src/ai/api/ai_list.hpp
author truelight
Sat, 14 Apr 2007 09:48:23 +0000
branchnoai
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/* $Id$ */
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/** @file ai_list.hpp a linked list which can keep item/value pairs */
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#ifndef AI_LIST_HPP
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#define AI_LIST_HPP
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#include "ai_object.hpp"
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#include <map>
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#include <set>
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class AIListSorter;
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/**
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 * Class that creates a linked list which can keep item/value pairs.
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 */
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class AIList : public AIObject {
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private:
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	AIListSorter *sorter;
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public:
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	typedef std::set<int32> AIItemList;               ///< The list of items inside the bucket
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	typedef std::map<int32, AIItemList> AIListBucket; ///< The bucket list per value
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	typedef std::map<int32, int32> AIListMap;         ///< List per item
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	AIListMap items;           ///< The items in the list
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	AIListBucket buckets;      ///< The items in the list, sorted by value
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public:
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	/**
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	 * The name of the class, needed by several sub-processes.
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	 */
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	static const char *GetClassName() { return "AIList"; }
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	/**
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	 * Constructor of the AIList.
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	 */
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	AIList();
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	/**
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	 * Destructor of the AIList.
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	 */
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	~AIList();
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	/**
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	 * Clear the list, making Count() returning 0 and IsEmpty() returning true.
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	 */
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	void Clear();
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	/**
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	 * Add a single item to the list.
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	 * @param item the item to add. Should be unique, otherwise it is ignored.
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	 * @note the value is set to 0 by default.
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	 */
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	void AddItem(int32 item);
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	/**
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	 * Remove a single item from the list.
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	 * @param item the item to remove. If not existing, it is ignored.
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	 */
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	void RemoveItem(int32 item);
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	/**
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	 * Check if an item is in the list.
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	 * @param item the item to check for.
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	 * @return true if the item is in the list.
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	 */
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	bool HasItem(int32 item);
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	/**
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	 * Go to the beginning of the list.
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	 * @return the item value of the first item.
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	 */
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	int32 Begin();
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	/**
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	 * Go to the next item in the list.
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	 * @return the item value of the next item.
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	 * @note returns 0 if beyond end-of-list. Use HasNext() to check for end-of-list.
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	 */
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	int32 Next();
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	/**
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	 * Check if a list is empty.
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	 * @return true if the list is empty.
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	 **/
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	bool IsEmpty();
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	/**
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	 * Check if there is a next element. In other words, if this is true,
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	 *   Next() will return a valid item.
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	 * @return true if there is a next item.
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	 */
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	bool HasNext();
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	/**
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	 * Returns the amount of items in the list.
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	 * @return amount of items in the list.
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	 */
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	int32 Count();
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	/**
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	 * Get the value that belongs to this item.
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	 * @param item the item to get the value from
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	 * @return the value that belongs to this item.
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	 */
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	int32 GetValue(int32 item);
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	/**
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	 * Sort this list by item-value.
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	 * @param ascending if true, lowest value is on top, else at bottom.
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	 * @note the current item stays at the same place.
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	 */
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	void SortByItem(bool ascending);
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	/**
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	 * Sort this list by the value of the items.
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	 * @param ascending if true, lowest value is on top, else at bottom.
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	 * @note the current item stays at the same place.
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	 */
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	void SortByValue(bool ascending);
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	/**
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	 * Removes all items with a higher value than 'value'.
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	 * @param value the value above which all items are removed.
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	 */
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	void RemoveAboveValue(int32 value);
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	/**
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	 * Removes all items with a lower value than 'value'.
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	 * @param value the value below which all items are removed.
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	 */
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	void RemoveBelowValue(int32 value);
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	/**
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	 * Removes all items with a value above start and below end.
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	 * @param start the lower bound of the to be removed values (exclusive).
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	 * @param end   the upper bound of the to be removed valuens (exclusive).
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	 */
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	void RemoveBetweenValue(int32 start, int32 end);
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	/**
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	 * Remove all items with this value.
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	 * @param value the value to remove.
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	 */
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	void RemoveValue(int32 value);
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	/**
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	 * Keep all items with a higher value than 'value'.
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	 * @param value the value above which all items are kept.
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	 */
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	void KeepAboveValue(int32 value);
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	/**
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	 * Keep all items with a lower value than 'value'.
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	 * @param value the value below which all items are kept.
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	 */
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	void KeepBelowValue(int32 value);
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	/**
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	 * Keep all items with a value above start and below end.
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	 * @param start the lower bound of the to be kept values (exclusive).
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	 * @param end   the upper bound of the to be kept values (exclusive).
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	 */
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	void KeepBetweenValue(int32 start, int32 end);
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	/**
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	 * Keep all items with this value.
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	 * @param value the value to keep.
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	 **/
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	void KeepValue(int32 value);
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	/**
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	 * The definition how valuators should look.
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	 */
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	class Valuator {
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		/* Make this valuator a friend of AIList, so we can access the private.
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		 *  Nobody else should ever call Valuate. */
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		friend class AIList;
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	public:
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		/**
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		 * Virtual destructor, needed to make compilers happy.
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		 */
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		virtual ~Valuator() {}
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	private:
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		virtual int32 Valuate(int32 item) const = 0;
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	};
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	/**
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	 * Give all items a value defined by the valuator you give.
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	 * @note the valuator should be a valid instance.
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	 */
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	void Valuate(const AIList::Valuator &proc);
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};
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#ifdef DEFINE_SQUIRREL_CLASS
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namespace SQConvert {
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	/* Allow inner classes/structs to be used as Squirrel parameters */
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	template <> const AIList::Valuator &GetParam(ForceType<const AIList::Valuator &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIList::Valuator *)instance; }
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	/* Allow AIList to be used as Squirrel parameter */
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	template <> AIList *GetParam(ForceType<AIList *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIList *)instance; }
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}; // namespace SQConvert
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void SQAIListRegister(Squirrel *engine) {
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	DefSQClass <AIList> SQAIList("AIList");
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	SQAIList.PreRegister(engine);
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	SQAIList.AddConstructor(engine);
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	SQAIList.DefSQStaticMethod(engine, &AIList::GetClassName, "GetClassName", 1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::Clear,              "Clear",              1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::AddItem,            "AddItem",            2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::RemoveItem,         "RemoveItem",         2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::HasItem,            "HasItem",            2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::Begin,              "Begin",              1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::Next,               "Next",               1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::IsEmpty,            "IsEmpty",            1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::HasNext,            "HasNext",            1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::Count,              "Count",              1, "x");
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	SQAIList.DefSQMethod(engine, &AIList::GetValue,           "GetValue",           2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::SortByItem,         "SortByItem",         2, "xb");
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	SQAIList.DefSQMethod(engine, &AIList::SortByValue,        "SortByValue",        2, "xb");
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	SQAIList.DefSQMethod(engine, &AIList::RemoveAboveValue,   "RemoveAboveValue",   2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::RemoveBelowValue,   "RemoveBelowValue",   2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::RemoveBetweenValue, "RemoveBetweenValue", 3, "xii");
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	SQAIList.DefSQMethod(engine, &AIList::RemoveValue,        "RemoveValue",        2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::KeepAboveValue,     "KeepAboveValue",     2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::KeepBelowValue,     "KeepBelowValue",     2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::KeepBetweenValue,   "KeepBetweenValue",   3, "xii");
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	SQAIList.DefSQMethod(engine, &AIList::KeepValue,          "KeepValue",          2, "xi");
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	SQAIList.DefSQMethod(engine, &AIList::Valuate,            "Valuate",            2, "xx");
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	SQAIList.PostRegister(engine);
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}
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#endif /* DEFINE_SQUIRREL_CLASS */
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#endif /* AI_LIST_HPP */