src/newgrf_house.cpp
author celestar
Tue, 19 Jun 2007 07:21:01 +0000
branchgamebalance
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/* $Id$ */
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/** @file newgrf_house.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "variables.h"
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#include "debug.h"
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#include "viewport.h"
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#include "landscape.h"
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#include "date.h"
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#include "town.h"
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#include "town_map.h"
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#include "sound.h"
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#include "sprite.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/town_land.h"
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#include "newgrf.h"
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#include "newgrf_house.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_town.h"
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#include "newgrf_sound.h"
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#include "newgrf_commons.h"
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static BuildingCounts    _building_counts;
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static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
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HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
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void CheckHouseIDs()
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{
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	for (TileIndex t = 0; t < MapSize(); t++) {
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		HouseID house_id;
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		if (!IsTileType(t, MP_HOUSE)) continue;
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		house_id = GetHouseType(t);
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		if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
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			/* The specs for this type of house are not available any more, so
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			 * replace it with the substitute original house type. */
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			SetHouseType(t, _house_mngr.GetSubstituteID(house_id));
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		}
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	}
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	InitializeBuildingCounts();
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	AfterLoadCountBuildings();
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}
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HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
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{
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	/* Start from 1 because 0 means that no class has been assigned. */
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	for (int i = 1; i != lengthof(_class_mapping); i++) {
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		HouseClassMapping *map = &_class_mapping[i];
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		if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i;
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		if (map->class_id == 0 && map->grfid == 0) {
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			map->class_id = grf_class_id;
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			map->grfid    = grfid;
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			return (HouseClassID)i;
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		}
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	}
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	return HOUSE_NO_CLASS;
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}
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void InitializeBuildingCounts()
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{
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	memset(&_building_counts, 0, sizeof(_building_counts));
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}
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/**
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 * IncreaseBuildingCount()
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 * Increase the count of a building when it has been added by a town.
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 * @param t The town that the building is being built in
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 * @param house_id The id of the house being added
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 */
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void IncreaseBuildingCount(Town *t, HouseID house_id)
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{
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	HouseClassID class_id = GetHouseSpecs(house_id)->class_id;
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	if (!_loaded_newgrf_features.has_newhouses) return;
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	/* If there are 255 buildings of this type in this town, there are also
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	 * at least that many houses of the same class in the town, and
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	 * therefore on the map as well. */
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	if (t->building_counts.id_count[house_id] == 255) return;
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	t->building_counts.id_count[house_id]++;
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	if (_building_counts.id_count[house_id] < 255) _building_counts.id_count[house_id]++;
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	/* Similarly, if there are 255 houses of this class in this town, there
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	 * must be at least that number on the map too. */
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	if (class_id == HOUSE_NO_CLASS || t->building_counts.class_count[class_id] == 255) return;
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	t->building_counts.class_count[class_id]++;
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	if (_building_counts.class_count[class_id] < 255) _building_counts.class_count[class_id]++;
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}
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/**
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 * DecreaseBuildingCount()
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 * Decrease the number of a building when it is deleted.
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 * @param t The town that the building was built in
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 * @param house_id The id of the house being removed
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 */
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void DecreaseBuildingCount(Town *t, HouseID house_id)
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{
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	HouseClassID class_id = GetHouseSpecs(house_id)->class_id;
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	if (!_loaded_newgrf_features.has_newhouses) return;
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	if (t->building_counts.id_count[house_id] > 0) t->building_counts.id_count[house_id]--;
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	if (_building_counts.id_count[house_id] > 0)   _building_counts.id_count[house_id]--;
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	if (class_id == HOUSE_NO_CLASS) return;
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	if (t->building_counts.class_count[class_id] > 0) t->building_counts.class_count[class_id]--;
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	if (_building_counts.class_count[class_id] > 0)   _building_counts.class_count[class_id]--;
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}
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/**
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 * AfterLoadCountBuildings()
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 *
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 * After a savegame has been loaded, count the number of buildings on the map.
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 */
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void AfterLoadCountBuildings()
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{
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	if (!_loaded_newgrf_features.has_newhouses) return;
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	for (TileIndex t = 0; t < MapSize(); t++) {
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		if (!IsTileType(t, MP_HOUSE)) continue;
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		IncreaseBuildingCount(GetTownByTile(t), GetHouseType(t));
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	}
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}
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static uint32 HouseGetRandomBits(const ResolverObject *object)
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{
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	const TileIndex tile = object->u.house.tile;
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	return (tile == INVALID_TILE || !IsTileType(tile, MP_HOUSE)) ? 0 : GetHouseRandomBits(tile);
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}
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static uint32 HouseGetTriggers(const ResolverObject *object)
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{
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	const TileIndex tile = object->u.house.tile;
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	return (tile == INVALID_TILE || !IsTileType(tile, MP_HOUSE)) ? 0 : GetHouseTriggers(tile);
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}
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static void HouseSetTriggers(const ResolverObject *object, int triggers)
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{
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	const TileIndex tile = object->u.house.tile;
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	if (IsTileType(tile, MP_HOUSE)) SetHouseTriggers(tile, triggers);
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}
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static uint32 GetNumHouses(HouseID house_id, const Town *town)
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{
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	uint8 map_id_count, town_id_count, map_class_count, town_class_count;
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	HouseClassID class_id = GetHouseSpecs(house_id)->class_id;
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	map_id_count     = _building_counts.id_count[house_id];
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	map_class_count  = _building_counts.class_count[class_id];
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	town_id_count    = town->building_counts.id_count[house_id];
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	town_class_count = town->building_counts.class_count[class_id];
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	return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
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}
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static uint32 GetGRFParameter(HouseID house_id, byte parameter)
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{
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	const HouseSpec *hs = GetHouseSpecs(house_id);
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	const GRFFile *file = hs->grffile;
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	if (parameter >= file->param_end) return 0;
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	return file->param[parameter];
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}
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uint32 GetNearbyTileInformation(byte parameter, TileIndex tile)
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{
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	uint32 tile_type;
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	tile = GetNearbyTile(parameter, tile);
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	tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1;
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	return GetTileType(tile) << 24 | (TileHeight(tile) * 8) << 16 | tile_type << 8 | GetTileSlope(tile, NULL);
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}
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/**
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 * HouseGetVariable():
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 *
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 * Used by the resolver to get values for feature 07 deterministic spritegroups.
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 */
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static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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	const Town *town = object->u.house.town;
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	TileIndex tile   = object->u.house.tile;
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	HouseID house_id = object->u.house.house_id;
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	if (object->scope == VSG_SCOPE_PARENT) {
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		return TownGetVariable(variable, parameter, available, town);
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	}
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	switch (variable) {
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		/* Construction stage. */
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		case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | OriginalTileRandomiser(TileX(tile), TileY(tile)) << 2;
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		/* Building age. */
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		case 0x41: return clamp(_cur_year - GetHouseConstructionYear(tile), 0, 0xFF);
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		/* Town zone */
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		case 0x42: return town->GetRadiusGroup(tile);
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		/* Terrain type */
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		case 0x43: return GetTerrainType(tile);
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		/* Number of this type of building on the map. */
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		case 0x44: return GetNumHouses(house_id, town);
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		/* Whether the town is being created or just expanded. */
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		case 0x45: return _generating_world ? 1 : 0;
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		/* Current animation frame. */
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		case 0x46: return IsTileType(tile, MP_HOUSE) ? GetHouseAnimationFrame(tile) : 0;
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		/* Building counts for old houses with id = parameter. */
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		case 0x60: return GetNumHouses(parameter, town);
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		/* Building counts for new houses with id = parameter. */
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		case 0x61: {
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			const HouseSpec *hs = GetHouseSpecs(house_id);
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			if (hs->grffile == NULL) return 0;
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			HouseID new_house = _house_mngr.GetID(parameter, hs->grffile->grfid);
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			return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town);
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		}
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		/* Land info for nearby tiles. */
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		case 0x62: return GetNearbyTileInformation(parameter, tile);
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		/* Read GRF parameter */
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		case 0x7F: return GetGRFParameter(object->u.house.house_id, parameter);
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	}
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	DEBUG(grf, 1, "Unhandled house property 0x%X", variable);
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	*available = false;
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	return UINT_MAX;
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}
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static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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	/* Houses do not have 'real' groups */
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	return NULL;
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}
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/**
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 * NewHouseResolver():
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 *
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 * Returns a resolver object to be used with feature 07 spritegroups.
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 */
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static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town)
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{
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	res->GetRandomBits = HouseGetRandomBits;
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	res->GetTriggers   = HouseGetTriggers;
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	res->SetTriggers   = HouseSetTriggers;
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	res->GetVariable   = HouseGetVariable;
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	res->ResolveReal   = HouseResolveReal;
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	res->u.house.tile     = tile;
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	res->u.house.town     = town;
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	res->u.house.house_id = house_id;
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	res->callback        = 0;
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	res->callback_param1 = 0;
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	res->callback_param2 = 0;
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	res->last_value      = 0;
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	res->trigger         = 0;
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	res->reseed          = 0;
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}
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uint16 GetHouseCallback(uint16 callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile)
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{
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	ResolverObject object;
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	const SpriteGroup *group;
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	NewHouseResolver(&object, house_id, tile, town);
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	object.callback = callback;
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	object.callback_param1 = param1;
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	object.callback_param2 = param2;
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	group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
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	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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	return group->g.callback.result;
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}
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void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, HouseID house_id)
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{
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	const DrawTileSprites *dts = group->g.layout.dts;
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	const DrawTileSeqStruct *dtss;
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	SpriteID image = dts->ground_sprite;
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	SpriteID pal   = dts->ground_pal;
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	if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
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	foreach_draw_tile_seq(dtss, dts->seq) {
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		if (GB(dtss->image, 0, SPRITE_WIDTH) == 0) continue;
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		image = dtss->image + stage;
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		pal   = dtss->pal;
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		if (!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_HOUSES)) {
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			SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
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			pal = PALETTE_TO_TRANSPARENT;
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   320
		} else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
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			if (pal == 0) {
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				const HouseSpec *hs = GetHouseSpecs(house_id);
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				if (HASBIT(hs->callback_mask, CBM_BUILDING_COLOUR)) {
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					uint16 callback = GetHouseCallback(CBID_BUILDING_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile);
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					if (callback != CALLBACK_FAILED) {
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						/* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
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						pal = HASBIT(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
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					}
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				} else {
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					pal = hs->random_colour[OriginalTileRandomiser(ti->x, ti->y)] + PALETTE_RECOLOR_START;
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   331
				}
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   332
			}
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   333
		} else {
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   334
			pal = PAL_NONE;
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   335
		}
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   336
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   337
		if ((byte)dtss->delta_z != 0x80) {
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   338
			AddSortableSpriteToDraw(
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   339
				image, pal,
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   340
				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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   341
				dtss->size_x, dtss->size_y,
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   342
				dtss->size_z, ti->z + dtss->delta_z
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   343
			);
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   344
		} else {
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   345
			AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);
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   346
		}
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   347
	}
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   348
}
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   349
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   350
void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
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{
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	const HouseSpec *hs = GetHouseSpecs(house_id);
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   353
	const SpriteGroup *group;
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   354
	ResolverObject object;
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   355
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   356
	if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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   357
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   358
	NewHouseResolver(&object, house_id, ti->tile, GetTownByTile(ti->tile));
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   359
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   360
	group = Resolve(hs->spritegroup, &object);
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parents:
diff changeset
   361
	if (group == NULL || group->type != SGT_TILELAYOUT) {
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celestar
parents:
diff changeset
   362
		/* XXX: This is for debugging purposes really, and shouldn't stay. */
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parents:
diff changeset
   363
		DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
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diff changeset
   364
	} else {
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parents:
diff changeset
   365
		/* Limit the building stage to the number of stages supplied. */
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diff changeset
   366
		byte stage = GetHouseBuildingStage(ti->tile);
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diff changeset
   367
		stage = clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
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   368
		DrawTileLayout(ti, group, stage, house_id);
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diff changeset
   369
	}
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   370
}
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   371
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   372
void AnimateNewHouseTile(TileIndex tile)
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   373
{
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   374
	const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
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   375
	byte animation_speed = hs->animation_speed;
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   376
	bool frame_set_by_callback = false;
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   377
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   378
	if (HASBIT(hs->callback_mask, CBM_ANIMATION_SPEED)) {
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diff changeset
   379
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
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diff changeset
   380
		if (callback_res != CALLBACK_FAILED) animation_speed = clamp(callback_res & 0xFF, 2, 16);
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   381
	}
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   382
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celestar
parents:
diff changeset
   383
	/* An animation speed of 2 means the animation frame changes 4 ticks, and
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   384
	 * increasing this value by one doubles the wait. 2 is the minimum value
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   385
	 * allowed for animation_speed, which corresponds to 120ms, and 16 is the
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   386
	 * maximum, corresponding to around 33 minutes. */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   387
	if (_tick_counter % (1 << animation_speed) != 0) return;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   388
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   389
	byte frame      = GetHouseAnimationFrame(tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   390
	byte num_frames = GB(hs->animation_frames, 0, 7);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   391
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   392
	if (HASBIT(hs->callback_mask, CBM_ANIMATION_NEXT_FRAME)) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   393
		uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0;
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   394
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), GetTownByTile(tile), tile);
9896
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   395
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   396
		if (callback_res != CALLBACK_FAILED) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   397
			frame_set_by_callback = true;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   398
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   399
			switch (callback_res & 0xFF) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   400
				case 0xFF:
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   401
					DeleteAnimatedTile(tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   402
					break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   403
				case 0xFE:
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   404
					/* Carry on as normal. */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   405
					frame_set_by_callback = false;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   406
					break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   407
				default:
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   408
					frame = callback_res & 0xFF;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   409
					break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   410
			}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   411
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   412
			/* If the lower 7 bits of the upper byte of the callback
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   413
			 * result are not empty, it is a sound effect. */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   414
			if (GB(callback_res, 8, 7) != 0) PlayHouseSound(GB(callback_res, 8, 7), tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   415
		}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   416
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   417
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   418
	if (!frame_set_by_callback) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   419
		if (frame < num_frames) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   420
			frame++;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   421
		} else if (frame == num_frames && HASBIT(hs->animation_frames, 7)) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   422
			/* This animation loops, so start again from the beginning */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   423
			frame = 0;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   424
		} else {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   425
			/* This animation doesn't loop, so stay here */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   426
			DeleteAnimatedTile(tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   427
		}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   428
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   429
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   430
	SetHouseAnimationFrame(tile, frame);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   431
	MarkTileDirtyByTile(tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   432
}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   433
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   434
void ChangeHouseAnimationFrame(TileIndex tile, uint16 callback_result)
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   435
{
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   436
	switch (callback_result & 0xFF) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   437
		case 0xFD: /* Do nothing. */         break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   438
		case 0xFE: AddAnimatedTile(tile);    break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   439
		case 0xFF: DeleteAnimatedTile(tile); break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   440
		default:
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   441
			SetHouseAnimationFrame(tile, callback_result & 0xFF);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   442
			AddAnimatedTile(tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   443
			break;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   444
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   445
	/* If the lower 7 bits of the upper byte of the callback
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   446
	 * result are not empty, it is a sound effect. */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   447
	if (GB(callback_result, 8, 7) != 0) PlayHouseSound(GB(callback_result, 8, 7), tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   448
}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   449
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   450
bool CanDeleteHouse(TileIndex tile)
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   451
{
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   452
	const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   453
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   454
	/* Human players are always allowed to remove buildings, as is water and
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   455
	 * anyone using the scenario editor. */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   456
	if ((IsValidPlayer(_current_player) && IsHumanPlayer(_current_player))
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   457
			|| _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   458
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   459
	if (HASBIT(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   460
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
9896
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   461
		return (callback_res == CALLBACK_FAILED || callback_res == 0);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   462
	} else {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   463
		return !(hs->extra_flags & BUILDING_IS_PROTECTED);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   464
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   465
}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   466
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   467
static void AnimationControl(TileIndex tile, uint16 random_bits)
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   468
{
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   469
	const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   470
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   471
	if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   472
		uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   473
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile);
9896
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   474
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   475
		if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   476
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   477
}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   478
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   479
bool NewHouseTileLoop(TileIndex tile)
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   480
{
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   481
	const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   482
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   483
	if (GetHouseProcessingTime(tile) > 0) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   484
		DecHouseProcessingTime(tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   485
		return true;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   486
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   487
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   488
	/* @todo: Magic with triggers goes here.  Got to implement that, one day. ..
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   489
	 * Process randomizing of tiles following specs.
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   490
	 * Once done, redraw the house
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   491
	 * MarkTileDirtyByTile(tile);
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   492
	 */
9896
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   493
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   494
	if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   495
		/* If this house is marked as having a synchronised callback, all the
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   496
		 * tiles will have the callback called at once, rather than when the
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   497
		 * tile loop reaches them. This should only be enabled for the northern
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   498
		 * tile, or strange things will happen (here, and in TTDPatch). */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   499
		if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   500
			uint16 random = GB(Random(), 0, 16);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   501
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   502
			if (hs->building_flags & BUILDING_HAS_1_TILE)  AnimationControl(tile, random);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   503
			if (hs->building_flags & BUILDING_2_TILES_Y)   AnimationControl(TILE_ADDXY(tile, 0, 1), random);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   504
			if (hs->building_flags & BUILDING_2_TILES_X)   AnimationControl(TILE_ADDXY(tile, 1, 0), random);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   505
			if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   506
		} else {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   507
			AnimationControl(tile, 0);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   508
		}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   509
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   510
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   511
	/* Check callback 21, which determines if a house should be destroyed. */
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   512
	if (HASBIT(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
9911
0b8b245a2391 (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
celestar
parents: 9908
diff changeset
   513
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
9896
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   514
		if (callback_res != CALLBACK_FAILED && callback_res > 0) {
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   515
			ClearTownHouse(GetTownByTile(tile), tile);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   516
			return false;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   517
		}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   518
	}
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   519
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   520
	SetHouseProcessingTime(tile, hs->processing_time);
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   521
	return true;
2473804114de (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar
parents:
diff changeset
   522
}