src/gfxinit.cpp
author smatz
Sun, 01 Jun 2008 15:08:14 +0000
changeset 10800 5629c1896792
parent 10775 7061477bfbcf
child 10839 a62547c31fdb
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/* $Id$ */
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/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "fileio.h"
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#include "fios.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include "fontcache.h"
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#include "gfx_func.h"
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#include "core/alloc_func.hpp"
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#include "core/bitmath_func.hpp"
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#include <string.h>
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#include "settings_type.h"
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#include "table/sprites.h"
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struct MD5File {
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	const char * filename;     ///< filename
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	uint8 hash[16];            ///< md5 sum of the file
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};
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struct FileList {
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	MD5File basic[2];     ///< GRF files that always have to be loaded
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	MD5File landscape[3]; ///< Landscape specific grf files
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	MD5File sound;        ///< Sound samples
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	MD5File openttd;      ///< GRF File with OTTD specific graphics
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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	_landscape_spriteindexes_1,
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	_landscape_spriteindexes_2,
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	_landscape_spriteindexes_3,
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};
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static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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{
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	uint load_index_org = load_index;
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	uint sprite_id = 0;
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	FioOpenFile(file_index, filename);
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	DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
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	while (LoadNextSprite(load_index, file_index, sprite_id)) {
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		load_index++;
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		sprite_id++;
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		if (load_index >= MAX_SPRITES) {
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			error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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		}
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	}
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	DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
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	return load_index - load_index_org;
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}
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void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
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{
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	uint start;
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	while ((start = *index_tbl++) != END) {
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		uint end = *index_tbl++;
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		do {
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			bool b = LoadNextSprite(start, file_index, *sprite_id);
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			assert(b);
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			(*sprite_id)++;
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		} while (++start <= end);
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	}
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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	uint sprite_id = 0;
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	FioOpenFile(file_index, filename);
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	DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
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	LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
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}
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/**
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 * Calculate and check the MD5 hash of the supplied filename.
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 * @param file filename and expected MD5 hash for the given filename.
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 * @return true if the checksum is correct.
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 */
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static bool FileMD5(const MD5File file)
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{
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	size_t size;
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	FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);
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	if (f != NULL) {
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		Md5 checksum;
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		uint8 buffer[1024];
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		uint8 digest[16];
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		size_t len;
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		while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
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			size -= len;
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			checksum.Append(buffer, len);
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		}
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		FioFCloseFile(f);
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		checksum.Finish(digest);
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		return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
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	} else { // file not found
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		return false;
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	}
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}
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/**
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 * Determine the palette that has to be used.
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 *  - forced DOS palette via command line -> leave it that way
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 *  - all Windows files present -> Windows palette
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 *  - all DOS files present -> DOS palette
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 *  - no Windows files present and any DOS file present -> DOS palette
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 *  - otherwise -> Windows palette
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 */
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static void DeterminePalette()
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{
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	if (_use_dos_palette) return;
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	/* Count of files from the different versions. */
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	uint dos = 0;
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	uint win = 0;
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	for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++;
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	for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++;
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	for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++;
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	for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++;
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	if (win == 5) {
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		_use_dos_palette = false;
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	} else if (dos == 5 || (win == 0 && dos > 0)) {
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		_use_dos_palette = true;
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	} else {
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		_use_dos_palette = false;
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	}
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}
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/**
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 * Checks whether the MD5 checksums of the files are correct.
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 *
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 * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
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 */
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void CheckExternalFiles()
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{
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	DeterminePalette();
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	static const size_t ERROR_MESSAGE_LENGTH = 128;
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	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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	char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
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	error_msg[0] = '\0';
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	char *add_pos = error_msg;
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	for (uint i = 0; i < lengthof(files->basic); i++) {
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		if (!FileMD5(files->basic[i])) {
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			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
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		}
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	}
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	for (uint i = 0; i < lengthof(files->landscape); i++) {
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		if (!FileMD5(files->landscape[i])) {
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			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename);
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		}
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	}
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	if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) {
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		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
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	}
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	if (!FileMD5(files->openttd)) {
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		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
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	}
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	if (add_pos != error_msg) ShowInfoF(error_msg);
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}
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c19fb4f2df30 (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
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static void LoadSpriteTables()
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{
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	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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	uint i = FIRST_GRF_SLOT;
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	LoadGrfFile(files->basic[0].filename, 0, i++);
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	/*
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	 * The second basic file always starts at the given location and does
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	 * contain a different amount of sprites depending on the "type"; DOS
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	 * has a few sprites less. However, we do not care about those missing
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	 * sprites as they are not shown anyway (logos in intro game).
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	 */
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	LoadGrfFile(files->basic[1].filename, 4793, i++);
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	/*
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	 * Load additional sprites for climates other than temperate.
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	 * This overwrites some of the temperate sprites, such as foundations
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	 * and the ground sprites.
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	 */
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	if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
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		LoadGrfIndexed(
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			files->landscape[_settings_game.game_creation.landscape - 1].filename,
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			_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
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			i++
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		);
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	}
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5156
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	/* Initialize the unicode to sprite mapping table */
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	InitializeUnicodeGlyphMap();
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	/*
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	 * Load the base NewGRF with OTTD required graphics as first NewGRF.
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	 * However, we do not want it to show up in the list of used NewGRFs,
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	 * so we have to manually add it, and then remove it later.
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	 */
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	GRFConfig *top = _grfconfig;
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	GRFConfig *master = CallocT<GRFConfig>(1);
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	master->filename = strdup(files->openttd.filename);
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	FillGRFDetails(master, false);
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	ClrBit(master->flags, GCF_INIT_ONLY);
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	master->next = top;
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	_grfconfig = master;
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	LoadNewGRF(SPR_NEWGRFS_BASE, i);
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	/* Free and remove the top element. */
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	ClearGRFConfig(&master);
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	_grfconfig = top;
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}
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void GfxLoadSprites()
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{
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	DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
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	GfxInitSpriteMem();
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	LoadSpriteTables();
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	GfxInitPalettes();
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}