author | truebrain |
Fri, 25 Apr 2008 15:51:12 +0000 | |
branch | noai |
changeset 10360 | 3234cb59de55 |
parent 10339 | ce6cd68d9eb8 |
child 10361 | 4cdffd48480f |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_town.hpp Everything to query towns. */ |
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#ifndef AI_TOWN_HPP |
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#define AI_TOWN_HPP |
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#include "ai_object.hpp" |
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/** |
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* Class that handles all town related functions. |
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*/ |
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class AITown : public AIObject { |
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public: |
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static const char *GetClassName() { return "AITown"; } |
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/** |
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* Gets the maximum town index; there are no valid towns with a higher index. |
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* @return The maximum town index. |
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* @post Return value is always non-negative. |
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*/ |
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static TownID GetMaxTownID(); |
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/** |
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* Gets the number of towns. This is different than GetMaxTownID() |
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* because of the way OpenTTD works internally. |
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* @return The number of towns. |
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* @post Return value is always non-negative. |
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*/ |
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static int32 GetTownCount(); |
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/** |
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* Checks whether the given town index is valid. |
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* @param town_id The index to check. |
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* @return True if and only if the town is valid. |
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*/ |
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static bool IsValidTown(TownID town_id); |
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/** |
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* Get the name of the town. |
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* @param town_id The town to get the name of. |
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* @pre IsValidTown(town_id). |
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* @return The name of the town. |
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*/ |
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static char *GetName(TownID town_id); |
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/** |
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* Gets the number of inhabitants in the town. |
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* @param town_id The town to get the name of. |
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* @pre IsValidTown(town_id). |
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* @return The number of inhabitants. |
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* @post Return value is always non-negative. |
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*/ |
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static int32 GetPopulation(TownID town_id); |
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/** |
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* Gets the location of the town. |
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* @param town_id The location of the town. |
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* @pre IsValidTown(town_id). |
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* @return The location of the town. |
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*/ |
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static TileIndex GetLocation(TownID town_id); |
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/** |
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* Get the manhattan distance from the tile to the AITown::GetLocation() |
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* of the town. |
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* @param town_id The town to get the distance to. |
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* @param tile The tile to get the distance to. |
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* @pre IsValidTown(town_id). |
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* @return The distance between town and tile. |
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*/ |
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static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile); |
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/** |
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* Get the square distance from the tile to the AITown::GetLocation() |
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* of the town. |
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* @param town_id The town to get the distance to. |
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* @param tile The tile to get the distance to. |
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* @pre IsValidTown(town_id). |
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* @return The distance between town and tile. |
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*/ |
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static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile); |
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/** |
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* Find out if this tile is within the rating influence of a town. |
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* @param town_id The town to check. |
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* @param tile The tile to check. |
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* @return True if the tile is within the rating influence of the town. |
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*/ |
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static bool IsWithinTownRadius(TownID town_id, TileIndex tile); |
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}; |
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#endif /* AI_TOWN_HPP */ |