author | celestar |
Wed, 13 Jun 2007 12:05:56 +0000 | |
branch | gamebalance |
changeset 9912 | 1ac8aac92385 |
parent 9911 | 0b8b245a2391 |
child 9913 | e79cd19772dd |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file newgrf_house.cpp */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "functions.h" |
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#include "variables.h" |
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#include "debug.h" |
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#include "viewport.h" |
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#include "landscape.h" |
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#include "date.h" |
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#include "town.h" |
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#include "town_map.h" |
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#include "sound.h" |
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#include "sprite.h" |
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#include "strings.h" |
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#include "table/strings.h" |
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#include "table/sprites.h" |
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#include "table/town_land.h" |
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#include "newgrf.h" |
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#include "newgrf_house.h" |
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#include "newgrf_spritegroup.h" |
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#include "newgrf_callbacks.h" |
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#include "newgrf_town.h" |
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#include "newgrf_sound.h" |
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#include "newgrf_commons.h" |
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static BuildingCounts _building_counts; |
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static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX]; |
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HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID); |
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void CheckHouseIDs() |
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{ |
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for (TileIndex t = 0; t < MapSize(); t++) { |
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HouseID house_id; |
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if (!IsTileType(t, MP_HOUSE)) continue; |
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house_id = GetHouseType(t); |
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if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) { |
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/* The specs for this type of house are not available any more, so |
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* replace it with the substitute original house type. */ |
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SetHouseType(t, _house_mngr.GetSubstituteID(house_id)); |
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} |
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} |
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InitializeBuildingCounts(); |
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AfterLoadCountBuildings(); |
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} |
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HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid) |
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{ |
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/* Start from 1 because 0 means that no class has been assigned. */ |
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for (int i = 1; i != lengthof(_class_mapping); i++) { |
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HouseClassMapping *map = &_class_mapping[i]; |
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if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i; |
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if (map->class_id == 0 && map->grfid == 0) { |
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map->class_id = grf_class_id; |
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map->grfid = grfid; |
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return (HouseClassID)i; |
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} |
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} |
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return HOUSE_NO_CLASS; |
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} |
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void InitializeBuildingCounts() |
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{ |
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memset(&_building_counts, 0, sizeof(_building_counts)); |
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} |
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/** |
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* IncreaseBuildingCount() |
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* Increase the count of a building when it has been added by a town. |
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* @param t The town that the building is being built in |
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* @param house_id The id of the house being added |
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*/ |
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void IncreaseBuildingCount(Town *t, HouseID house_id) |
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{ |
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HouseClassID class_id = GetHouseSpecs(house_id)->class_id; |
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if (!HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)) return; |
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/* If there are 255 buildings of this type in this town, there are also |
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* at least that many houses of the same class in the town, and |
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* therefore on the map as well. */ |
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if (t->building_counts.id_count[house_id] == 255) return; |
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t->building_counts.id_count[house_id]++; |
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if (_building_counts.id_count[house_id] < 255) _building_counts.id_count[house_id]++; |
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/* Similarly, if there are 255 houses of this class in this town, there |
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* must be at least that number on the map too. */ |
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if (class_id == HOUSE_NO_CLASS || t->building_counts.class_count[class_id] == 255) return; |
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t->building_counts.class_count[class_id]++; |
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if (_building_counts.class_count[class_id] < 255) _building_counts.class_count[class_id]++; |
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} |
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/** |
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* DecreaseBuildingCount() |
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* Decrease the number of a building when it is deleted. |
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* @param t The town that the building was built in |
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* @param house_id The id of the house being removed |
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*/ |
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void DecreaseBuildingCount(Town *t, HouseID house_id) |
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{ |
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HouseClassID class_id = GetHouseSpecs(house_id)->class_id; |
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if (!HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)) return; |
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115 |
|
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116 |
if (t->building_counts.id_count[house_id] > 0) t->building_counts.id_count[house_id]--; |
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117 |
if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--; |
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118 |
|
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119 |
if (class_id == HOUSE_NO_CLASS) return; |
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120 |
|
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121 |
if (t->building_counts.class_count[class_id] > 0) t->building_counts.class_count[class_id]--; |
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if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--; |
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123 |
} |
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124 |
|
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125 |
/** |
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* AfterLoadCountBuildings() |
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* |
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* After a savegame has been loaded, count the number of buildings on the map. |
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*/ |
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void AfterLoadCountBuildings() |
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131 |
{ |
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if (!HASBIT(_loaded_newgrf_features, GRFLOADED_NEWHOUSES)) return; |
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133 |
|
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134 |
for (TileIndex t = 0; t < MapSize(); t++) { |
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135 |
if (!IsTileType(t, MP_HOUSE)) continue; |
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136 |
IncreaseBuildingCount(GetTownByTile(t), GetHouseType(t)); |
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137 |
} |
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138 |
} |
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139 |
|
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140 |
|
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141 |
static uint32 HouseGetRandomBits(const ResolverObject *object) |
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{ |
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const TileIndex tile = object->u.house.tile; |
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144 |
return (tile == INVALID_TILE || !IsTileType(tile, MP_HOUSE)) ? 0 : GetHouseRandomBits(tile); |
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145 |
} |
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146 |
|
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147 |
static uint32 HouseGetTriggers(const ResolverObject *object) |
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{ |
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const TileIndex tile = object->u.house.tile; |
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150 |
return (tile == INVALID_TILE || !IsTileType(tile, MP_HOUSE)) ? 0 : GetHouseTriggers(tile); |
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151 |
} |
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152 |
|
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153 |
static void HouseSetTriggers(const ResolverObject *object, int triggers) |
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154 |
{ |
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const TileIndex tile = object->u.house.tile; |
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156 |
if (IsTileType(tile, MP_HOUSE)) SetHouseTriggers(tile, triggers); |
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157 |
} |
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158 |
|
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159 |
static uint32 GetNumHouses(HouseID house_id, const Town *town) |
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160 |
{ |
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161 |
uint8 map_id_count, town_id_count, map_class_count, town_class_count; |
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162 |
HouseClassID class_id = GetHouseSpecs(house_id)->class_id; |
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163 |
|
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164 |
map_id_count = _building_counts.id_count[house_id]; |
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165 |
map_class_count = _building_counts.class_count[class_id]; |
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166 |
town_id_count = town->building_counts.id_count[house_id]; |
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town_class_count = town->building_counts.class_count[class_id]; |
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168 |
|
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169 |
return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count; |
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170 |
} |
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171 |
|
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172 |
static uint32 GetGRFParameter(HouseID house_id, byte parameter) |
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173 |
{ |
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174 |
const HouseSpec *hs = GetHouseSpecs(house_id); |
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const GRFFile *file = hs->grffile; |
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176 |
|
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177 |
if (parameter >= file->param_end) return 0; |
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178 |
return file->param[parameter]; |
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179 |
} |
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|
180 |
|
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181 |
uint32 GetNearbyTileInformation(byte parameter, TileIndex tile) |
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182 |
{ |
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183 |
uint32 tile_type; |
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184 |
|
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185 |
tile = GetNearbyTile(parameter, tile); |
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186 |
tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1; |
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187 |
|
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188 |
return GetTileType(tile) << 24 | (TileHeight(tile) * 8) << 16 | tile_type << 8 | GetTileSlope(tile, NULL); |
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189 |
} |
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190 |
|
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191 |
/** |
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192 |
* HouseGetVariable(): |
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|
193 |
* |
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|
194 |
* Used by the resolver to get values for feature 07 deterministic spritegroups. |
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|
195 |
*/ |
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196 |
static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) |
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197 |
{ |
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198 |
const Town *town = object->u.house.town; |
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199 |
TileIndex tile = object->u.house.tile; |
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200 |
HouseID house_id = object->u.house.house_id; |
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|
201 |
|
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|
202 |
if (object->scope == VSG_SCOPE_PARENT) { |
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|
203 |
return TownGetVariable(variable, parameter, available, town); |
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|
204 |
} |
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|
205 |
|
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|
206 |
switch (variable) { |
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|
207 |
/* Construction stage. */ |
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|
208 |
case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | OriginalTileRandomiser(TileX(tile), TileY(tile)) << 2; |
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|
209 |
|
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|
210 |
/* Building age. */ |
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|
211 |
case 0x41: return clamp(_cur_year - GetHouseConstructionYear(tile), 0, 0xFF); |
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|
212 |
|
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|
213 |
/* Town zone */ |
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214 |
case 0x42: return town->GetRadiusGroup(tile); |
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215 |
|
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216 |
/* Terrain type */ |
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|
217 |
case 0x43: return GetTerrainType(tile); |
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|
218 |
|
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219 |
/* Number of this type of building on the map. */ |
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|
220 |
case 0x44: return GetNumHouses(house_id, town); |
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|
221 |
|
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|
222 |
/* Whether the town is being created or just expanded. */ |
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|
223 |
case 0x45: return _generating_world ? 1 : 0; |
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|
224 |
|
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|
225 |
/* Current animation frame. */ |
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|
226 |
case 0x46: return IsTileType(tile, MP_HOUSE) ? GetHouseAnimationFrame(tile) : 0; |
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|
227 |
|
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|
228 |
|
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229 |
/* Building counts for old houses with id = parameter. */ |
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230 |
case 0x60: return GetNumHouses(parameter, town); |
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231 |
|
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232 |
/* Building counts for new houses with id = parameter. */ |
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233 |
case 0x61: { |
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234 |
const HouseSpec *hs = GetHouseSpecs(house_id); |
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235 |
if (hs->grffile == NULL) return 0; |
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236 |
|
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237 |
HouseID new_house = _house_mngr.GetID(parameter, hs->grffile->grfid); |
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return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town); |
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239 |
} |
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|
240 |
|
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|
241 |
/* Land info for nearby tiles. */ |
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242 |
case 0x62: return GetNearbyTileInformation(parameter, tile); |
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|
243 |
|
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244 |
/* Read GRF parameter */ |
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245 |
case 0x7F: return GetGRFParameter(object->u.house.house_id, parameter); |
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|
246 |
} |
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247 |
|
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248 |
DEBUG(grf, 1, "Unhandled house property 0x%X", variable); |
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|
249 |
|
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|
250 |
*available = false; |
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251 |
return UINT_MAX; |
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252 |
} |
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253 |
|
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254 |
static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const SpriteGroup *group) |
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255 |
{ |
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|
256 |
/* Houses do not have 'real' groups */ |
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return NULL; |
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258 |
} |
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259 |
|
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260 |
/** |
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261 |
* NewHouseResolver(): |
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262 |
* |
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* Returns a resolver object to be used with feature 07 spritegroups. |
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264 |
*/ |
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265 |
static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town) |
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{ |
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267 |
res->GetRandomBits = HouseGetRandomBits; |
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268 |
res->GetTriggers = HouseGetTriggers; |
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269 |
res->SetTriggers = HouseSetTriggers; |
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270 |
res->GetVariable = HouseGetVariable; |
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271 |
res->ResolveReal = HouseResolveReal; |
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|
272 |
|
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273 |
res->u.house.tile = tile; |
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res->u.house.town = town; |
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res->u.house.house_id = house_id; |
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|
276 |
|
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277 |
res->callback = 0; |
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|
278 |
res->callback_param1 = 0; |
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|
279 |
res->callback_param2 = 0; |
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|
280 |
res->last_value = 0; |
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|
281 |
res->trigger = 0; |
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|
282 |
res->reseed = 0; |
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|
283 |
} |
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|
284 |
|
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285 |
uint16 GetHouseCallback(uint16 callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile) |
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|
286 |
{ |
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|
287 |
ResolverObject object; |
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|
288 |
const SpriteGroup *group; |
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|
289 |
|
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|
290 |
NewHouseResolver(&object, house_id, tile, town); |
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|
291 |
object.callback = callback; |
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|
292 |
object.callback_param1 = param1; |
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|
293 |
object.callback_param2 = param2; |
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|
294 |
|
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|
295 |
group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object); |
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|
296 |
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; |
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|
297 |
|
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|
298 |
return group->g.callback.result; |
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|
299 |
} |
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|
300 |
|
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|
301 |
void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, HouseID house_id) |
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|
302 |
{ |
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|
303 |
const DrawTileSprites *dts = group->g.layout.dts; |
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|
304 |
const DrawTileSeqStruct *dtss; |
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|
305 |
|
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|
306 |
SpriteID image = dts->ground_sprite; |
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|
307 |
SpriteID pal = dts->ground_pal; |
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changeset
|
308 |
|
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changeset
|
309 |
if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal); |
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|
310 |
|
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|
311 |
foreach_draw_tile_seq(dtss, dts->seq) { |
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|
312 |
if (GB(dtss->image, 0, SPRITE_WIDTH) == 0) continue; |
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|
313 |
|
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changeset
|
314 |
image = dtss->image + stage; |
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parents:
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changeset
|
315 |
pal = dtss->pal; |
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changeset
|
316 |
|
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changeset
|
317 |
if (!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_HOUSES)) { |
9896
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changeset
|
318 |
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); |
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parents:
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changeset
|
319 |
pal = PALETTE_TO_TRANSPARENT; |
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diff
changeset
|
320 |
} else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) { |
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parents:
diff
changeset
|
321 |
if (pal == 0) { |
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diff
changeset
|
322 |
const HouseSpec *hs = GetHouseSpecs(house_id); |
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changeset
|
323 |
if (HASBIT(hs->callback_mask, CBM_BUILDING_COLOUR)) { |
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changeset
|
324 |
uint16 callback = GetHouseCallback(CBID_BUILDING_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile); |
9896
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changeset
|
325 |
if (callback != CALLBACK_FAILED) { |
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parents:
diff
changeset
|
326 |
/* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */ |
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parents:
diff
changeset
|
327 |
pal = HASBIT(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback; |
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parents:
diff
changeset
|
328 |
} |
2473804114de
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celestar
parents:
diff
changeset
|
329 |
} else { |
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celestar
parents:
diff
changeset
|
330 |
pal = hs->random_colour[OriginalTileRandomiser(ti->x, ti->y)] + PALETTE_RECOLOR_START; |
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celestar
parents:
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changeset
|
331 |
} |
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celestar
parents:
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changeset
|
332 |
} |
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celestar
parents:
diff
changeset
|
333 |
} else { |
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parents:
diff
changeset
|
334 |
pal = PAL_NONE; |
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celestar
parents:
diff
changeset
|
335 |
} |
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parents:
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changeset
|
336 |
|
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celestar
parents:
diff
changeset
|
337 |
if ((byte)dtss->delta_z != 0x80) { |
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celestar
parents:
diff
changeset
|
338 |
AddSortableSpriteToDraw( |
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celestar
parents:
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changeset
|
339 |
image, pal, |
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celestar
parents:
diff
changeset
|
340 |
ti->x + dtss->delta_x, ti->y + dtss->delta_y, |
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celestar
parents:
diff
changeset
|
341 |
dtss->size_x, dtss->size_y, |
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celestar
parents:
diff
changeset
|
342 |
dtss->size_z, ti->z + dtss->delta_z |
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celestar
parents:
diff
changeset
|
343 |
); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
344 |
} else { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
345 |
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
346 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
347 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
348 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
349 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
350 |
void DrawNewHouseTile(TileInfo *ti, HouseID house_id) |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
351 |
{ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
352 |
const HouseSpec *hs = GetHouseSpecs(house_id); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
353 |
const SpriteGroup *group; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
354 |
ResolverObject object; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
355 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
356 |
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
357 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
358 |
NewHouseResolver(&object, house_id, ti->tile, GetTownByTile(ti->tile)); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
359 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
360 |
group = Resolve(hs->spritegroup, &object); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
361 |
if (group == NULL || group->type != SGT_TILELAYOUT) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
362 |
/* XXX: This is for debugging purposes really, and shouldn't stay. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
363 |
DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
364 |
} else { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
365 |
/* Limit the building stage to the number of stages supplied. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
366 |
byte stage = GetHouseBuildingStage(ti->tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
367 |
stage = clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
368 |
DrawTileLayout(ti, group, stage, house_id); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
369 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
370 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
371 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
372 |
void AnimateNewHouseTile(TileIndex tile) |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
373 |
{ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
374 |
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
375 |
byte animation_speed = hs->animation_speed; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
376 |
bool frame_set_by_callback = false; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
377 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
378 |
if (HASBIT(hs->callback_mask, CBM_ANIMATION_SPEED)) { |
9911
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents:
9908
diff
changeset
|
379 |
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); |
9896
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
380 |
if (callback_res != CALLBACK_FAILED) animation_speed = clamp(callback_res & 0xFF, 2, 16); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
381 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
382 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
383 |
/* An animation speed of 2 means the animation frame changes 4 ticks, and |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
384 |
* increasing this value by one doubles the wait. 2 is the minimum value |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
385 |
* allowed for animation_speed, which corresponds to 120ms, and 16 is the |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
386 |
* maximum, corresponding to around 33 minutes. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
387 |
if (_tick_counter % (1 << animation_speed) != 0) return; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
388 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
389 |
byte frame = GetHouseAnimationFrame(tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
390 |
byte num_frames = GB(hs->animation_frames, 0, 7); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
391 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
392 |
if (HASBIT(hs->callback_mask, CBM_ANIMATION_NEXT_FRAME)) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
393 |
uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0; |
9911
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents:
9908
diff
changeset
|
394 |
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); |
9896
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
395 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
396 |
if (callback_res != CALLBACK_FAILED) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
397 |
frame_set_by_callback = true; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
398 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
399 |
switch (callback_res & 0xFF) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
400 |
case 0xFF: |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
401 |
DeleteAnimatedTile(tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
402 |
break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
403 |
case 0xFE: |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
404 |
/* Carry on as normal. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
405 |
frame_set_by_callback = false; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
406 |
break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
407 |
default: |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
408 |
frame = callback_res & 0xFF; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
409 |
break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
410 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
411 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
412 |
/* If the lower 7 bits of the upper byte of the callback |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
413 |
* result are not empty, it is a sound effect. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
414 |
if (GB(callback_res, 8, 7) != 0) PlayHouseSound(GB(callback_res, 8, 7), tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
415 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
416 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
417 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
418 |
if (!frame_set_by_callback) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
419 |
if (frame < num_frames) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
420 |
frame++; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
421 |
} else if (frame == num_frames && HASBIT(hs->animation_frames, 7)) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
422 |
/* This animation loops, so start again from the beginning */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
423 |
frame = 0; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
424 |
} else { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
425 |
/* This animation doesn't loop, so stay here */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
426 |
DeleteAnimatedTile(tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
427 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
428 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
429 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
430 |
SetHouseAnimationFrame(tile, frame); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
431 |
MarkTileDirtyByTile(tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
432 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
433 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
434 |
void ChangeHouseAnimationFrame(TileIndex tile, uint16 callback_result) |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
435 |
{ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
436 |
switch (callback_result & 0xFF) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
437 |
case 0xFD: /* Do nothing. */ break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
438 |
case 0xFE: AddAnimatedTile(tile); break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
439 |
case 0xFF: DeleteAnimatedTile(tile); break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
440 |
default: |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
441 |
SetHouseAnimationFrame(tile, callback_result & 0xFF); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
442 |
AddAnimatedTile(tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
443 |
break; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
444 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
445 |
/* If the lower 7 bits of the upper byte of the callback |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
446 |
* result are not empty, it is a sound effect. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
447 |
if (GB(callback_result, 8, 7) != 0) PlayHouseSound(GB(callback_result, 8, 7), tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
448 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
449 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
450 |
bool CanDeleteHouse(TileIndex tile) |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
451 |
{ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
452 |
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
453 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
454 |
/* Human players are always allowed to remove buildings, as is water and |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
455 |
* anyone using the scenario editor. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
456 |
if ((IsValidPlayer(_current_player) && IsHumanPlayer(_current_player)) |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
457 |
|| _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
458 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
459 |
if (HASBIT(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { |
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0b8b245a2391
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parents:
9908
diff
changeset
|
460 |
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); |
9896
2473804114de
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parents:
diff
changeset
|
461 |
return (callback_res == CALLBACK_FAILED || callback_res == 0); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
462 |
} else { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
463 |
return !(hs->extra_flags & BUILDING_IS_PROTECTED); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
464 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
465 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
466 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
467 |
static void AnimationControl(TileIndex tile, uint16 random_bits) |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
468 |
{ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
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changeset
|
469 |
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
470 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
471 |
if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
472 |
uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random(); |
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parents:
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diff
changeset
|
473 |
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); |
9896
2473804114de
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celestar
parents:
diff
changeset
|
474 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
475 |
if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res); |
2473804114de
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celestar
parents:
diff
changeset
|
476 |
} |
2473804114de
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celestar
parents:
diff
changeset
|
477 |
} |
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(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
478 |
|
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celestar
parents:
diff
changeset
|
479 |
bool NewHouseTileLoop(TileIndex tile) |
2473804114de
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celestar
parents:
diff
changeset
|
480 |
{ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
481 |
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
482 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
483 |
if (GetHouseProcessingTime(tile) > 0) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
484 |
DecHouseProcessingTime(tile); |
2473804114de
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celestar
parents:
diff
changeset
|
485 |
return true; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
486 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
487 |
|
9911
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parents:
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diff
changeset
|
488 |
/* @todo: Magic with triggers goes here. Got to implement that, one day. .. |
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
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parents:
9908
diff
changeset
|
489 |
* Process randomizing of tiles following specs. |
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents:
9908
diff
changeset
|
490 |
* Once done, redraw the house |
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents:
9908
diff
changeset
|
491 |
* MarkTileDirtyByTile(tile); |
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents:
9908
diff
changeset
|
492 |
*/ |
9896
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
493 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
494 |
if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
495 |
/* If this house is marked as having a synchronised callback, all the |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
496 |
* tiles will have the callback called at once, rather than when the |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
497 |
* tile loop reaches them. This should only be enabled for the northern |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
498 |
* tile, or strange things will happen (here, and in TTDPatch). */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
499 |
if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
500 |
uint16 random = GB(Random(), 0, 16); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
501 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
502 |
if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
503 |
if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TILE_ADDXY(tile, 0, 1), random); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
504 |
if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TILE_ADDXY(tile, 1, 0), random); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
505 |
if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
506 |
} else { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
507 |
AnimationControl(tile, 0); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
508 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
509 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
510 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
511 |
/* Check callback 21, which determines if a house should be destroyed. */ |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
512 |
if (HASBIT(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) { |
9911
0b8b245a2391
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents:
9908
diff
changeset
|
513 |
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); |
9896
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
514 |
if (callback_res != CALLBACK_FAILED && callback_res > 0) { |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
515 |
ClearTownHouse(GetTownByTile(tile), tile); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
516 |
return false; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
517 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
518 |
} |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
519 |
|
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
520 |
SetHouseProcessingTime(tile, hs->processing_time); |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
521 |
return true; |
2473804114de
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff
changeset
|
522 |
} |