005 10:26:45 +0000 |
Darkvater |
(svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize
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Sat, 07 May 2005 10:26:12 +0000 |
Darkvater |
(svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed()
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Sat, 07 May 2005 08:14:06 +0000 |
tron |
(svn r2278) When renaming a station, check if the station exists and belongs to the correct player
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Fri, 06 May 2005 22:06:40 +0000 |
Darkvater |
(svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron
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Fri, 06 May 2005 20:38:18 +0000 |
Darkvater |
(svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode
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Fri, 06 May 2005 18:34:28 +0000 |
Darkvater |
(svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers
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Fri, 06 May 2005 16:13:44 +0000 |
Darkvater |
(svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
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Fri, 06 May 2005 12:00:25 +0000 |
celestar |
(svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138)
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Fri, 06 May 2005 06:59:24 +0000 |
tron |
(svn r2272) Remove unused attribute from struct Station
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Fri, 06 May 2005 06:56:30 +0000 |
tron |
(svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
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Thu, 05 May 2005 20:46:14 +0000 |
Darkvater |
(svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact
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Thu, 05 May 2005 20:44:52 +0000 |
Darkvater |
(svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
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Thu, 05 May 2005 15:22:20 +0000 |
Darkvater |
(svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble
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Wed, 04 May 2005 22:13:07 +0000 |
matthijs |
(svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code.
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Wed, 04 May 2005 19:09:25 +0000 |
Darkvater |
(svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
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Wed, 04 May 2005 10:17:00 +0000 |
Darkvater |
(svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode
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Tue, 03 May 2005 22:18:40 +0000 |
matthijs |
(svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx)
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Tue, 03 May 2005 22:05:34 +0000 |
Darkvater |
(svn r2263) - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138
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Tue, 03 May 2005 20:45:23 +0000 |
matthijs |
(svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.
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Tue, 03 May 2005 19:31:33 +0000 |
matthijs |
(svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
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Tue, 03 May 2005 15:20:08 +0000 |
Darkvater |
(svn r2260) - Fix (regression): custom currency input works again ingame
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Tue, 03 May 2005 11:48:55 +0000 |
Darkvater |
(svn r2259) - Fix (regression): remove a warning and make the help for variables behave the same as for commands
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Tue, 03 May 2005 11:14:06 +0000 |
Darkvater |
(svn r2258) - Fix (regression): game crashes on resizing window. Windows is a bit too aggressive with its _assume(0), and it did not even belong there
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Tue, 03 May 2005 00:11:30 +0000 |
matthijs |
(svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them.
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Mon, 02 May 2005 23:59:11 +0000 |
matthijs |
(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
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Mon, 02 May 2005 22:13:20 +0000 |
matthijs |
(svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
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Mon, 02 May 2005 21:56:01 +0000 |
Darkvater |
(svn r2254) - Fix: using 'ls' or 'dir' in the console always shows loadable savegames and does not depend on the whim of the currently open saveload dialog
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Mon, 02 May 2005 18:53:06 +0000 |
matthijs |
(svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx)
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Mon, 02 May 2005 18:22:16 +0000 |
Darkvater |
(svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit
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Mon, 02 May 2005 18:08:34 +0000 |
Darkvater |
(svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure
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Mon, 02 May 2005 17:58:11 +0000 |
Darkvater |
(svn r2250) - Fix (regression): arguments with spaces in them were incorrectly parsed
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Mon, 02 May 2005 17:52:35 +0000 |
matthijs |
(svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop
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Mon, 02 May 2005 17:14:31 +0000 |
Darkvater |
(svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash)
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